mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-11-15 03:59:06 +00:00
240 lines
5.9 KiB
C++
240 lines
5.9 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
#include "std3d.h"
|
|
|
|
#include "nel/3d/play_list_user.h"
|
|
#include "nel/3d/animation_set_user.h"
|
|
#include "nel/3d/u_transform.h"
|
|
#include "nel/misc/hierarchical_timer.h"
|
|
|
|
#include "nel/misc/debug.h"
|
|
|
|
using namespace NLMISC;
|
|
|
|
namespace NL3D
|
|
{
|
|
|
|
H_AUTO_DECL( NL3D_UI_PlayList )
|
|
|
|
#define NL3D_HAUTO_UI_PLAY_LIST H_AUTO_USE( NL3D_UI_PlayList )
|
|
|
|
|
|
// ***************************************************************************
|
|
|
|
TAnimationTime CPlayListUser::getLocalTime (uint8 slot, TGlobalAnimationTime globalTime, const UAnimationSet& animSet) const
|
|
{
|
|
NL3D_HAUTO_UI_PLAY_LIST;
|
|
|
|
// Cast
|
|
const CAnimationSetUser *cAnimSetUser=safe_cast<const CAnimationSetUser*>(&animSet);
|
|
|
|
// Get the animationset pointer
|
|
const CAnimationSet* cAnimSet=cAnimSetUser->getAnimationSet ();
|
|
nlassert (cAnimSet);
|
|
|
|
return _PlayList.getLocalTime (slot, globalTime, *cAnimSet);
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
float CPlayListUser::getLocalWeight (uint8 slot, TGlobalAnimationTime globalTime) const
|
|
{
|
|
NL3D_HAUTO_UI_PLAY_LIST;
|
|
|
|
return _PlayList.getLocalWeight (slot, globalTime);
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
void CPlayListUser::registerTransform(UTransform object, const char* prefix)
|
|
{
|
|
NL3D_HAUTO_UI_PLAY_LIST;
|
|
|
|
CTransform *obj= object.getObjectPtr();
|
|
nlassert(obj);
|
|
|
|
// Register the transform to the channel mixer.
|
|
obj->registerToChannelMixer(&_ChannelMixer, prefix);
|
|
}
|
|
void CPlayListUser::resetAllChannels()
|
|
{
|
|
NL3D_HAUTO_UI_PLAY_LIST;
|
|
|
|
_ChannelMixer.resetChannels();
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
void CPlayListUser::emptyPlayList ()
|
|
{
|
|
NL3D_HAUTO_UI_PLAY_LIST;
|
|
|
|
_PlayList.emptyPlayList ();
|
|
}
|
|
|
|
void CPlayListUser::setAnimation (uint8 slot, uint animation)
|
|
{
|
|
NL3D_HAUTO_UI_PLAY_LIST;
|
|
|
|
_PlayList.setAnimation (slot, animation);
|
|
}
|
|
|
|
uint CPlayListUser::getAnimation (uint8 slot) const
|
|
{
|
|
NL3D_HAUTO_UI_PLAY_LIST;
|
|
|
|
return _PlayList.getAnimation (slot);
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
void CPlayListUser::setTimeOrigin (uint8 slot, TGlobalAnimationTime timeOrigin)
|
|
{
|
|
NL3D_HAUTO_UI_PLAY_LIST;
|
|
|
|
_PlayList.setTimeOrigin (slot, timeOrigin);
|
|
}
|
|
|
|
TGlobalAnimationTime CPlayListUser::getTimeOrigin (uint8 slot) const
|
|
{
|
|
NL3D_HAUTO_UI_PLAY_LIST;
|
|
|
|
return _PlayList.getTimeOrigin (slot);
|
|
}
|
|
|
|
void CPlayListUser::setSpeedFactor (uint8 slot, float speedFactor)
|
|
{
|
|
NL3D_HAUTO_UI_PLAY_LIST;
|
|
|
|
_PlayList.setSpeedFactor (slot, speedFactor);
|
|
}
|
|
|
|
