mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-11-24 08:06:13 +00:00
55e1452fe1
--HG-- branch : gsoc2011-guildmissions
448 lines
14 KiB
XML
448 lines
14 KiB
XML
<?xml version="1.0"?>
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<PRIMITIVES VERSION="1">
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<ROOT_PRIMITIVE TYPE="CPrimNode">
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<ALIAS LAST_GENERATED="1269"/>
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<CHILD TYPE="CPrimNode">
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<PROPERTY TYPE="string">
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<NAME>class</NAME>
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<STRING>missions_editor</STRING>
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</PROPERTY>
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<PROPERTY TYPE="string">
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<NAME>name</NAME>
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<STRING>guild_missions</STRING>
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</PROPERTY>
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<CHILD TYPE="CPrimNode">
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<PROPERTY TYPE="string">
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<NAME>audience</NAME>
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<STRING>guild</STRING>
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</PROPERTY>
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<PROPERTY TYPE="string">
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<NAME>auto_remove_from_journal</NAME>
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<STRING>false</STRING>
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</PROPERTY>
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<PROPERTY TYPE="string">
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<NAME>automatic</NAME>
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<STRING>false</STRING>
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</PROPERTY>
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<PROPERTY TYPE="string">
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<NAME>class</NAME>
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<STRING>mission_tree</STRING>
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</PROPERTY>
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<PROPERTY TYPE="string">
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<NAME>fail_if_inventory_is_full</NAME>
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<STRING>false</STRING>
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</PROPERTY>
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<PROPERTY TYPE="string">
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<NAME>giver_primitive</NAME>
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<STRING>urban_newbieland.primitive</STRING>
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</PROPERTY>
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<PROPERTY TYPE="string">
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<NAME>mission_category</NAME>
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<STRING>Killing</STRING>
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</PROPERTY>
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<PROPERTY TYPE="string_array">
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<NAME>mission_description</NAME>
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<STRING>GUILD_MISSION_DESC</STRING>
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</PROPERTY>
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<PROPERTY TYPE="string">
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<NAME>mission_giver</NAME>
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<STRING>$givervar@fullname$</STRING>
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</PROPERTY>
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<PROPERTY TYPE="string_array">
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<NAME>mission_title</NAME>
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<STRING>GUILD_MISSION_TITLE</STRING>
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</PROPERTY>
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<PROPERTY TYPE="string">
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<NAME>mono_instance</NAME>
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<STRING>false</STRING>
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</PROPERTY>
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<PROPERTY TYPE="string">
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<NAME>name</NAME>
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<STRING>GUILD_MISSION</STRING>
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</PROPERTY>
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<PROPERTY TYPE="string">
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<NAME>need_validation</NAME>
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<STRING>false</STRING>
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</PROPERTY>
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<PROPERTY TYPE="string">
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<NAME>non_abandonnable</NAME>
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<STRING>false</STRING>
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</PROPERTY>
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<PROPERTY TYPE="string">
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<NAME>not_in_journal</NAME>
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<STRING>false</STRING>
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</PROPERTY>
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<PROPERTY TYPE="string">
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<NAME>not_proposed</NAME>
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<STRING>false</STRING>
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</PROPERTY>
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<PROPERTY TYPE="string">
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<NAME>replayable</NAME>
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<STRING>true</STRING>
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</PROPERTY>
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<PROPERTY TYPE="string">
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<NAME>run_only_once</NAME>
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<STRING>false</STRING>
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</PROPERTY>
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<CHILD TYPE="CPrimNode">
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<PROPERTY TYPE="string">
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<NAME>class</NAME>
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<STRING>variables</STRING>
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</PROPERTY>
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<PROPERTY TYPE="string">
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<NAME>name</NAME>
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<STRING>variables</STRING>
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</PROPERTY>
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<CHILD TYPE="CPrimNode">
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<PROPERTY TYPE="string">
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<NAME>class</NAME>
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<STRING>var_npc</STRING>
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</PROPERTY>
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<PROPERTY TYPE="string">
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<NAME>npc_function</NAME>
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<STRING>fct_ranger_leader</STRING>
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</PROPERTY>
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<PROPERTY TYPE="string">
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<NAME>npc_name</NAME>
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<STRING>chiang_the_strong</STRING>
