khanat-opennel-code/code/ryzom/client/src/interface_v3/action_handler_outpost.cpp

716 lines
24 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "stdpch.h"
// Interface includes
#include "interface_manager.h"
#include "action_handler.h"
#include "action_handler_tools.h"
#include "game_share/outpost.h"
#include "nel/gui/interface_expr.h"
#include "group_map.h"
#include "../sheet_manager.h"
#include "../net_manager.h"
#include "../game_context_menu.h"
#include "../user_entity.h"
#include "../entities.h"
#include "../outpost_manager.h"
using namespace std;
using namespace NL3D;
using namespace NLMISC;
// ***************************************************************************
// ***************************************************************************
// OUTPOST HANDLERS
// ***************************************************************************
// ***************************************************************************
uint8 getOutpostSelection()
{
uint8 nOutpost = 0;
CCDBNodeLeaf *pNL = NLGUI::CDBManager::getInstance()->getDbProp("UI:TEMP:OUTPOST:SELECTION",false);
if (pNL != NULL)
nOutpost = (uint8)pNL->getValue32();
return nOutpost;
}
uint32 getOutpostSheet()
{
uint32 sheet= 0;
uint8 outpostSel= getOutpostSelection();
CCDBNodeLeaf *pNL = NLGUI::CDBManager::getInstance()->getDbProp(toString("SERVER:GUILD:OUTPOST:O%d:SHEET", outpostSel),false);
if (pNL != NULL)
sheet = pNL->getValue32();
return sheet;
}
// ***************************************************************************
// Abandon an outpost
class COutpostGiveup : public IActionHandler
{
public:
void execute (CCtrlBase * /* pCaller */, const std::string &sParams)
{
CInterfaceManager *pIM= CInterfaceManager::getInstance();
// set confirm dialog flag
NLGUI::CDBManager::getInstance()->getDbProp("UI:TEMP:OUTPOST:CONFIRM_DEL_OUTPOST")->setValueBool(true);
// Ask if ok before.
pIM->validMessageBox(CInterfaceManager::QuestionIconMsg, CI18N::get("uiQConfirmGiveupOutpost"),
"outpost_do_giveup", sParams, "outpost_cancel_giveup");
}
};
REGISTER_ACTION_HANDLER(COutpostGiveup, "outpost_giveup");
class COutpostDoGiveup : public IActionHandler
{
public:
void execute (CCtrlBase * /* pCaller */, const std::string &sParams)
{
// retrieve the sheet of this outpost
uint32 sheet= 0;
uint8 outpostSel;
fromString(sParams, outpostSel);
CCDBNodeLeaf *pNL = NLGUI::CDBManager::getInstance()->getDbProp(toString("SERVER:GUILD:OUTPOST:O%d:SHEET", outpostSel),false);
if (pNL == NULL)
return;
sheet = pNL->getValue32();
// send msg to server
sendMsgToServer("OUTPOST:GIVEUP_OUTPOST", sheet);
// reset confirm dialog flag
CInterfaceManager *pIM= CInterfaceManager::getInstance();
NLGUI::CDBManager::getInstance()->getDbProp("UI:TEMP:OUTPOST:CONFIRM_DEL_OUTPOST")->setValueBool(false);
}
};
REGISTER_ACTION_HANDLER(COutpostDoGiveup, "outpost_do_giveup");
class COutpostCancelGiveup : public IActionHandler
{
public:
void execute (CCtrlBase * /* pCaller */, const std::string &/* sParams */)
{
// reset confirm dialog flag
CInterfaceManager *pIM= CInterfaceManager::getInstance();
NLGUI::CDBManager::getInstance()->getDbProp("UI:TEMP:OUTPOST:CONFIRM_DEL_OUTPOST")->setValueBool(false);
}
};
REGISTER_ACTION_HANDLER(COutpostCancelGiveup, "outpost_cancel_giveup");
// ***************************************************************************
// Set a squad To buy (list of squad given by the server)
class COutpostSetSquad : public IActionHandler
{
public:
void execute (CCtrlBase * /* pCaller */, const std::string &sParams)
{
CInterfaceManager *pIM= CInterfaceManager::getInstance();
// get Squad slot Destination selected
uint8 nSquadSlot = NLGUI::CDBManager::getInstance()->getDbProp("UI:TEMP:OUTPOST:SQUAD_SLOT_SELECTED")->getValue8();
// get Squad Id to buy selected
string sLine = getParam(sParams, "line");
CInterfaceExprValue ievLine;
uint8 nLine = 0;
if (!CInterfaceExpr::eval(sLine, ievLine))
{
