mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-12-14 21:58:43 +00:00
1261 lines
41 KiB
C++
1261 lines
41 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef CONTINENT_H
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#define CONTINENT_H
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#include "nel/misc/string_mapper.h"
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#include "child_container.h"
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#include "alias_tree_root.h"
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#include "manager_parent.h"
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#include "family_profile.h"
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#include "ai_place_xyr.h"
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#include "server_share/mission_messages.h"
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#include <set>
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#include "family_behavior.h"
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#include "ai_outpost.h"
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#include "service_dependencies.h"
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#include "sheets.h"
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class CContinent;
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class CRegion;
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class COutpost;
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class CCellZone;
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class CGroupFamily;
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class IGroupDesc;
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template <class FamilyT>
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class CGroupDesc;
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template <class FamilyT>
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class CBotDesc;
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class CCell;
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class CFaunaZone;
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class CNpcZone;
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class CRoad;
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class CRoadTrigger;
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class CAIInstance;
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class CMgrFauna;
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class CMgrNpc;
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class CGrpFauna;
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class CGroupNpc;
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//////////////////////////////////////////////////////////////////////////////
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// CPopulationRecord //
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//////////////////////////////////////////////////////////////////////////////
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// the description of the sets of alternative populations for the group
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class CPopulationRecord
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{
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public:
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CPopulationRecord(AISHEETS::ICreatureCPtr const& sheetData, uint count);
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bool operator==(CPopulationRecord const& other) const;
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AISHEETS::ICreatureCPtr getCreatureSheet() const;
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uint getBotCount(bool useCreatureMultiplier) const;
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uint32 getEnergyValue(bool useCreatureMultiplier) const;
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private:
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AISHEETS::ICreatureCPtr _SheetData;
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uint _Count;
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};
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//////////////////////////////////////////////////////////////////////////////
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// CPopulationOwner //
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//////////////////////////////////////////////////////////////////////////////
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class CPopulationOwner
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{
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public:
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virtual ~CPopulationOwner() { }
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// virtual std::string getPopulationOwnerIndexString() const = 0;
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virtual std::string getIndexString() const = 0;
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// {
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// return getPopulationOwnerIndexString();
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// }
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};
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//////////////////////////////////////////////////////////////////////////////
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// CPopulation //
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//////////////////////////////////////////////////////////////////////////////
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class CPopulation
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: public CAliasChild<CPopulationOwner>
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, public NLMISC::CRefCount
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{
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public:
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CPopulation(CPopulationOwner* owner, CAIAliasDescriptionNode* aliasDescription = NULL);
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CPopulation(CPopulationOwner* owner, uint32 alias, std::string name);
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std::string getIndexString() const;
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void setSpawnType(AITYPES::TSpawnType spawnType) { _SpawnType = spawnType; }
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AITYPES::TSpawnType const& getSpawnType() { return _SpawnType; }; // always/ day/ night/ etc
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void setWeight(uint32 weight) { _Weight=weight; }
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uint32 const& getWeight() const { return _Weight; } // random weighting for randomizer
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void addPopRecord(CPopulationRecord popRecord);
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// passing self off as a vector of CPopulationRecord (to avoid re-writing code)
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CPopulationRecord& operator[](size_t idx) const { return const_cast<CPopulationRecord &>(_PopRecords[idx]); }
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size_t size() const { return _PopRecords.size(); }
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private:
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std::vector<CPopulationRecord> _PopRecords;
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uint32 _Weight; // random weighting for randomizer
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AITYPES::TSpawnType _SpawnType; // always/ day/ night/ etc
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};
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//////////////////////////////////////////////////////////////////////////////
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// CAICircle //
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//////////////////////////////////////////////////////////////////////////////
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/// Description of a circle with coordinate and radius
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class CAICircle
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{
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public:
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CAICircle() { }
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template <class V, class R>
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CAICircle(V const& center, R radius)
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: _Center(center)
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, _Radius(radius)
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{
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}
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template <class V>
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bool isInside(V const& pos)
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{
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return (pos - _Center).sqrnorm() <= (_Radius+1)*(_Radius+1);
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}
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CAIVector const& center() const { return _Center; }
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double const& radius() const { return _Radius; }
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private:
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CAIVector _Center;
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double _Radius;
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};
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//////////////////////////////////////////////////////////////////////////////
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// CAabb //
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//////////////////////////////////////////////////////////////////////////////
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/// A simple AABB class
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class CAabb
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{
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public:
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CAabb();
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template <class V>
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CAabb(std::vector<V> const& coords)
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: _VMax(INT_MIN/CAICoord::UNITS_PER_METER, INT_MIN/CAICoord::UNITS_PER_METER)
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, _VMin(INT_MAX/CAICoord::UNITS_PER_METER, INT_MAX/CAICoord::UNITS_PER_METER)
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{
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for (uint k=0; k<coords.size(); ++k)
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includePoint(coords[k]);
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}
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template <class V>
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void includePoint(V const& point)
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{
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if (point.x() < _VMin.x())
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_VMin.setX(point.x());
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if (point.x() > _VMax.x())
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_VMax.setX(point.x());
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if (point.y() < _VMin.y())
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_VMin.setY(point.y());
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if (point.y() > _VMax.y())
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_VMax.setY(point.y());
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}
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void includeAabb(CAabb const& box);
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void init();
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template<class V>
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bool isInside(V const& v)
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{
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return v.x() >= _VMin.x() && v.y() >= _VMin.y() && v.x() <= _VMax.x() && v.y() <= _VMax.y();
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}
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CAIVector const& vmin() const { return _VMin; }
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CAIVector const& vmax() const { return _VMax; }
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private:
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CAIVector _VMin;
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CAIVector _VMax;
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};
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//////////////////////////////////////////////////////////////////////////////
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// CBaseZone //
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//////////////////////////////////////////////////////////////////////////////
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/* Contains properties common to all zones
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* (fauna zones, nps zones ...)