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</PROPERTY>
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<PROPERTY TYPE="string">
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<NAME>var_name</NAME>
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<STRING>givervar</STRING>
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</PROPERTY>
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</CHILD>
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</CHILD>
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<CHILD TYPE="CPrimNode">
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<PROPERTY TYPE="string">
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<NAME>class</NAME>
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<STRING>pre_requisite</STRING>
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</PROPERTY>
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<PROPERTY TYPE="string">
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<NAME>name</NAME>
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<STRING>pre_requisite</STRING>
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</PROPERTY>
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<PROPERTY TYPE="string">
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<NAME>require_guild_grade</NAME>
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<STRING>Leader</STRING>
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</PROPERTY>
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<PROPERTY TYPE="string">
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<NAME>require_guild_membership</NAME>
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<STRING>true</STRING>
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</PROPERTY>
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</CHILD>
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<CHILD TYPE="CPrimAlias">
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<ALIAS VALUE="1268"/>
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<PROPERTY TYPE="string">
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<NAME>class</NAME>
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<STRING>alias</STRING>
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</PROPERTY>
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<PROPERTY TYPE="string">
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<NAME>name</NAME>
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<STRING>alias</STRING>
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</PROPERTY>
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</CHILD>
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<CHILD TYPE="CPrimNode">
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<PROPERTY TYPE="string">
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<NAME>class</NAME>
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<STRING>step</STRING>
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</PROPERTY>
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<PROPERTY TYPE="string">
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<NAME>name</NAME>
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<STRING>step</STRING>
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</PROPERTY>
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<CHILD TYPE="CPrimNode">
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<PROPERTY TYPE="string">
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<NAME>class</NAME>
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<STRING>actions</STRING>
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</PROPERTY>
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<PROPERTY TYPE="string">
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<NAME>name</NAME>
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<STRING>pre_actions</STRING>
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</PROPERTY>
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<CHILD TYPE="CPrimNode">
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<PROPERTY TYPE="string">
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<NAME>class</NAME>
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<STRING>spawn_mission</STRING>
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</PROPERTY>
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<PROPERTY TYPE="string">
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<NAME>giver_name</NAME>
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<STRING>chiang_the_strong</STRING>
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</PROPERTY>
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<PROPERTY TYPE="string">
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<NAME>guild</NAME>
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<STRING>true</STRING>
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</PROPERTY>
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<PROPERTY TYPE="string">
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<NAME>mission_name</NAME>
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<STRING>SOLO_GUILD_MISSION</STRING>
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</PROPERTY>
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</CHILD>
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</CHILD>
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<CHILD TYPE="CPrimNode">
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<PROPERTY TYPE="string">
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<NAME>class</NAME>
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<STRING>mission_objectives</STRING>
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</PROPERTY>
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<PROPERTY TYPE="string">
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<NAME>name</NAME>
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<STRING>objectives</STRING>
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</PROPERTY>
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<CHILD TYPE="CPrimNode">
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<PROPERTY TYPE="string">
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<NAME>class</NAME>
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<STRING>do_mission</STRING>
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</PROPERTY>
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<PROPERTY TYPE="string_array">
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<NAME>mission_names</NAME>
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<STRING>SOLO_GUILD_MISSION 2</STRING>
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</PROPERTY>
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<PROPERTY TYPE="string_array">
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<NAME>overload_objective</NAME>
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<STRING>MIS_DO_MISSION</STRING>
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</PROPERTY>
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</CHILD>
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<CHILD TYPE="CPrimNode">
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<PROPERTY TYPE="string">
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<NAME>class</NAME>
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<STRING>kill</STRING>
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</PROPERTY>
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<PROPERTY TYPE="string_array">
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<NAME>fauna/quantity</NAME>
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<STRING>chdfa1 2</STRING>
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</PROPERTY>
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<PROPERTY TYPE="string">
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<NAME>name</NAME>
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<STRING>kill chdfa1 2</STRING>
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</PROPERTY>
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</CHILD>
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</CHILD>