nlwarning("<COutpostBuy::execute> : Can't evaluate line");
return;
}
if (ievLine.getInteger() >= 0)
nLine = (uint8)ievLine.getInteger();
// send msg
sendMsgToServer("OUTPOST:SET_SQUAD", getOutpostSheet(), nSquadSlot, nLine);
}
};
REGISTER_ACTION_HANDLER(COutpostSetSquad, "outpost_set_squad");
// ***************************************************************************
// Remove a squad To buy (list of squad given by the server)
class COutpostRemoveSquad : public IActionHandler
{
public:
void execute (CCtrlBase * /* pCaller */, const std::string &/* sParams */)
{
CInterfaceManager *pIM= CInterfaceManager::getInstance();
// get Squad slot Destination selected
uint8 nSquadSlot = NLGUI::CDBManager::getInstance()->getDbProp("UI:TEMP:OUTPOST:SQUAD_SLOT_SELECTED")->getValue8();
// send msg
sendMsgToServer("OUTPOST:REMOVE_SQUAD", getOutpostSheet(), nSquadSlot);
}
};
REGISTER_ACTION_HANDLER(COutpostRemoveSquad, "outpost_remove_squad");
// ***************************************************************************
// Insert a squad To buy (list of squad given by the server)
class COutpostInsertSquad : public IActionHandler
{
public:
void execute (CCtrlBase *pCaller, const std::string &sParams)
{
CInterfaceManager *pIM= CInterfaceManager::getInstance();
// get Squad slot Destination selected
uint8 nSquadSlot = NLGUI::CDBManager::getInstance()->getDbProp("UI:TEMP:OUTPOST:SQUAD_SLOT_SELECTED")->getValue8();
// send msg
sendMsgToServer("OUTPOST:INSERT_SQUAD", getOutpostSheet(), nSquadSlot);
// Then set the selected squad at this place
pIM->runActionHandler("outpost_set_squad", pCaller, sParams);
}
};
REGISTER_ACTION_HANDLER(COutpostInsertSquad, "outpost_insert_squad");
// ***************************************************************************
// Map helper
uint8 getOutpostSquadSpawnIndex()
{
CInterfaceManager *pIM = CInterfaceManager::getInstance();
// get Squad slot
uint8 nSquadSlot = NLGUI::CDBManager::getInstance()->getDbProp("UI:TEMP:OUTPOST:SQUAD_SLOT_SELECTED")->getValue8();
// So we can get the spawn index stored in the DB
string sDBPath = "SERVER:GUILD:OUTPOST:O" + toString(getOutpostSelection()) + ":SQUADS:T";
sDBPath += toString(nSquadSlot) + ":SPAWN";
return NLGUI::CDBManager::getInstance()->getDbProp(sDBPath)->getValue8();
}
// ***************************************************************************
class COutpostInitSquadMap : public IActionHandler
{
public:
void execute (CCtrlBase * /* pCaller */, const std::string &sParams)
{
CInterfaceManager *pIM = CInterfaceManager::getInstance();
CGroupMap *pMap = dynamic_cast<CGroupMap*>(pIM->getElementFromId(sParams));
if (pMap == NULL)
return;
// Get the spawn index (from selected squad)
uint8 nSpawnIndex = getOutpostSquadSpawnIndex();
// *** Get the BBox of the outpost
// init map with all xy that are in SERVER:GUILD:OUTPOST:O#x:SQUAD_SPAWN_ZONE (if 0,0 not present)
string sDBPathSZ = "SERVER:GUILD:OUTPOST:O" + toString(getOutpostSelection()) + ":SQUAD_SPAWN_ZONE:";
sint32 xMin = 0, xMax = 0, yMin = 0, yMax = 0;
bool bInit = false;
uint32 i;
for (i = 0; i < OUTPOSTENUMS::OUTPOST_MAX_SPAWN_ZONE; ++i)
{
sint32 x = NLGUI::CDBManager::getInstance()->getDbProp(sDBPathSZ + toString(i) + ":X")->getValue32();
sint32 y = NLGUI::CDBManager::getInstance()->getDbProp(sDBPathSZ + toString(i) + ":Y")->getValue32();
if ((x != 0) || (y != 0))
{
if (!bInit)
{
xMin = xMax = x;
yMin = yMax = y;
bInit = true;
}
else
{
if (x < xMin) xMin = x;
if (x > xMax) xMax = x;
if (y < yMin) yMin = y;
if (y > yMax) yMax = y;
}
}
}
// *** Find the finest map that contains the 2 points xMin,yMin and xMax,yMax
CWorldSheet *pWorldSheet = dynamic_cast<CWorldSheet*>(SheetMngr.get(CSheetId("ryzom.world")));
if (pWorldSheet == NULL)
return;
sint32 nMapFound = -1;
for (i = 0; i < pWorldSheet->Maps.size(); ++i)
{
SMap &rMap = pWorldSheet->Maps[i];
// Avoid 'world' map
if (!rMap.ContinentName.empty())
{
// Is bouding box contains the 2 points ?
