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https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
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515 lines
17 KiB
C++
515 lines
17 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdpch.h"
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using namespace std;
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using namespace NLMISC;
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using namespace NL3D;
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#include "action_handler.h"
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#include "../misc.h"
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#include "../prim_file.h"
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#include "../graph.h"
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#include "../motion/user_controls.h"
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#include "../ig_callback.h"
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#include "../movie_shooter.h"
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#include "../weather.h"
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#include "../weather_manager_client.h"
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#include "../continent_manager.h"
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#include "../user_entity.h"
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#include "../connection.h"
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////////////
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// GLOBAL //
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////////////
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extern bool Render;
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extern bool WantProfiling; // Do we want a CPU profile?
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extern bool WantProfilingVBLock; // Do we want a VBLock profile?
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extern bool PACSBorders;
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extern bool DebugClusters;
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extern bool SoundBox;
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extern uint8 ShowInfos;
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extern UDriver *Driver;
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extern CUserControls UserControls;
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extern CIGCallback *IGCallbacks;
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extern CLandscapeIGManager LandscapeIGManager;
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extern bool MovieShooterSaving;
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extern bool Filter3D[RYZOM_MAX_FILTER_3D];
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extern ULandscape *Landscape;
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extern EGSPD::CSeason::TSeason ManualSeasonValue;
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extern CContinentManager ContinentMngr;
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extern NL3D::UScene *Scene;
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extern UCamera MainCam;
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extern bool ForceTrueWeatherValue;
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extern bool InitCloudScape;
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extern bool DisplayWeatherFunction;
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extern bool FreezeGraph;
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extern bool MovieShooterReplay;
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extern bool MovieShooterSave;
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void endMovieShooting();
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// ***************************************************************************
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class CAHDisplayInfos : public IActionHandler
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{
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void execute(CCtrlBase * /* pCaller */, const std::string &/* params */)
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{
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// can only be used by devs and CSR or in local mode
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#if FINAL_VERSION
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if( ClientCfg.Local || hasPrivilegeDEV() || hasPrivilegeSGM() || hasPrivilegeGM() || hasPrivilegeSG() || hasPrivilegeEM() || hasPrivilegeVG() )
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#endif
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{
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ShowInfos = (ShowInfos+1)%6;
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CGraph::Display = (ShowInfos != 0);
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}
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}
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};
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// ***************************************************************************
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REGISTER_ACTION_HANDLER (CAHDisplayInfos, "display_infos");
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/**********************************************************************************************************
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* *
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* move player handlers actions *
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* *
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***********************************************************************************************************/
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#if !FINAL_VERSION
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// ------------------------------------------------------------------------------------------------
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class CAHProfile : public IActionHandler
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{
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virtual void execute (CCtrlBase * /* pCaller */, const string &/* Params */)
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{
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WantProfiling= true;
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}
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};
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REGISTER_ACTION_HANDLER (CAHProfile, "profile");
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// ------------------------------------------------------------------------------------------------
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class CAHProfileVBLock : public IActionHandler
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{
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virtual void execute (CCtrlBase * /* pCaller */, const string &/* Params */)
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{
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WantProfilingVBLock= true;
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}
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};
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REGISTER_ACTION_HANDLER (CAHProfileVBLock, "profile_vblock");
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// ------------------------------------------------------------------------------------------------
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class CAHProfileFillRate : public IActionHandler
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{
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virtual void execute (CCtrlBase * /* pCaller */, const string &/* Params */)
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{
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static bool minimized= false;
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minimized= !minimized;
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if(minimized)
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{
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CViewport vp;
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vp.init(0, 0, 0.1f, 0.1f);
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Scene->setViewport(vp);
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}
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else
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{
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CViewport vp;
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vp.initFullScreen();
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Scene->setViewport(vp);
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}
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}
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};
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REGISTER_ACTION_HANDLER (CAHProfileFillRate, "profile_fillrate");
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// ------------------------------------------------------------------------------------------------
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class CAHProfileTexture : public IActionHandler
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{
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virtual void execute (CCtrlBase * /* pCaller */, const string &/* Params */)
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{
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if(Driver)
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{
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vector<string> res;
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Driver->profileTextureUsage(res);
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// Display and save profile to a File.
