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374 lines
10 KiB
C++
374 lines
10 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdpch.h"
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// net
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#include "nel/net/unified_network.h"
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#include "nel/net/service.h"
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#include "nel/misc/command.h"
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#include "nel/misc/hierarchical_timer.h"
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#include "tick_event_handler.h"
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#include "time_weather_season/time_and_season.h"
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#include "tick_proxy_time_measure.h"
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#include "timer.h"
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using namespace std;
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using namespace NLMISC;
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using namespace NLNET;
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// game time
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TGameTime CTickEventHandler::_GameTime = 0;
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// game time step
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TGameTime CTickEventHandler::_GameTimeStep = 0.1;
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// game cycle
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TGameCycle CTickEventHandler::_GameCycle = 0;
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/// Shall we tock at the beginning of at the end of tickUpdate() ?
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bool CTickEventHandler::_TockAtBeginOfTickUpdate = false;
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NLMISC::CLightMemDisplayer RecentHistory;
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NLMISC::CLog _QuickLog;
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// user callbacks
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void (*userCbUpdate)() = NULL;
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void (*userCbSync)() = NULL;
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// TickSpeedLoop variable. We store 1 min to get the average (see "help TickSpeedLoop")
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CVariable<sint32> TickSpeedLoop("tick", "TickSpeedLoop", "Duration of the tick update (in ms)", -1, 600);
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// TotalSpeedLoop variable. We store 1 min to get the average.
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CVariable<sint32> TotalSpeedLoop("tick", "TotalSpeedLoop", "Time of game cycle (from TICK from end of UMM) (in ms)", -1, 600 );
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// Time of state C1 is TickSpeedLoop.
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// Time of state C2 (see ms_automaton.cpp)
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CVariable<sint16> ProcessMirrorUpdatesSpeed("tick", "ProcessMirrorUpdatesSpeed", "", -1, 600 );
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// Time of state C3 (see ms_automaton.cpp)
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CVariable<sint16> ReceiveMessagesViaMirrorSpeed("tick", "ReceiveMessagesViaMirrorSpeed", "", -1, 600 );
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TAccurateTime TimeBeforeTickUpdate = 0;
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//-----------------------------------------------
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// cbRegistered
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//
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//-----------------------------------------------
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static void cbRegistered(CMessage& msgin, const std::string &serviceName, TServiceId serviceId)
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{
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TGameTime gameTime = 0;
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msgin.serial( gameTime );
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CTickEventHandler::setGameTime( gameTime );
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TGameTime gameTimeStep = 0;
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msgin.serial( gameTimeStep );
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CTickEventHandler::setGameTimeStep( gameTimeStep );
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TGameCycle gameCycle = 0;
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msgin.serial( gameCycle );
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CTickEventHandler::setGameCycle( gameCycle );
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// user callback
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if( userCbSync )
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{
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userCbSync();
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}
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CTimerManager::getInstance()->syncTick();
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} // cbRegistered //
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//-----------------------------------------------
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// cbTick
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//
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//-----------------------------------------------
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static void cbTick(CMessage& msgin, const std::string &serviceName, NLNET::TServiceId serviceId)
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{
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CTickEventHandler::tickUpdate( serviceId );
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} // cbTick //
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//-----------------------------------------------
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// cbStepAndTick
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//
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//-----------------------------------------------
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static void cbStepAndTick(CMessage& msgin, const std::string &serviceName, TServiceId serviceId)
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{
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TGameTime gameTimeStep = 0;
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msgin.serial( gameTimeStep );
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CTickEventHandler::setGameTimeStep( gameTimeStep );
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CTickEventHandler::tickUpdate( serviceId );
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} // cbStepAndTick //
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//-----------------------------------------------
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// cbDisplayTime
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//
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//-----------------------------------------------
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static void cbDisplayTime( CMessage& msgin, const string &serviceName, TServiceId serviceId )
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{
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nlinfo("<CTickEventHandler::cbDisplayTime> : Time in the service : %f", (double)CTickEventHandler::getGameTime());
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} // cbDisplayTime //
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// array of callback items
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TUnifiedCallbackItem cbArray[] =
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{
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{ "REGISTERED", cbRegistered },