if ((rMap.MinX < xMin) && (rMap.MinY < yMin) &&
(rMap.MaxX > xMax) && (rMap.MaxY > yMax))
{
// Is there a map already found ?
if (nMapFound == -1)
{
nMapFound = i; // No, first map found
}
else // Yes we have to compare with the previous map to keep the finest
{
SMap &rMapFound = pWorldSheet->Maps[nMapFound];
if ((rMap.MaxX - rMap.MinX) < (rMapFound.MaxX - rMapFound.MinX))
nMapFound = i;
}
}
}
}
// *** Setup the Map and zoom to outpost
if (nMapFound != -1)
{
SMap &rMapFound = pWorldSheet->Maps[nMapFound];
pMap->setMap(rMapFound.Name);
CVector2f centerWorldCoord((xMax + xMin)/2.0f, (yMin + yMax)/2.0f);
CVector2f centerMapCoord;
pMap->worldToMap(centerMapCoord, centerWorldCoord);
pMap->setScale((rMapFound.MaxX - rMapFound.MinX) / max(sint32(1), (xMax - xMin)) );
pMap->setPlayerPos(centerMapCoord);
pMap->centerOnPlayer();
CRespawnPointsMsg m;
m.NeedToReset = true;
for (i = 0; i < OUTPOSTENUMS::OUTPOST_MAX_SPAWN_ZONE; ++i)
{
sint32 x = NLGUI::CDBManager::getInstance()->getDbProp(sDBPathSZ + toString(i) + ":X")->getValue32();
sint32 y = NLGUI::CDBManager::getInstance()->getDbProp(sDBPathSZ + toString(i) + ":Y")->getValue32();
if ((x != 0) || (y != 0))
{
CRespawnPointsMsg::SRespawnPoint pt;
pt.x = x * 1000;
pt.y = y * 1000;
m.RespawnPoints.push_back(pt);
}
}
pMap->addRespawnPoints(m);
pMap->setRespawnSelected(nSpawnIndex);
}
}
};
REGISTER_ACTION_HANDLER(COutpostInitSquadMap, "outpost_init_squad_map");
// ***************************************************************************
class COutpostSquadMapSend : public IActionHandler
{
public:
void execute (CCtrlBase * /* pCaller */, const std::string &sParams)
{
CInterfaceManager *pIM = CInterfaceManager::getInstance();
CGroupMap *pMap = dynamic_cast<CGroupMap*>(pIM->getElementFromId(sParams));
if (pMap == NULL)
return;
// Get the spawn index (from selected squad)
uint8 nSpawnIndex = getOutpostSquadSpawnIndex();
// Get Spawn index selected by the user
uint8 nSpawnSelected = (uint8)pMap->getRespawnSelected();
if (nSpawnIndex != nSpawnSelected)
{
// get Squad slot
uint8 nSquadSlot = NLGUI::CDBManager::getInstance()->getDbProp("UI:TEMP:OUTPOST:SQUAD_SLOT_SELECTED")->getValue8();
sendMsgToServer("OUTPOST:SET_SQUAD_SPAWN", getOutpostSheet(), nSquadSlot, nSpawnSelected);
}
}
};
REGISTER_ACTION_HANDLER(COutpostSquadMapSend, "outpost_squad_map_send");
// ***************************************************************************
class COutpostSelectSquadCapital : public IActionHandler
{
public:
void execute(CCtrlBase * /* pCaller */, const std::string &params)
{
uint32 capital;
fromString(params, capital);
sendMsgToServer("OUTPOST:SET_SQUAD_CAPITAL", getOutpostSheet(), capital);
}
};
REGISTER_ACTION_HANDLER(COutpostSelectSquadCapital, "outpost_select_squad_capital");
// ***************************************************************************
static sint localToGmt(sint hour)
{
CInterfaceManager *pIM= CInterfaceManager::getInstance();
CCDBNodeLeaf *node= NLGUI::CDBManager::getInstance()->getDbProp("UI:SAVE:OUTPOST:TIME_ZONE", false);
if(node)
hour-= node->getValue32();
hour+= 48;
hour%=24;
return hour;
}
static sint gmtToLocal(sint hour)
{
CInterfaceManager *pIM= CInterfaceManager::getInstance();
CCDBNodeLeaf *node= NLGUI::CDBManager::getInstance()->getDbProp("UI:SAVE:OUTPOST:TIME_ZONE", false);
if(node)
hour+= node->getValue32();
hour+= 48;
hour%=24;
return hour;
}
// ***************************************************************************
class CAHOutpostSelectDefPeriod : public IActionHandler
{
public:
void execute (CCtrlBase * /* pCaller */, const std::string &sParams)