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CLog log;
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CFileDisplayer fileDisplayer(NLMISC::CFile::findNewFile(getLogDirectory() + "texture.log"));
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CStdDisplayer stdDisplayer;
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log.addDisplayer(&fileDisplayer);
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log.addDisplayer(&stdDisplayer);
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log.displayRawNL("********* TEXTURE PROFILE **********");
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for(uint i=0;i<res.size();i++)
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{
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log.displayRawNL(res[i].c_str());
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}
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log.displayRawNL("************************************");
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}
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}
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};
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REGISTER_ACTION_HANDLER (CAHProfileTexture, "profile_texture");
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// ------------------------------------------------------------------------------------------------
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class CAHTogglePACSBorders : public IActionHandler
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{
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virtual void execute (CCtrlBase * /* pCaller */, const string &/* Params */)
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{
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PACSBorders = !PACSBorders;
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}
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};
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REGISTER_ACTION_HANDLER (CAHTogglePACSBorders, "pacs_borders");
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// ------------------------------------------------------------------------------------------------
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class CAHToggleDebugClusters : public IActionHandler
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{
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virtual void execute (CCtrlBase * /* pCaller */, const string &/* Params */)
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{
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DebugClusters = !DebugClusters;
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}
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};
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REGISTER_ACTION_HANDLER (CAHToggleDebugClusters, "debug_clusters");
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/*// ------------------------------------------------------------------------------------------------
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class CAHToggleSoundBox : public IActionHandler
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{
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virtual void execute (CCtrlBase *pCaller, const string &Params)
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{
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SoundBox = !SoundBox;
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}
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};
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REGISTER_ACTION_HANDLER (CAHToggleSoundBox, "sound_box");
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*/
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// ***************************************************************************
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class CAHTest : public IActionHandler
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{
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void execute(CCtrlBase * /* pCaller */, const std::string &/* params */)
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{
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// For test
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}
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};
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// ***************************************************************************
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REGISTER_ACTION_HANDLER (CAHTest, "test");
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// ***************************************************************************
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class CAHRenderMode : public IActionHandler
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{
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void execute(CCtrlBase * /* pCaller */, const std::string &/* params */)
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{
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switch(Driver->getPolygonMode())
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{
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case UDriver::Filled:
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Driver->setPolygonMode(UDriver::Line);
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break;
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case UDriver::Line:
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Driver->setPolygonMode(UDriver::Point);
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break;
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case UDriver::Point:
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Driver->setPolygonMode(UDriver::Filled);
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break;
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}
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}
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};
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// ***************************************************************************
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REGISTER_ACTION_HANDLER (CAHRenderMode, "render_mode");
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// ***************************************************************************
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class CAHToggleRender : public IActionHandler
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{
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virtual void execute (CCtrlBase * /* pCaller */, const string &/* Params */)
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{
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Render = !Render;
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}
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};
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// ***************************************************************************
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REGISTER_ACTION_HANDLER (CAHToggleRender, "toggle_render");
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// ***************************************************************************
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class CAHSwitchConsoleDisplay : public IActionHandler
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{
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virtual void execute (CCtrlBase * /* pCaller */, const string &/* Params */)
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{
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// ChatOutput.switchDisplay();
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}
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};
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// ***************************************************************************
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REGISTER_ACTION_HANDLER (CAHSwitchConsoleDisplay, "switch_console_display");
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// ***************************************************************************
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class CAHToggleFly : public IActionHandler
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{
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virtual void execute (CCtrlBase * /* pCaller */, const string &/* Params */)
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{
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// Change to AI Mode.
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if(UserControls.mode() != CUserControls::AIMode)
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UserControls.mode(CUserControls::AIMode);
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// Leave the AI Mode.