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*/
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class CBaseZone
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{
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public:
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typedef CTmpPropertyZone::TTarget TZoneType;
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// Add a new Id identifying a substitution CGroupFamily that should be use instead
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// of standard CGroupFamily (those defined in CRegion), when spawning fauna on that zone
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// Substitution occurs when one or more subtitution id have been added
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void addSubstitutionGroupFamilyId(size_t id) { nlassert(id != 0); _SubstitutionGroupFamilyIds.insert(id); }
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void removeSubstitutionGroupFamilyId(size_t id) { nlassert(id != 0); _SubstitutionGroupFamilyIds.erase(id); }
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bool isSubstituted() const { return !_SubstitutionGroupFamilyIds.empty(); }
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bool isSubsitutedForGroupFamily(size_t id) const { return _SubstitutionGroupFamilyIds.count(id) != 0; }
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virtual TZoneType getZoneType() const = 0;
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virtual AITYPES::CPropertySet& additionalActivities() = 0;
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virtual AITYPES::CPropertySet const& additionalActivities () const = 0;
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virtual RYAI_MAP_CRUNCH::CWorldPosition const& worldValidPos() const = 0;
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private:
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std::set<size_t> _SubstitutionGroupFamilyIds;
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};
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//////////////////////////////////////////////////////////////////////////////
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// CFaunaZone //
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//////////////////////////////////////////////////////////////////////////////
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/// Zone for fauna activity
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class CFaunaZone
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: public CBaseZone
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, public NLMISC::CDbgRefCount<CFaunaZone>
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, public CAIPlaceXYR
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{
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public:
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CFaunaZone(CCell *owner, CAIAliasDescriptionNode *adn);
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~CFaunaZone();
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CCell* getOwner() const;
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bool haveActivity(AITYPES::CPropertyId const& activity) const;
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bool haveActivity(AITYPES::CPropertySet const& activities) const;
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float getFreeAreaScore() const;
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AITYPES::CPropertySet& initialActivities() { return _InitialActivities; }
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AITYPES::CPropertySet const& initialActivities() const { return _InitialActivities; }
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virtual AITYPES::CPropertySet& additionalActivities() { return _AdditionalActivities; }
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virtual AITYPES::CPropertySet const& additionalActivities () const { return _AdditionalActivities; }
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virtual TZoneType getZoneType() const { return CTmpPropertyZone::Fauna; }
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virtual RYAI_MAP_CRUNCH::CWorldPosition const& worldValidPos() const { return CAIPlaceXYR::worldValidPos(); }
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private:
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uint32 getNbUse() const;
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private:
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AITYPES::CPropertySet _InitialActivities;
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AITYPES::CPropertySet _AdditionalActivities;
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};
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//////////////////////////////////////////////////////////////////////////////
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// CAIRefPlaceXYR //
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//////////////////////////////////////////////////////////////////////////////
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class CAIRefPlaceXYR
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: public CAIPlace
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{
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public:
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CAIRefPlaceXYR(CPlaceOwner* owner, CAIPlace const* zone);
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operator CAIPlace const*() const;
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NLMISC::CSmartPtr<CAIPlace const> const& getZone() const { return _Zone; }
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CAIPos const& midPos() const { return _Zone->midPos(); }
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RYAI_MAP_CRUNCH::CWorldPosition const& worldValidPos() const { return _Zone->worldValidPos(); }
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float getRadius() const { return _Zone->getRadius(); }
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bool atPlace(CAIVectorMirror const& pos) const { return _Zone->atPlace(pos); }
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bool atPlace(CAIVector const& pos) const { return _Zone->atPlace(pos); }
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virtual bool atPlace(CAIEntityPhysical const* entity) const;
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void getRandomPos(RYAI_MAP_CRUNCH::CWorldPosition& pos) const { _Zone->getRandomPos(pos); }
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AITYPES::TVerticalPos getVerticalPos() const { return _Zone->getVerticalPos(); }
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void display(CStringWriter& stringWriter) const { _Zone->display(stringWriter); }
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private:
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NLMISC::CSmartPtr<CAIPlace const> _Zone;
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};
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//////////////////////////////////////////////////////////////////////////////
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// CAIRefPlaceXYRFauna //
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//////////////////////////////////////////////////////////////////////////////
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// Just made to track ref count CFaunaZone ..