{
// The user change the defense period (edited in LOCAL TimeZone)
sint defPeriod;
fromString(sParams, defPeriod);
// Then send request to Server
sendMsgToServer("OUTPOST:SET_DEF_PERIOD", getOutpostSheet(), uint8(localToGmt(defPeriod)));
}
};
REGISTER_ACTION_HANDLER(CAHOutpostSelectDefPeriod, "outpost_select_def_period");
// ***************************************************************************
class CAHOutpostSelectAttPeriod : public IActionHandler
{
public:
void execute (CCtrlBase *pCaller, const std::string &sParams)
{
CInterfaceManager *pIM= CInterfaceManager::getInstance();
// The user change the attack period (edited in LOCAL TimeZone)
sint attPeriod;
fromString(sParams, attPeriod);
// Store in local DB (in LOCAL for consistency)
CCDBNodeLeaf *node= NLGUI::CDBManager::getInstance()->getDbProp("UI:TEMP:OUTPOST:DECLARE_WAR_ATTACK_PERIOD", false);
if(node)
node->setValue32(localToGmt(attPeriod));
// Nead to resend a Declare War Start (because wanted Att Hour changed)
pIM->runActionHandler("outpost_declare_war_start", pCaller);
}
};
REGISTER_ACTION_HANDLER(CAHOutpostSelectAttPeriod, "outpost_select_att_period");
// ***************************************************************************
class CAHOutpostDeclareWarStart : public IActionHandler
{
public:
void execute (CCtrlBase * /* pCaller */, const std::string &/* sParams */)
{
CInterfaceManager *pIM= CInterfaceManager::getInstance();
// read current outpost sheet
uint32 outpostSheet= 0;
CCDBNodeLeaf *node= NLGUI::CDBManager::getInstance()->getDbProp("SERVER:OUTPOST_SELECTED:SHEET", false);
if(node)
outpostSheet= node->getValue32();
// read wanted GMT attack period
uint8 wantedAttHour= 0;
node= NLGUI::CDBManager::getInstance()->getDbProp("UI:TEMP:OUTPOST:DECLARE_WAR_ATTACK_PERIOD", false);
if(node)
wantedAttHour= (uint8)node->getValue32();
// send a DECLARE_WAR_START message to server
sendMsgToServer("OUTPOST:DECLARE_WAR_START", outpostSheet, wantedAttHour);
}
};
REGISTER_ACTION_HANDLER(CAHOutpostDeclareWarStart, "outpost_declare_war_start");
// ***************************************************************************
class CAHOutpostDeclareWarValidate : public IActionHandler
{
public:
void execute (CCtrlBase * /* pCaller */, const std::string &/* sParams */)
{
CInterfaceManager *pIM= CInterfaceManager::getInstance();
// read current outpost sheet
uint32 outpostSheet= 0;
CCDBNodeLeaf *node= NLGUI::CDBManager::getInstance()->getDbProp("SERVER:OUTPOST_SELECTED:SHEET", false);
if(node)
outpostSheet= node->getValue32();
// read wanted GMT attack period
uint8 wantedAttHour= 0;
node= NLGUI::CDBManager::getInstance()->getDbProp("UI:TEMP:OUTPOST:DECLARE_WAR_ATTACK_PERIOD", false);
if(node)
wantedAttHour= (uint8)node->getValue32();
// read result Att Period Time (NB: for final server check: ensure that the user will get what it sees)
uint32 startAttackTime= 0;
node= NLGUI::CDBManager::getInstance()->getDbProp("UI:TEMP:OUTPOST:DECLARE_WAR_ACK_TIME_RANGE_ATT", false);
if(node)
startAttackTime= node->getValue32();
// send a DECLARE_WAR_VALIDATE message to server
string sMsg= "OUTPOST:DECLARE_WAR_VALIDATE";
CBitMemStream out;
if(GenericMsgHeaderMngr.pushNameToStream(sMsg, out))
{
//nlinfo("impulseCallBack : %s %d %d %d sent", sMsg.c_str(), outpostSheet, wantedAttHour, startAttackTime);
out.serial(outpostSheet);
out.serial(wantedAttHour);
out.serial(startAttackTime);
NetMngr.push(out);
}
else
{
nlwarning("command : unknown message name : '%s'.", sMsg.c_str());
}
}
};
REGISTER_ACTION_HANDLER(CAHOutpostDeclareWarValidate, "outpost_declare_war_validate");
