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344 lines
10 KiB
C++
344 lines
10 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef RYAI_GRP_FAUNA_H
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#define RYAI_GRP_FAUNA_H
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#include "server_share/r2_variables.h"
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#include "ai_vision.h"
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#include "timer.h"
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#include "ai_place_xyr.h"
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#include "ai_grp.h"
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#include "ai_bot_fauna.h"
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#include "owners.h"
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#include "state_instance.h"
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#include "ai_generic_fight.h"
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class CGrpFauna;
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class CSpawnGroupFauna;
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#define GROUP_VISION_UPDATE_RADIUS (80)
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//////////////////////////////////////////////////////////////////////////////
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// CSpawnGroupFauna //
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//////////////////////////////////////////////////////////////////////////////
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/// This class represents a fauna group - it may be specialised at a later date
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class CSpawnGroupFauna
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: public CSpawnGroup
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, public CFightOrganizer
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{
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public:
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// public enums ----------------------------------------------------
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enum TState
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{
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StateUndefined,
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StateDespawned,
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StateSpawning,
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StateGrazing,
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StateWandering,
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StateResting
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};
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public:
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CSpawnGroupFauna(CPersistent<CSpawnGroup>& owner, RYAI_MAP_CRUNCH::TAStarFlag denyFlag);
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bool isSpawning();
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void update();
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/// @name CFightOrganizer implementation
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//@{
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virtual void setFight(CSpawnBot* bot, CAIEntityPhysical* ennemy);
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virtual void setHeal(CSpawnBot* bot, CAIEntityPhysical* target);
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virtual void setNoFight(CSpawnBot* bot);
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virtual void setFlee(CSpawnBot* bot, CAIVector& fleeVect);
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virtual void setReturnAfterFight(CSpawnBot* bot);
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//@}
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virtual void spawnBots();
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virtual void despawnBots(bool immediately);
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// overrides the init to avoid automatic bot spawn ..
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void spawnBotOfGroup() { }
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virtual void despawnGrp(); // critical code (despawn 'this' object).
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uint32 getLastUpdate() const { return _LastUpdate; }
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// Update Rate feature.
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int getUpdatePriority() const { return IsRingShard? (_UpdatePriority&7): _UpdatePriority; }
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// overloading to recalc the priority update rate.
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void recalcUpdatePriorityDeltaAndGroupPos();
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CAIPos const& magnetPos() const;
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float magnetRadiusNear() const;
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float magnetRadiusFar() const;
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void resetTimer() { _Timer.set(0); }
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CGrpFauna& getPersistent();
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// std::string buildDebugString(uint idx) const;
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void setPlace(int placeIndex);
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void incCurrentCycle();
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void setCurrentCycle(uint32 cycle);
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uint32 getCurrentCycleTime();
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CAIPlace* targetPlace() const { return _TargetPlace; }
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CPathCont& getPathCont() { return _PathCont; }
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CBotFauna* leader() const { return _Leader; }
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void setDespawnImmediately(bool immediately) { _DespawnImmediately = immediately; }
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bool despawnImmediately() { return _DespawnImmediately; }
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void setMustDespawnBots(bool toDespawnBots = true) { _MustDespawnBots=toDespawnBots; }
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bool mustDespawnBots() { return _MustDespawnBots; }
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private:
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uint32 getDt() const { return _DeltaTime; }
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CBotFauna* findLeader();
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// Behavior update method.
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void generalUpdate(TState state = StateUndefined);
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// Update method for different states.
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void updateSpawning();
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void updateActivity(AITYPES::TProfiles activity);
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void checkTimers(); // called at each update to see if the last timer delay has expired (if true calls updateCycles)
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private:
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CPathCont _PathCont;
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NLMISC::CDbgPtr<CAIPlace> _TargetPlace; // a dynamic pointer to one of the above places
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bool _ArrivedInZone; // indicates that we have not reach the new zone
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NLMISC::CDbgPtr<CBotFauna> _Leader; // the individual in the group who is treated as the leader
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CAITimer _Timer;
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uint32 _CurrentCycle;
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int _UpdatePriority;
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uint32 _LastUpdate; // gamecycle at which update() last called
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uint32 _DeltaTime; // Dt, simply
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bool _MustDespawnBots; // if its a day group and its night for instance.
