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53 lines
1.8 KiB
C++
53 lines
1.8 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef SERVICE_EMPTY_SERVICE_H
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#define SERVICE_EMPTY_SERVICE_H
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// This include is mandatory to use NeL. It include NeL types.
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#include <nel/misc/types_nl.h>
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// Some other NeL structures that can be used.
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#include <nel/misc/vector.h>
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#include <nel/misc/time_nl.h>
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// And we're also using the NeL Service framework, layer 5.
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#include <nel/net/service.h>
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namespace SBSERVICE {
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class CEmptyService : public NLNET::IService
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{
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public:
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virtual void commandStart();
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virtual void init();
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virtual bool update();
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virtual void release();
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static void msgWater(const std::string service, float water);
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static void msgFire(NLNET::TServiceId sid, ucstring fire);
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static void cbSnow(NLNET::CMessage &msgin, const std::string &serviceName, NLNET::TServiceId sid);
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static void cbIce(NLNET::CMessage &msgin, const std::string &serviceName, NLNET::TServiceId sid);
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static void cbUp(const std::string &serviceName, NLNET::TServiceId sid, void *arg);
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};
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}
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#endif /* SERVICE_EMPTY_SERVICE_H */
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/* end of file */
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