khanat-opennel-code/code/ryzom/server/src/ai_share/static_vector.h
acemtp@users.sourceforge.net d5c601ffa5 initial version
2010-05-06 02:08:41 +02:00

101 lines
2.6 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef RYAI_STATIC_VECTOR_H
#define RYAI_STATIC_VECTOR_H
/*
This class implements an array of entities of any derived class of a given base class
The entities are allocated in a single memory block.
*/
// not the way to use templates .. ( bad generalisation implementation ).
/*
template <class BaseClass>
class StaticVector
{
public:
// ctor & dtor --------------------------------------------------
StaticVector(): _data(0), _count(0), _size(0) {}
~StaticVector() { if (_data) delete[] _data; }
// allocate memory and initialise objects -----------------------
template <class DerivedClass>
void init(uint count,DerivedClass *&dc)
{
nlassert(_data==NULL);
_count=count;
_data=(BaseClass*)malloc(count*sizeof(DerivedClass));
_size=sizeof(DerivedClass);
nlassert(_data!=NULL);
for (uint i=0;i<count;++i)
{
// std::construct(&((DerivedClass*)_data)[i], DerivedClass());
#undef new
new (&((DerivedClass*)_data)[i]) DerivedClass();
#define new NL_NEW
}
}
// destroy array of objects and free memory ---------------------
void release()
{
_count=0;
_size=0;
if (_data)
delete[] _data;
}
// return number of objects in array or 0 if not initialised ----
uint count() const
{
return _count;
}
// [] operator for accessing data -------------------------------
BaseClass &operator[](uint index) const
{
nlassert( index < _count );
return *(BaseClass *)((char *)_data+index*_size);
}
void setElm(BaseClass *obj, uint index)
{
nlassert( index < _count );
// BaseClass *ptr = (BaseClass *) ((char *)_data+index*_size);
// memcpy( ptr, obj, _size );
( *(BaseClass *)((char *)_data+index*_size) ) = *obj;
}
private:
BaseClass* _data;
uint _count;
uint _size;
};
*/
#endif