mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
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66 lines
2.5 KiB
C++
66 lines
2.5 KiB
C++
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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_DEBUG_VB_H
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#define NL_DEBUG_VB_H
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// helper macro for debug
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/// this macro is used to see whether a write in a vertex buffer is correct
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#ifdef NL_DEBUG
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//#define NL_DEBUG_VB
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#endif
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#ifdef NL_DEBUG_VB
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#define CHECK_VERTEX_BUFFER(vb, pt) nlCheckVertexBuffer((vb), (const uint8 *) (pt));
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#define CHECK_VBA(vba, pt) nlCheckVBA((vba), (const uint8 *) (pt));
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#define CHECK_VBA_RANGE(vba, ptStart, length) nlCheckVBARange((vba), (const uint8 *) (ptStart), (uint) (length));
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#define CHECK_IBA_RANGE(iba, ptStart, length) nlCheckIBARange((iba), (const uint8 *) (ptStart), (uint) (length));
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#define CHECK_IBA(iba, ptStart) nlCheckIBA((iba), (const uint8 *) (ptStart));
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#else
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#define CHECK_VERTEX_BUFFER(a,b)
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#define CHECK_VBA(vbA, pt)
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#define CHECK_VBA_RANGE(vba, ptStart, length)
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#define CHECK_IBA_RANGE(iba, ptStart, length)
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#define CHECK_IBA(iba, ptStart)
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#endif
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namespace NL3D
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{
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class CVertexBuffer;
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class CVertexBufferRead;
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class CVertexBufferReadWrite;
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class CIndexBufferRead;
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class CIndexBufferReadWrite;
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void nlCheckVertexBuffer(const CVertexBuffer &vb, const uint8 *ptr);
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void nlCheckVBA(CVertexBufferRead &vbr, const uint8 *ptr);
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void nlCheckVBA(CVertexBufferReadWrite &vbrw, const uint8 *ptr);
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void nlCheckVBARange(CVertexBufferRead &vbr, const uint8 *ptStart, uint length);
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void nlCheckVBARange(CVertexBufferReadWrite &vbrw, const uint8 *ptStart, uint length);
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void nlCheckIBARange(CIndexBufferReadWrite &ibrw, const uint8 *ptStart, uint length);
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void nlCheckIBARange(CIndexBufferRead &ibr, const uint8 *ptStart, uint length);
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void nlCheckIBA(CIndexBufferReadWrite &ibrw, const uint8 *ptStart);
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void nlCheckIBA(CIndexBufferRead &ibrw, const uint8 *ptStart);
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} // NL3D
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#endif
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