mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
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9283736c91
official ryzom servers. I removed non open source content though. So this version is running on live servers and works! --HG-- branch : gsoc2012-achievements
110 lines
3.1 KiB
PHP
110 lines
3.1 KiB
PHP
<?php
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error_reporting(E_ALL ^ E_NOTICE);
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ini_set("display_errors","1");
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define('APP_NAME', 'app_achievements');
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require_once('../config.php');
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include_once('../lang.php');
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include_once('lang.php');
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require_once('conf.php');
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// Ask to authenticate user (using ingame or session method) and fill $user with all information
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ryzom_app_authenticate($user, true);
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#echo var_export($user,true);
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#$user['id'] = $user['char_id'];
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#$user['name'] = $user['char_name'];
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/*$user = array();
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$user['cid'] = 1;
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$user['lang'] = 'en';
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$user['name'] = 'Talvela';
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$user['race'] = "r_matis";
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$user['civilization'] = "c_neutral";
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$user['cult'] = "c_neutral";
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$user['ig'] = ($_REQUEST['ig']==1);
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#$user['ig'] = true;*/
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require_once("class/RyzomUser_class.php");
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$_USER = new RyzomUser($user);
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if($_USER->isIG()) {
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require_once("include/ach_render_ig.php");
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}
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else {
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require_once("include/ach_render_web.php");
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}
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require_once("include/ach_render_common.php");
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require_once("class/DLL_class.php");
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#require_once("class/InDev_trait.php");
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require_once("class/Node_abstract.php");
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require_once("class/AVLTree_class.php");
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require_once("class/Parentum_abstract.php");
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require_once("class/AchList_abstract.php");
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require_once("class/Tieable_inter.php");
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require_once("class/NodeIterator_class.php");
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require_once("class/AchMenu_class.php");
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require_once("class/AchMenuNode_class.php");
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require_once("class/AchSummary_class.php");
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require_once("class/AchCategory_class.php");
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require_once("class/AchAchievement_class.php");
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require_once("class/AchTask_class.php");
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require_once("class/AchObjective_class.php");
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#require_once("fb/facebook.php");
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// Update user acces on Db
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#$DBc = ryDB::getInstance(APP_NAME."_test");
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$DBc = ryDB::getInstance(APP_NAME);
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$c = "";
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if(!$_USER->isIG()) {
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/*$facebook = new Facebook(array(
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'appId' => $_CONF['fb_id'],
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'secret' => $_CONF['fb_secret'],
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'cookie' => true
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));
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#code taken from facebook tutorial
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// Get the url to redirect for login to facebook
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// and request permission to write on the user's wall.
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$login_url = $facebook->getLoginUrl(
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array('scope' => 'publish_stream')
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);
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// If not authenticated, redirect to the facebook login dialog.
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// The $login_url will take care of redirecting back to us
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// after successful login.
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if (! $facebook->getUser()) {
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$c .= '<script type="text/javascript">
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top.location.href = "'.$login_url.'";
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</script>;';
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}
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else {
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$DBc->sqlQuery("INSERT INTO ach_fb_token (aft_player,aft_token,aft_date,aft_allow) VALUES ('".$_USER->getID()."','".$DBc->sqlEscape($facebook->getAccessToken())."','".time()."','1') ON DUPLICATE KEY UPDATE aft_token='".$DBc->sqlEscape($facebook->getAccessToken())."', aft_date='".time()."'");
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}*/
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}
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if(!$_USER->isIG && $_CONF['enable_webig'] == false) {
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$c .= ach_render_forbidden(false);
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}
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elseif($_USER->isIG && $_CONF['enable_offgame'] == false) {
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$c .= ach_render_forbidden(true);
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}
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else {
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$c .= ach_render();
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}
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echo ryzom_app_render("achievements", $c, $_USER->isIG());
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?>
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