// ***************************************************************************
class CAHOutpostSelectFromBC : public IActionHandler
{
public:
void execute (CCtrlBase * /* pCaller */, const std::string &/* sParams */)
{
CInterfaceManager *pIM= CInterfaceManager::getInstance();
// Copy SERVER DB to Local selection
uint32 outpostSheet= 0;
CCDBNodeLeaf *node= NLGUI::CDBManager::getInstance()->getDbProp("LOCAL:TARGET:CONTEXT_MENU:OUTPOST");
if(node) outpostSheet= node->getValue32();
node= NLGUI::CDBManager::getInstance()->getDbProp("UI:TEMP:OUTPOST:BOT_SELECTION");
if(node) node->setValue32(outpostSheet);
// Send a msg to server
if(outpostSheet)
{
string sMsg= "OUTPOST:SELECT";
CBitMemStream out;
if(GenericMsgHeaderMngr.pushNameToStream(sMsg, out))
{
//nlinfo("impulseCallBack : %s %d sent", sMsg.c_str(), outpostSheet);
out.serial(outpostSheet);
NetMngr.push(out);
}
else
{
nlwarning("command : unknown message name : '%s'.", sMsg.c_str());
}
}
}
};
REGISTER_ACTION_HANDLER(CAHOutpostSelectFromBC, "outpost_select_from_bc");
// ***************************************************************************
class CAHOutpostUnSelect : public IActionHandler
{
public:
void execute (CCtrlBase * /* pCaller */, const std::string &/* sParams */)
{
// Called when the Outpost State window (the one opened from BotChat) is closed
// Send a msg to server
sendMsgToServer("OUTPOST:UNSELECT");
}
};
REGISTER_ACTION_HANDLER(CAHOutpostUnSelect, "outpost_unselect");
// ***************************************************************************
class CAHOutpostPVPJoin : public IActionHandler
{
public:
void execute (CCtrlBase * /* pCaller */, const std::string &Params)
{
// parse AH
bool bNeutral= true;
OUTPOSTENUMS::TPVPSide side = OUTPOSTENUMS::UnknownPVPSide;
if(Params=="attack")
{
bNeutral= false;
side= OUTPOSTENUMS::OutpostAttacker;
}
else if(Params=="defend")
{
bNeutral= false;
side= OUTPOSTENUMS::OutpostOwner;
}
// validate proposal
OutpostManager.endPvpJoinProposal(bNeutral, side);
}
};
REGISTER_ACTION_HANDLER(CAHOutpostPVPJoin, "outpost_pvp_join");
// ***************************************************************************
class CAHOutpostBanPlayer : public IActionHandler
{
public:
void execute (CCtrlBase * /* pCaller */, const std::string &sParams)
{
CInterfaceManager *pIM= CInterfaceManager::getInstance();
// Ask if ok before.
pIM->validMessageBox(CInterfaceManager::QuestionIconMsg, CI18N::get("uiQConfirmOutpostBanPlayer"),
"outpost_do_ban_player", sParams, "");
}
};
REGISTER_ACTION_HANDLER(CAHOutpostBanPlayer, "outpost_ban_player");
// ***************************************************************************
class CAHOutpostBanGuild : public IActionHandler
{
public:
void execute (CCtrlBase * /* pCaller */, const std::string &sParams)
{
CInterfaceManager *pIM= CInterfaceManager::getInstance();
// Ask if ok before.
pIM->validMessageBox(CInterfaceManager::QuestionIconMsg, CI18N::get("uiQConfirmOutpostBanGuild"),
"outpost_do_ban_guild", sParams, "");
}
};
REGISTER_ACTION_HANDLER(CAHOutpostBanGuild, "outpost_ban_guild");
// ***************************************************************************
// Used also in game_context_menu
void outpostTestUserCanBan(CCDBNodeLeaf *dbBanRight, bool &okForBanPlayer, bool &okForBanGuild)
{
okForBanPlayer= false;
okForBanGuild= false;
/** A player can ban a player in a PVP outpost if:
* - The player has right to ban AND his guild attack/owns the outpost the player attacks (all this is in RIGHT_BANNISH)
* - The player and the target are in the same war of the outpost, and in same alliance.