float CPlayListUser::getSpeedFactor (uint8 slot) const
|
|
{
|
|
NL3D_HAUTO_UI_PLAY_LIST;
|
|
|
|
return _PlayList.getSpeedFactor (slot);
|
|
}
|
|
|
|
void CPlayListUser::setWrapMode (uint8 slot, TWrapMode wrapMode)
|
|
{
|
|
NL3D_HAUTO_UI_PLAY_LIST;
|
|
|
|
_PlayList.setWrapMode (slot, (CAnimationPlaylist::TWrapMode)(uint)wrapMode);
|
|
}
|
|
|
|
UPlayList::TWrapMode CPlayListUser::getWrapMode (uint8 slot) const
|
|
{
|
|
NL3D_HAUTO_UI_PLAY_LIST;
|
|
|
|
return (UPlayList::TWrapMode)(uint)_PlayList.getWrapMode (slot);
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
void CPlayListUser::setStartWeight (uint8 slot, float startWeight, TGlobalAnimationTime time)
|
|
{
|
|
NL3D_HAUTO_UI_PLAY_LIST;
|
|
|
|
_PlayList.setStartWeight (slot, startWeight, time);
|
|
}
|
|
|
|
float CPlayListUser::getStartWeight (uint8 slot, TGlobalAnimationTime& time) const
|
|
{
|
|
NL3D_HAUTO_UI_PLAY_LIST;
|
|
|
|
return _PlayList.getStartWeight(slot, time);
|
|
}
|
|
|
|
void CPlayListUser::setEndWeight (uint8 slot, float endWeight, TGlobalAnimationTime time)
|
|
{
|
|
NL3D_HAUTO_UI_PLAY_LIST;
|
|
|
|
_PlayList.setEndWeight (slot, endWeight, time);
|
|
}
|
|
|
|
float CPlayListUser::getEndWeight (uint8 slot, TGlobalAnimationTime& time) const
|
|
{
|
|
NL3D_HAUTO_UI_PLAY_LIST;
|
|
|
|
return _PlayList.getEndWeight (slot, time);
|
|
}
|
|
|
|
void CPlayListUser::setWeightSmoothness (uint8 slot, float smoothness)
|
|
{
|
|
NL3D_HAUTO_UI_PLAY_LIST;
|
|
|
|
_PlayList.setWeightSmoothness (slot, smoothness);
|
|
}
|
|
|
|
float CPlayListUser::getWeightSmoothness (uint8 slot) const
|
|
{
|
|
NL3D_HAUTO_UI_PLAY_LIST;
|
|
|
|
return _PlayList.getWeightSmoothness (slot);
|
|
}
|
|
|
|
void CPlayListUser::setWeight (uint8 slot, float weight)
|
|
{
|
|
NL3D_HAUTO_UI_PLAY_LIST;
|
|
|
|
_PlayList.setStartWeight (slot, weight, 0);
|
|
_PlayList.setEndWeight (slot, weight, 0);
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
void CPlayListUser::setSkeletonWeight (uint8 slot, uint skeletonId, bool inverted)
|
|
{
|
|
NL3D_HAUTO_UI_PLAY_LIST;
|
|
|
|
_PlayList.setSkeletonWeight (slot, skeletonId, inverted);
|
|
}
|
|
|
|
uint CPlayListUser::getSkeletonWeight (uint8 slot, bool &inverted) const
|
|
{
|
|
NL3D_HAUTO_UI_PLAY_LIST;
|
|
|
|
return _PlayList.getSkeletonWeight (slot, inverted);
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
void CPlayListUser::enableChannel (uint channelId, bool enable)
|
|
{
|
|
NL3D_HAUTO_UI_PLAY_LIST;
|
|
|
|
_ChannelMixer.enableChannel(channelId, enable);
|
|
}
|
|
|
|
bool CPlayListUser::isChannelEnabled (uint channelId) const
|
|
{
|
|
NL3D_HAUTO_UI_PLAY_LIST;
|
|
|
|
return _ChannelMixer.isChannelEnabled (channelId) ;
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
void CPlayListUser::evalPlayList(double playTime)
|
|
{
|
|
_PlayList.setupMixer(_ChannelMixer, playTime);
|
|
_ChannelMixer.eval(false);
|
|
}
|
|
|
|
|
|
} // NL3D
|