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<CHILD TYPE="CPrimNode">
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<PROPERTY TYPE="string">
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<NAME>class</NAME>
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<STRING>actions</STRING>
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</PROPERTY>
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<PROPERTY TYPE="string">
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<NAME>name</NAME>
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<STRING>post_actions</STRING>
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</PROPERTY>
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<CHILD TYPE="CPrimNode">
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<PROPERTY TYPE="string">
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<NAME>amount</NAME>
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<STRING>100</STRING>
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</PROPERTY>
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<PROPERTY TYPE="string">
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<NAME>class</NAME>
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<STRING>recv_money</STRING>
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</PROPERTY>
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<PROPERTY TYPE="string">
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<NAME>guild</NAME>
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<STRING>true</STRING>
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</PROPERTY>
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<PROPERTY TYPE="string">
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<NAME>name</NAME>
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<STRING>recv_money 100 guild</STRING>
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</PROPERTY>
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</CHILD>
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<CHILD TYPE="CPrimNode">
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<PROPERTY TYPE="string">
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<NAME>amount</NAME>
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<STRING>50</STRING>
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</PROPERTY>
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<PROPERTY TYPE="string">
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<NAME>class</NAME>
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<STRING>recv_money</STRING>
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</PROPERTY>
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</CHILD>
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</CHILD>
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</CHILD>
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</CHILD>
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<CHILD TYPE="CPrimNode">
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<PROPERTY TYPE="string">
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<NAME>audience</NAME>
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<STRING>solo</STRING>
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</PROPERTY>
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<PROPERTY TYPE="string">
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<NAME>auto_remove_from_journal</NAME>
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<STRING>false</STRING>
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</PROPERTY>
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<PROPERTY TYPE="string">
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<NAME>automatic</NAME>
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<STRING>false</STRING>
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</PROPERTY>
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<PROPERTY TYPE="string">
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<NAME>class</NAME>
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<STRING>mission_tree</STRING>
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</PROPERTY>
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<PROPERTY TYPE="string">
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<NAME>fail_if_inventory_is_full</NAME>
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<STRING>false</STRING>
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</PROPERTY>
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<PROPERTY TYPE="string">
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<NAME>giver_primitive</NAME>
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<STRING>urban_newbieland.primitive</STRING>
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</PROPERTY>
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<PROPERTY TYPE="string">
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<NAME>mission_category</NAME>
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<STRING>Killing</STRING>
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</PROPERTY>
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<PROPERTY TYPE="string_array">
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<NAME>mission_description</NAME>
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<STRING>SOLO_GUILD_MISSION_DESC</STRING>
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</PROPERTY>
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<PROPERTY TYPE="string">
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<NAME>mission_giver</NAME>
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<STRING>$givervar@fullname$</STRING>
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</PROPERTY>
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<PROPERTY TYPE="string_array">
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<NAME>mission_title</NAME>
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<STRING>SOLO_GUILD_MISSION_TITLE</STRING>
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</PROPERTY>
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<PROPERTY TYPE="string">
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<NAME>mono_instance</NAME>
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<STRING>false</STRING>
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</PROPERTY>
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<PROPERTY TYPE="string">
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<NAME>name</NAME>
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<STRING>SOLO_GUILD_MISSION</STRING>
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</PROPERTY>
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<PROPERTY TYPE="string">
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<NAME>need_validation</NAME>
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<STRING>false</STRING>
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</PROPERTY>
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<PROPERTY TYPE="string">
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<NAME>non_abandonnable</NAME>
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<STRING>false</STRING>
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</PROPERTY>
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<PROPERTY TYPE="string">
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<NAME>not_in_journal</NAME>
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<STRING>false</STRING>
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</PROPERTY>
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<PROPERTY TYPE="string">
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<NAME>not_proposed</NAME>
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<STRING>true</STRING>
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</PROPERTY>
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<PROPERTY TYPE="string">
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<NAME>replayable</NAME>
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<STRING>true</STRING>
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</PROPERTY>
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<PROPERTY TYPE="string">
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<NAME>run_only_once</NAME>