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else
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UserEntity->viewMode(UserEntity->viewMode());
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}
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};
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// ***************************************************************************
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REGISTER_ACTION_HANDLER (CAHToggleFly, "toggle_fly");
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// ***************************************************************************
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class CAHReloadLandscapeIg : public IActionHandler
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{
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virtual void execute (CCtrlBase * /* pCaller */, const string &/* Params */)
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{
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if (Landscape)
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{
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if (IGCallbacks) IGCallbacks->deleteIGs();
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LandscapeIGManager.reloadAllIgs ();
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nlassert(IGCallbacks);
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std::vector<UInstanceGroup *> igs;
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LandscapeIGManager.getAllIG(igs);
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if (IGCallbacks) IGCallbacks->addIGs(igs);
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}
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}
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};
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// ***************************************************************************
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REGISTER_ACTION_HANDLER (CAHReloadLandscapeIg, "reload_landscape_ig");
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// ***************************************************************************
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class CAHMemoryReport : public IActionHandler
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{
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virtual void execute (CCtrlBase * /* pCaller */, const string &/* Params */)
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{
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#ifndef NL_USE_DEFAULT_MEMORY_MANAGER
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#ifndef NL_HEAP_ALLOCATION_NDEBUG
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// NLMEMORY::StatisticsReport ("memory_stat.csv", false);
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#endif // NL_HEAP_ALLOCATION_NDEBUG
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#endif // NL_USE_DEFAULT_MEMORY_MANAGER
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}
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};
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// ***************************************************************************
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REGISTER_ACTION_HANDLER (CAHMemoryReport, "memory_report");
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// ***************************************************************************
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class CAHTogglePrimitive: public IActionHandler
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{
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virtual void execute (CCtrlBase * /* pCaller */, const string &/* Params */)
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{
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PrimFiles.toggleShowHide ();
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}
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};
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// ***************************************************************************
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REGISTER_ACTION_HANDLER (CAHTogglePrimitive, "toggle_primitive");
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// ***************************************************************************
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class CAHPrimBrowseUp : public IActionHandler
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{
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virtual void execute (CCtrlBase * /* pCaller */, const string &/* Params */)
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{
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PrimFiles.loadNext ();
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}
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};
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// ***************************************************************************
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REGISTER_ACTION_HANDLER (CAHPrimBrowseUp, "primitive_up");
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// ***************************************************************************
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class CAHPrimBrowseDown : public IActionHandler
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{
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virtual void execute (CCtrlBase * /* pCaller */, const string &/* Params */)
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{
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PrimFiles.loadPrevious ();
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}
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};
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// ***************************************************************************
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REGISTER_ACTION_HANDLER (CAHPrimBrowseDown, "primitive_down");
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// ***************************************************************************
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class CAHToggleMovieRecorder : public IActionHandler
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{
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virtual void execute (CCtrlBase * /* pCaller */, const string &/* Params */)
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{
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#ifdef _MOVIE_SHOOTER_ON_
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if (!MovieShooterSave && !MovieShooterReplay)
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{
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if(!MovieShooter.enabled())
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{
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Driver->systemMessageBox("MovieShooter not enabled", "MovieShooter");
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}
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else
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{
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if( !MovieShooterSaving )
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{
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// reset the movie, and start a new one
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MovieShooter.resetMovie();
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// state
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MovieShooterSaving= true;
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}
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else
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{
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// save the movie
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endMovieShooting();
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}
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}
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}
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#endif // _MOVIE_SHOOTER_ON_
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}
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};
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// ***************************************************************************
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REGISTER_ACTION_HANDLER (CAHToggleMovieRecorder, "toggle_movie_recorder");
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// ***************************************************************************
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class CAHReplayMovie : public IActionHandler
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{
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virtual void execute (CCtrlBase * /* pCaller */, const string &/* Params */)
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{
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if (!MovieShooterSave && !MovieShooterSaving)
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MovieShooterReplay = true;
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}
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};
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// ***************************************************************************
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REGISTER_ACTION_HANDLER (CAHReplayMovie, "replay_movie");
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// ***************************************************************************
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class CAHSaveMovie : public IActionHandler
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{
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virtual void execute (CCtrlBase * /* pCaller */, const string &/* Params */)
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{
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if (!MovieShooterReplay && !MovieShooterSaving)
