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89 lines
2.2 KiB
C++
89 lines
2.2 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_FE_STAT_H
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#define NL_FE_STAT_H
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//#define MEASURE_FRONTEND_TABLES
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#ifdef MEASURE_FRONTEND_TABLES
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#include <nel/misc/types_nl.h>
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#include <nel/misc/time_nl.h>
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#include <vector>
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/*
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* TEventPerSeenEntityCounterFrame
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*/
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struct TEventPerSeenEntityCounterFrame
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{
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NLMISC::TGameCycle Tick;
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sint32 SeenEntities [MAX_SEEN_ENTITIES_PER_CLIENT];
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float Value; // optional value
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/// Constructor
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TEventPerSeenEntityCounterFrame() : Tick(0)
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{
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reset();
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}
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/// reset
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void reset( sint32 def=0 )
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{
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sint i;
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for ( i=0; i!=MAX_SEEN_ENTITIES_PER_CLIENT; ++i )
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SeenEntities[i] = def;
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}
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/// setGameTick
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void setGameTick();
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/// commit
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void commit( std::vector<TEventPerSeenEntityCounterFrame>& vect )
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{
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vect.push_back( *this );
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}
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/// display
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void display( bool withvalue=false );
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/// displayAll
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static void displayAll( const char *name, std::vector<TEventPerSeenEntityCounterFrame>& vect, bool withvalue=false );
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};
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extern TEventPerSeenEntityCounterFrame PropRecvrCntFrame1, PropRecvrCntFrame2,
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DistCntFrame,
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DeltaCntFrame,
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PrioCntFrame,
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PosSentCntFrame;
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extern std::vector<TEventPerSeenEntityCounterFrame> PropRecvrCntClt1,
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DistCntClt1,
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DeltaCntClt1,
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PrioCntClt1,
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PosSentCntClt1;
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#endif
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#endif // NL_FE_STAT_H
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/* End of fe_stat.h */
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