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{ "TICK", cbTick },
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{ "STEP_TICK", cbStepAndTick },
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{ "DISPLAY_TIME", cbDisplayTime },
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};
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//-----------------------------------------------
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// tickUpdate
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//
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//-----------------------------------------------
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void CTickEventHandler::tickUpdate( TServiceId serviceId )
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{
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// increment the time and the number of cycles
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_GameTime += (TGameTime)_GameTimeStep;
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_GameCycle++;
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//nldebug( "TCK-%u: Tick", getGameCycle() );
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time_t t; time( &t );
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_QuickLog.displayNL( "%s: %u: Tick", IDisplayer::dateToHumanString( t ), getGameCycle() );
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//nldebug( "--GC-%u-->", _GameCycle );
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if ( _TockAtBeginOfTickUpdate )
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sendTockBack( serviceId );
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// user update callback
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if ( userCbUpdate )
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{
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H_AUTO(TickUpdate);
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TimeBeforeTickUpdate = getAccurateTime();
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userCbUpdate();
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TickSpeedLoop = accTimeToMs( getAccurateTime() - TimeBeforeTickUpdate );
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}
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if ( ! _TockAtBeginOfTickUpdate )
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sendTockBack( serviceId );
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}
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//-----------------------------------------------
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// sendTockBack
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//
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//-----------------------------------------------
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void CTickEventHandler::sendTockBack( NLNET::TServiceId serviceId )
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{
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// Send back a tock
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CMessage msgout( "TOCK" );
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uint16 v = (TickSpeedLoop.get()<0xFFFF) ? (uint16)TickSpeedLoop.get() : 0xFFFF;
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msgout.serial( v );
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v = (uint16)ProcessMirrorUpdatesSpeed.get();
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msgout.serial( v );
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v = (uint16)ReceiveMessagesViaMirrorSpeed.get();
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msgout.serial( v );
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v = (TotalSpeedLoop.get()<0xFFFF) ? (uint16)TotalSpeedLoop.get() : 0xFFFF;
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msgout.serial( v );
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CUnifiedNetwork::getInstance()->send( serviceId, msgout );
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TSockId host;
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CCallbackNetBase *cnb;
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cnb = CUnifiedNetwork::getInstance()->getNetBase(serviceId, host);
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if( cnb )
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{
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cnb->flush( host );
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}
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//nldebug( "TCK-%u: Tocked", getGameCycle() );
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time_t t; time( &t );
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_QuickLog.displayNL( "%s: %u: Tocked", IDisplayer::dateToHumanString( t ), getGameCycle() );
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}
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//-----------------------------------------------
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// cbTicksUp
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//
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//-----------------------------------------------
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void cbTicksUp(const std::string &serviceName, TServiceId id, void *arg)
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{
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if ( CUnifiedNetwork::getInstance()->isServiceLocal( id ) )
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{
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nlinfo ("Tick Event Handler: Local MS is up, I can start");
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// register to tick service (or tick proxy)
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CMessage msgout("REGISTER");
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bool tocking = true;
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uint16 threshold = 0;
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CConfigFile::CVar *cvTocking = IService::getInstance()->ConfigFile.getVarPtr("Tocking");
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if(cvTocking)
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tocking = (cvTocking->asInt()==0) ? false : true;
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if(!tocking)
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{
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CConfigFile::CVar *cvThreshold = IService::getInstance()->ConfigFile.getVarPtr("Threshold");
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if(cvThreshold)
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threshold = cvThreshold->asInt();
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}
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nlinfo("This service %s and has a threshold of %d",(tocking?"tocks":"doesn't tock"), threshold);
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msgout.serial( tocking );
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msgout.serial( threshold );
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CUnifiedNetwork::getInstance()->send( id, msgout );
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}
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} // cbTicksUp //
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void cbTicksDown(const std::string &serviceName, TServiceId id, void *arg)
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{
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if ( CUnifiedNetwork::getInstance()->isServiceLocal( id ) )
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{
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TickSpeedLoop = -1;
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}
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}
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//--------------------------------------------------------------
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// init