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MovieShooterSave = true;
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}
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};
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// ***************************************************************************
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REGISTER_ACTION_HANDLER (CAHSaveMovie, "save_movie");
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// ***************************************************************************
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class CAHToggleFilter3D : public IActionHandler
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{
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virtual void execute (CCtrlBase * /* pCaller */, const string &Params)
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{
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#ifdef _PROFILE_ON_
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uint32 filter;
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fromString(Params, filter);
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if (filter <= RYZOM_MAX_FILTER_3D)
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{
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Filter3D[filter] = !Filter3D[filter];
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if (filter == FilterVegetable)
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{
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if (Landscape) Landscape->enableVegetable(Filter3D[FilterVegetable]);
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}
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}
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#endif // _PROFILE_ON_
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}
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};
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// ***************************************************************************
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REGISTER_ACTION_HANDLER (CAHToggleFilter3D, "toggle_3d_filter");
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// ***************************************************************************
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class CAHToggleSeason: public IActionHandler
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{
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virtual void execute (CCtrlBase * /* pCaller */, const string &/* Params */)
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{
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if (ClientCfg.ManualWeatherSetup)
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{
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ManualSeasonValue = (EGSPD::CSeason::TSeason) (ManualSeasonValue + 1);
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if (ManualSeasonValue == EGSPD::CSeason::Invalid) ManualSeasonValue = EGSPD::CSeason::Spring;
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class CDummyProgress : public NLMISC::IProgressCallback
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{
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void progress (float /* value */) {}
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};
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CDummyProgress progress;
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ContinentMngr.select(UserEntity->pos(), progress);
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}
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}
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};
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// ***************************************************************************
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REGISTER_ACTION_HANDLER (CAHToggleSeason, "toggle_season");
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// ***************************************************************************
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class CAHReloadSeason: public IActionHandler
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{
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virtual void execute (CCtrlBase * /* pCaller */, const string &/* Params */)
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{
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// reload all parameters for weather
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loadWorldLightCycle();
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loadWeatherFunctionParams();
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WeatherManager.init();
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ContinentMngr.reloadWeather();
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}
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};
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// ***************************************************************************
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REGISTER_ACTION_HANDLER (CAHReloadSeason, "reload_season");
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// ***************************************************************************
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class CAHWindTest : public IActionHandler
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{
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virtual void execute (CCtrlBase * /* pCaller */, const string &/* Params */)
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{
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NL3D::UInstance inst = Scene->createInstance("wind.ps");
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if (!inst.empty())
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{
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inst.setPos(MainCam.getPos());
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}
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}
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};
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// ***************************************************************************
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REGISTER_ACTION_HANDLER (CAHWindTest, "wind_test");
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// ***************************************************************************
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class CAHReelWeather : public IActionHandler
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{
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virtual void execute (CCtrlBase * /* pCaller */, const string &/* Params */)
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{
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ForceTrueWeatherValue = !ForceTrueWeatherValue;
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}
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};
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// ***************************************************************************
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REGISTER_ACTION_HANDLER (CAHReelWeather, "real_weather");
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// ***************************************************************************
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class CAHUpdateClouds: public IActionHandler
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{
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virtual void execute (CCtrlBase * /* pCaller */, const string &/* Params */)
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{
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InitCloudScape = true;
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}
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};
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// ***************************************************************************
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REGISTER_ACTION_HANDLER (CAHUpdateClouds, "update_clouds");
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// ***************************************************************************
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class CAHToggleWeatherFunction: public IActionHandler
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{
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virtual void execute (CCtrlBase * /* pCaller */, const string &/* Params */)
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{
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DisplayWeatherFunction = !DisplayWeatherFunction;
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}
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};
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// ***************************************************************************
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REGISTER_ACTION_HANDLER (CAHToggleWeatherFunction, "toggle_weather_function");
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// ***************************************************************************
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class CAHToggleFreezeGraph: public IActionHandler
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{
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virtual void execute (CCtrlBase * /* pCaller */, const string &/* Params */)
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{
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FreezeGraph = !FreezeGraph;
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}
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};
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// ***************************************************************************
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REGISTER_ACTION_HANDLER (CAHToggleFreezeGraph, "toggle_freeze_graph");
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#endif // !FINAL_VERSION
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