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class CAIRefPlaceXYRFauna
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: public CAIRefPlaceXYR,
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public CFaunaGenericPlace
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{
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public:
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CAIRefPlaceXYRFauna(CPlaceOwner* owner, CAIPlace const* zone);
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};
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//////////////////////////////////////////////////////////////////////////////
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// CNpcZone //
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//////////////////////////////////////////////////////////////////////////////
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/// Zone for npc activity //
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class CNpcZone
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: public CBaseZone
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, public NLMISC::CDbgRefCount<CNpcZone>
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, public virtual NLMISC::CVirtualRefCount
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{
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public:
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virtual ~CNpcZone();
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void unlinkNpcZone();
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/// @name Abstract interface
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//@{
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virtual CCell* getOwner() const = 0;
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virtual const CAliasTreeOwner& getAliasTreeOwner() const = 0;
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virtual uint32 getIndex() const = 0;
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virtual CPlaceRandomPos& getPlaceRandomPos() = 0;
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virtual const CPlaceRandomPos& getPlaceRandomPos() const = 0;
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/// Test whether a position is inside the zone
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virtual bool atPlace(const CAIVector &pos) const = 0;
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virtual bool atPlace(const CAIVectorMirror &pos) const = 0;
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/// Return the position of the middle of the zone
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virtual const CAIPos &midPos() const = 0;
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/// Returns the area of the zone
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virtual float getArea() const = 0;
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//@}
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/// Returns the number of times this zone is occupied
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uint32 getNbUse() const;
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/// Returns a score corresponding to the empty space
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virtual float getFreeAreaScore() const;
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std::string getIndexString() const;
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void unrefZoneInRoads();
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/// @name Accessors
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//@{
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AITYPES::CPropertySet& properties();
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const AITYPES::CPropertySet& properties() const;
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std::vector<NLMISC::CDbgPtr<CRoad> >& roads();
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//@}
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virtual TZoneType getZoneType() const { return CTmpPropertyZone::Npc; }
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virtual AITYPES::CPropertySet& additionalActivities() { return _Properties; }
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virtual AITYPES::CPropertySet const& additionalActivities () const { return _Properties; }
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private:
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AITYPES::CPropertySet _Properties;
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/// The list of road starting from this zone.
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std::vector<NLMISC::CDbgPtr<CRoad> > _Roads;
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};
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// :TODO: check if that inlining is necessary
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//inline void CNpcZone::unrefZoneInRoads(); // See at end of this file
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//////////////////////////////////////////////////////////////////////////////
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// CNpcZonePlace //
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//////////////////////////////////////////////////////////////////////////////
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class CNpcZonePlace
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: public CNpcZone
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, public CPlaceRandomPos
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, public CAIPlace
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{
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public:
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CNpcZonePlace(CCell* owner, CAIAliasDescriptionNode* adn);
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~CNpcZonePlace();
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/// @name CNpcZone implementation
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//@{
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CCell* getOwner() const;
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CAliasTreeOwner const& getAliasTreeOwner() const;
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uint32 getIndex() const;
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CPlaceRandomPos& getPlaceRandomPos();
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CPlaceRandomPos const& getPlaceRandomPos() const;
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virtual bool atPlace(const CAIVector &pos) const;
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virtual bool atPlace(const CAIVectorMirror &pos) const;
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virtual bool atPlace(CAIEntityPhysical const* entity) const;
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virtual CAIPos const& midPos() const;
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virtual float getArea() const;
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virtual RYAI_MAP_CRUNCH::CWorldPosition const& worldValidPos() const;
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virtual float getRadius() const;
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virtual void display(CStringWriter &stringWriter) const;
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virtual AITYPES::TVerticalPos getVerticalPos() const;
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virtual void getRandomPos(RYAI_MAP_CRUNCH::CWorldPosition &pos) const;
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//@}
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void setPosAndRadius(AITYPES::TVerticalPos verticalPos, const CAIPos& pos, uint32 radius);
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private:
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bool calcRandomPos(CAIPos& pos) const;
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private:
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RYAI_MAP_CRUNCH::CWorldPosition _worldValidPos;
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CAIPos _pos;
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float _radius;