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bool _DespawnImmediately; // when MustdespawnBots, indicate if we must done it immedialtely or at best when no player can see it
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};
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//////////////////////////////////////////////////////////////////////////////
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// CGrpFauna //
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//////////////////////////////////////////////////////////////////////////////
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class CGrpFauna
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: public CPlaceOwner
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, public CPersistentStateInstance
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, public CGroup
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, public CDynGrpBase
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, public CPopulationOwner
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{
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public:
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enum
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{
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INVALID_PLACE = CFaunaGenericPlace::INVALID_PLACE
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};
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enum TPlaces
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{
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SPAWN_PLACE = 0,
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EAT_PLACE,
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REST_PLACE
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};
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enum TTime
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{
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SPAWN_TIME = 0,
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EAT_TIME,
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REST_TIME,
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CORPSE_TIME,
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RESPAWN_TIME,
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LAST_TIME
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};
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struct CCycleDef
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{
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CSpawnGroupFauna::TState _Activity;
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TTime _Time;
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TPlaces _Place;
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uint32 _NextCycle;
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};
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class Cycle
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{
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public:
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virtual ~Cycle() { }
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friend class CGrpFauna;
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uint16 getPopIndex(int ind)
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{
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return _PopList[ind];
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}
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std::vector<uint16> _PopList;
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};
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public:
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CGrpFauna(CMgrFauna* mgr, CAIAliasDescriptionNode* aliasTree, RYAI_MAP_CRUNCH::TAStarFlag denyFlags);
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virtual ~CGrpFauna();
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RYZOMID::TTypeId getRyzomType() { return RYZOMID::creature; }
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CDynGrpBase* getGrpDynBase() { return this; }
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//////////////////////////////////////////////////////////////////////////
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// PersistentStateInstance
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CAliasTreeOwner* aliasTreeOwner() { return this; }
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CAIS::CCounter& getSpawnCounter();
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bool timeAllowSpawn(uint32 popVersion = 12345) const;
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void stateChange(CAIState const* oldState, CAIState const* newState);
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CGroup* getGroup() { return this; }
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//////////////////////////////////////////////////////////////////////////
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virtual void lastBotDespawned();
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virtual void firstBotSpawned();
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// debugging stuff
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CDebugHistory* getDebugHistory() { return this; }
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CPersistentStateInstance* getPersistentStateInstance() { return this; }
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virtual void setEvent(uint eventId);
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virtual void serviceEvent (const CServiceEvent &info);
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virtual std::string getFullName() const { return CGroup::getFullName(); }
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virtual std::string getIndexString() const { return CGroup::getIndexString(); }
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IAliasCont* getAliasCont(AITYPES::TAIType type);
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CAliasTreeOwner* createChild(IAliasCont* cont, CAIAliasDescriptionNode* aliasTree);
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NLMISC::CSmartPtr<CSpawnGroup> createSpawnGroup();
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CSpawnGroupFauna* getSpawnObj() const { return NLMISC::type_cast<CSpawnGroupFauna*>(CGroup::getSpawnObj()); }
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void allocateBots();
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// This struct is used to manage dead creatures and their corresponding respawned creature.
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// inheritted virtual interface ------------------------------------
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virtual bool spawn();
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bool spawnPop(uint popVersion);
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virtual void despawnGrp();
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// Methods for setting up static data ------------------------------
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void setType(AITYPES::TFaunaType type);
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void setCyles(std::string const& cycles);
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// Methods for manageing population descriptions
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void setPopulation(CPopulation *pop);
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// Methods for managing places
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void setPlace(CAIPlace*& variable, CAIPlace* place);
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void setupWanderPlace();
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// Miscelaneous accessors ------------------------------------------
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CMgrFauna& mgr() const;
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// reference timer value
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static uint32 refTimer(TTime time);
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uint32 timer(TTime time) const { return _Timer[time]; }
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void setTimer(TTime timer, uint32 time) { _Timer[timer] = time*10; } ///< we set time in seconds.
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AITYPES::TFaunaType getType() const { return _Type; }
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void setSpawnType(AITYPES::TSpawnType sp_type) { _SpawnType = sp_type; }
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void displayPlaces(CStringWriter& stringWriter) const;
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CAliasCont<CAIPlace>& places() { return _Places; }
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CAliasCont<CPopulation>& populations() { return _Populations; }
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AITYPES::CPropertySet& faction() { return _Faction; }
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static const CCycleDef cycles[];
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static const uint32 nbCycle;
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void setAutoSpawn(bool autoSpawn) { CGroup::setAutoSpawn(autoSpawn); if (!isAutoSpawn()) _CurrentCycle=-1; }
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/// @name CChild implementation
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//@{
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virtual std::string getOneLineInfoString() const;
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virtual std::vector<std::string> getMultiLineInfoString() const;
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//@}
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/** Find next valid place with the wanted flags.
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* If several places are valid, then one is picked randomly
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* \return INVALID_PLACE if no such place exist
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*/
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sint getNextPlace(const CFaunaGenericPlace *startPlace, CAIPlaceXYRFauna::TFlag wantedFlag) const;
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// check that all places designated by the arcs of a given place are reachable
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bool checkArcs(const CAIPlace &startPlace) const;
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public:
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// Dynamic data modified during normal activity --------------------
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uint32 _CurPopulation; // which alternative bot population is active
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protected:
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// Static data initilised at init time -----------------------------
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// basic data (name, id, pointer to manager, etc)
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AITYPES::TFaunaType _Type; // FaunaTypeHerbivore, FaunaTypePredator, ... etc
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// Definition of a vector of vectors of classes for populations ----
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CAliasCont<CPopulation> _Populations;
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CAliasCont<CAIPlace> _Places;
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AITYPES::TSpawnType _SpawnType;
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CAITimer _priorityRecalcTimer; // timer used to determine time of next recalc of _updateMask
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uint32 _Timer[LAST_TIME];
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float _Aggro;
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/// Animat Addon
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double _MotivationGroupProtection; // A value between 0 an 1 giving the importance of the group protection.
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double _MotivationHarvestSap; // Motivation for the sap harvest.
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std::vector<Cycle> _Cycles; // Cycles List.
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sint32 _CurrentCycle; // current Cycle.
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sint32 _CurrentCycleIndex; // the pop index in the cycle
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AITYPES::CPropertySet _Faction;
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};
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#endif
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