* - The player and the target are not in same guild
*/
if(dbBanRight && dbBanRight->getValueBool() && UserEntity)
{
CEntityCL *selection = EntitiesMngr.entity(UserEntity->selection());
if(selection && selection->isPlayer())
{
// in same outpost War and Side
if( selection->getOutpostId() == UserEntity->getOutpostId() &&
selection->getOutpostSide() == UserEntity->getOutpostSide() )
{
// not in same guild
if( selection->getGuildNameID() != UserEntity->getGuildNameID() )
{
okForBanPlayer= true;
okForBanGuild= selection->getGuildNameID()!=0;
}
}
}
}
}
// ***************************************************************************
class CAHOutpostDoBanPlayer : public IActionHandler
{
public:
void execute (CCtrlBase * /* pCaller */, const std::string &/* sParams */)
{
CInterfaceManager *pIM= CInterfaceManager::getInstance();
CCDBNodeLeaf *dbBan = NLGUI::CDBManager::getInstance()->getDbProp("SERVER:CHARACTER_INFO:PVP_OUTPOST:RIGHT_TO_BANISH", false);
// Re-Test if can ban the selection
bool okForBanPlayer= false;
bool okForBanGuild= false;
outpostTestUserCanBan(dbBan, okForBanPlayer, okForBanGuild);
// if still ok to ban player
if(okForBanPlayer)
{
sendMsgToServer("OUTPOST:BANISH_PLAYER");
}
}
};
REGISTER_ACTION_HANDLER(CAHOutpostDoBanPlayer, "outpost_do_ban_player");
// ***************************************************************************
class CAHOutpostDoBanGuild : public IActionHandler
{
public:
void execute (CCtrlBase * /* pCaller */, const std::string &/* sParams */)
{
CInterfaceManager *pIM= CInterfaceManager::getInstance();
CCDBNodeLeaf *dbBan = NLGUI::CDBManager::getInstance()->getDbProp("SERVER:CHARACTER_INFO:PVP_OUTPOST:RIGHT_TO_BANISH", false);
// Re-Test if can ban the selection
bool okForBanPlayer= false;
bool okForBanGuild= false;
outpostTestUserCanBan(dbBan, okForBanPlayer, okForBanGuild);
// if still ok to ban player's guild
if(okForBanGuild)
{
sendMsgToServer("OUTPOST:BANISH_GUILD");
}
}
};
REGISTER_ACTION_HANDLER(CAHOutpostDoBanGuild, "outpost_do_ban_guild");
// ***************************************************************************
class CAHOutpostUpdateTimeZoneAuto : public IActionHandler
{
public:
void execute (CCtrlBase * /* pCaller */, const std::string &/* sParams */)
{
CInterfaceManager *pIM= CInterfaceManager::getInstance();
CCDBNodeLeaf *dbTZ = NLGUI::CDBManager::getInstance()->getDbProp("UI:SAVE:OUTPOST:TIME_ZONE", false);
if(!dbTZ)
return;
// *** must update time zone, in case of user changed it during play
tzset();
// *** Get the difference of time => timezone
time_t tGmt=0, tLocal=0;
struct tm *timeTm;
// get current time
time_t ltime;
time( &ltime );
// convert into GMT time
timeTm = gmtime( &ltime );
if(timeTm)
tGmt= mktime(timeTm);
// convert into local time
timeTm = localtime( &ltime );
timeTm->tm_isdst = 0; // reset daylight saving time flag
if(timeTm)
tLocal= mktime(timeTm);
// Make the difference and hence compute the time zone
double tzSec= difftime(tLocal, tGmt);
sint tzHour= (sint)floor(tzSec / 3600);
clamp(tzHour, -12, 12);
// set the result
dbTZ->setValue32(tzHour);
}
};
REGISTER_ACTION_HANDLER(CAHOutpostUpdateTimeZoneAuto, "outpost_update_time_zone_auto");