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//
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//--------------------------------------------------------------
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void CTickEventHandler::init( void (*updateFunc)(), void (*syncFunc)(), bool tockAtBeginOfTickUpdate )
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{
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// set the callback
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userCbUpdate = updateFunc;
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nlassert( !userCbSync ); // the callback must be init first by this method (mirror must be init
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userCbSync = syncFunc;
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_TockAtBeginOfTickUpdate = tockAtBeginOfTickUpdate;
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// we unactive tick message to avoid flooding
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DebugLog->addNegativeFilter ("TICK");
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DebugLog->addNegativeFilter ("TOCK");
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DebugLog->addNegativeFilter ("14+5");
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CUnifiedNetwork::getInstance()->addCallbackArray(cbArray,sizeof(cbArray)/sizeof(cbArray[0]));
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CUnifiedNetwork::getInstance()->setServiceUpCallback ("MS", cbTicksUp, NULL);
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CUnifiedNetwork::getInstance()->setServiceDownCallback ("MS", cbTicksDown, NULL);
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RecentHistory.setParam( 6 );
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_QuickLog.addDisplayer( &RecentHistory, false );
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} // init
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/*
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* Set a callback to call when receiving the first game cycle (call this method in your init())
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* \param syncFunc will be call when the ticks send the syncro
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* \param allowReplaceCallback true if we allow the callback to be replaced
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* \return previous callback if exist, otherwise NULL
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*/
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TUserSyncCallback CTickEventHandler::setSyncCallback( TUserSyncCallback syncFunc, bool allowReplaceCallback )
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{
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if( userCbSync )
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{
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// sync callback is already set, check if replacement is allowed
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nlassert( allowReplaceCallback );
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TUserSyncCallback previousSyncFunc = userCbSync;
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userCbSync = syncFunc;
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return previousSyncFunc;
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}
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else
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{
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userCbSync = syncFunc;
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return NULL;
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}
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} // setSyncCallback //
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NLMISC_CATEGORISED_DYNVARIABLE(tick, NLMISC::TGameCycle, TickGameCycle, "game cycle (in tick)")
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{
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// we can only read the value
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if (get)
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*pointer = CTickEventHandler::getGameCycle ();
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}
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NLMISC_CATEGORISED_DYNVARIABLE(tick, NLMISC::TGameTime, TickGameTime, "game time (in second)")
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{
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// we can only read the value
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if (get)
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*pointer = CTickEventHandler::getGameTime ();
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}
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NLMISC_CATEGORISED_DYNVARIABLE(tick, bool, ExpediteTock, "ExpediteTock")
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{
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if (get)
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*pointer = CTickEventHandler::getTockAtBeginOfTickUpdate();
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}
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NLMISC_CATEGORISED_COMMAND(tick,displayTickRecentHistory,"Display the history of tick events","")
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{
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RecentHistory.write( &log );
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return true;
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}
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NLMISC_CATEGORISED_COMMAND(tick,setDayTime,"set the current time of the day","<hour> <minute>")
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{
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if ( args.size() != 2) return false;
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float newHour;
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fromString(args[0], newHour);
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if ( newHour > 23.0f || newHour < 0.0f )
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{
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log.displayNL( "hour must be < 24" );
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return true;
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}
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float newMinute;
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fromString(args[1], newMinute);
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if ( newMinute > 59.0f || newMinute < 0.0f )
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{
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log.displayNL( "minutes must be < 60" );
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return true;
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}
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newHour+= newMinute / 60.0f;
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float prevHour = (float)fmod(CTickEventHandler::getGameCycle() / float(RYZOM_HOURS_IN_TICKS), 24.0f );
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if ( newHour >= prevHour )
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{
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CTickEventHandler::setGameCycle( (NLMISC::TGameCycle) (CTickEventHandler::getGameCycle() + (newHour-prevHour) * RYZOM_HOURS_IN_TICKS) );
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}
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else
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{
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CTickEventHandler::setGameCycle( (NLMISC::TGameCycle) (CTickEventHandler::getGameCycle() + (24.0f + newHour - prevHour) * RYZOM_HOURS_IN_TICKS) );
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}
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return true;
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}
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