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<STRING>false</STRING>
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</PROPERTY>
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<CHILD TYPE="CPrimNode">
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<PROPERTY TYPE="string">
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<NAME>class</NAME>
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<STRING>variables</STRING>
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</PROPERTY>
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<PROPERTY TYPE="string">
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<NAME>name</NAME>
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<STRING>variables</STRING>
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</PROPERTY>
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<CHILD TYPE="CPrimNode">
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<PROPERTY TYPE="string">
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<NAME>class</NAME>
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<STRING>var_npc</STRING>
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</PROPERTY>
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<PROPERTY TYPE="string">
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<NAME>npc_function</NAME>
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<STRING>fct_ranger_leader</STRING>
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</PROPERTY>
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<PROPERTY TYPE="string">
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<NAME>npc_name</NAME>
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<STRING>chiang_the_strong</STRING>
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</PROPERTY>
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<PROPERTY TYPE="string">
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<NAME>var_name</NAME>
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<STRING>givervar</STRING>
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</PROPERTY>
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</CHILD>
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</CHILD>
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<CHILD TYPE="CPrimNode">
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<PROPERTY TYPE="string">
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<NAME>class</NAME>
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<STRING>pre_requisite</STRING>
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</PROPERTY>
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<PROPERTY TYPE="string">
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<NAME>name</NAME>
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<STRING>pre_requisite</STRING>
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</PROPERTY>
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</CHILD>
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<CHILD TYPE="CPrimAlias">
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<ALIAS VALUE="1269"/>
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<PROPERTY TYPE="string">
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<NAME>class</NAME>
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<STRING>alias</STRING>
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</PROPERTY>
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<PROPERTY TYPE="string">
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<NAME>name</NAME>
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<STRING>alias</STRING>
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</PROPERTY>
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</CHILD>
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<CHILD TYPE="CPrimNode">
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<PROPERTY TYPE="string">
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<NAME>class</NAME>
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<STRING>step</STRING>
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<PROPERTY TYPE="string">
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<NAME>name</NAME>
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<STRING>step</STRING>
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<CHILD TYPE="CPrimNode">
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<PROPERTY TYPE="string">
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<NAME>class</NAME>
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<STRING>actions</STRING>
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</PROPERTY>
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<PROPERTY TYPE="string">
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<NAME>name</NAME>
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<STRING>pre_actions</STRING>
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</PROPERTY>
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</CHILD>
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<CHILD TYPE="CPrimNode">
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<PROPERTY TYPE="string">
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<NAME>class</NAME>
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<STRING>mission_objectives</STRING>
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<PROPERTY TYPE="string">
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<NAME>name</NAME>
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<STRING>objectives</STRING>
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<CHILD TYPE="CPrimNode">
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<PROPERTY TYPE="string">
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<NAME>class</NAME>
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<STRING>kill</STRING>
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<PROPERTY TYPE="string_array">
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<NAME>fauna/quantity</NAME>
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<STRING>chdfa1 1</STRING>
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<PROPERTY TYPE="string">
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<NAME>name</NAME>
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<STRING>kill chdfa1 1</STRING>
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</PROPERTY>
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</CHILD>
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</CHILD>
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<CHILD TYPE="CPrimNode">
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<PROPERTY TYPE="string">
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<NAME>class</NAME>
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<STRING>actions</STRING>
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<PROPERTY TYPE="string">
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<NAME>name</NAME>
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<STRING>post_actions</STRING>
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</PROPERTY>
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<CHILD TYPE="CPrimNode">
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<PROPERTY TYPE="string">
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<NAME>amount</NAME>
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<STRING>20</STRING>
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<PROPERTY TYPE="string">
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<NAME>class</NAME>
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<STRING>recv_money</STRING>
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</PROPERTY>
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</CHILD>
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</CHILD>
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</CHILD>
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</CHILD>
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</CHILD>
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</ROOT_PRIMITIVE>
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</PRIMITIVES>
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