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};
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//////////////////////////////////////////////////////////////////////////////
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// CNpcZonePlaceNoPrim //
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//////////////////////////////////////////////////////////////////////////////
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class CNpcZonePlaceNoPrim
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: public virtual NLMISC::CVirtualRefCount
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{
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public:
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CNpcZonePlaceNoPrim();
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~CNpcZonePlaceNoPrim();
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/// @name CNpcZone implementation
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//@{
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virtual bool atPlace(const CAIVector &pos) const;
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virtual bool atPlace(const CAIVectorMirror &pos) const;
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virtual bool atPlace(CAIEntityPhysical const* entity) const;
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virtual CAIPos const& midPos() const;
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virtual float getArea() const;
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virtual RYAI_MAP_CRUNCH::CWorldPosition const& worldValidPos() const;
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virtual float getRadius() const;
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virtual void display(CStringWriter &stringWriter) const;
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virtual AITYPES::TVerticalPos getVerticalPos() const;
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virtual void getRandomPos(RYAI_MAP_CRUNCH::CWorldPosition &pos) const;
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virtual uint getRandomPosCount() const { return 1; }
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//@}
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void setPosAndRadius(AITYPES::TVerticalPos verticalPos, const CAIPos& pos, uint32 radius);
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private:
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bool calcRandomPos(CAIPos& pos) const;
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private:
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RYAI_MAP_CRUNCH::CWorldPosition _WorldValidPos;
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CAIPos _Pos;
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float _Radius;
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AITYPES::TVerticalPos _VerticalPos;
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};
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//////////////////////////////////////////////////////////////////////////////
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// CNpcZoneShape //
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//////////////////////////////////////////////////////////////////////////////
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class CNpcZoneShape
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: public CNpcZone
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, public CAIPlace
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{
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public:
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CNpcZoneShape(CCell* owner, CAIAliasDescriptionNode* adn);
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~CNpcZoneShape();
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/// @name CNpcZone implementation
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//@{
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virtual CCell* getOwner() const;
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virtual CAliasTreeOwner const& getAliasTreeOwner() const;
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virtual uint32 getIndex() const;
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virtual CPlaceRandomPos& getPlaceRandomPos();
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virtual CPlaceRandomPos const& getPlaceRandomPos() const;
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virtual bool atPlace(const CAIVector& pos) const;
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virtual bool atPlace(const CAIVectorMirror &pos) const;
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virtual bool atPlace(CAIEntityPhysical const* entity) const;
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virtual CAIPos const& midPos() const;
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virtual float getArea() const;
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virtual const RYAI_MAP_CRUNCH::CWorldPosition& worldValidPos() const;
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virtual float getRadius() const;
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virtual void display(CStringWriter &stringWriter) const;
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virtual AITYPES::TVerticalPos getVerticalPos() const;
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virtual void getRandomPos(RYAI_MAP_CRUNCH::CWorldPosition &pos) const;
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//@}
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void setPatat(AITYPES::TVerticalPos verticalPos, const std::vector<CAIVector>& points);
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private:
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void buildMidPos();
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private:
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RYAI_MAP_CRUNCH::CWorldPosition _worldValidPos;
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CShape _shape;
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CAIPos _midPos;
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};
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//////////////////////////////////////////////////////////////////////////////
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// CLazyProcess //
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//////////////////////////////////////////////////////////////////////////////
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class CLazyProcess
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: public NLMISC::CRefCount
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{
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public:
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/// Used to update some dependencies for instance road connections when the first next update of CContinent is called.
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virtual void update() const = 0;
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/// Used to check if there's no need to add another lazyprocess.
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virtual bool absorb(CLazyProcess const& lazyProcess) const = 0;
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};
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//////////////////////////////////////////////////////////////////////////////
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// CRebuildContinentAndOutPost //
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
|
|
class CRebuildContinentAndOutPost
|
|
: public CLazyProcess
|
|
{
|
|
public:
|
|
CRebuildContinentAndOutPost(CContinent* continent);
|
|
|
|
protected:
|
|
void update () const;
|
|
bool absorb(CLazyProcess const& lazyProcess) const;
|
|
bool operator==(CRebuildContinentAndOutPost const& other) const;
|
|
|
|
private:
|
|
CContinent* _Continent;
|
|
};
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
// CContinent //
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
|
|
/// Store regions and spead energy level.
|
|
class CContinent
|
|
: public NLMISC::CDbgRefCount<CContinent>
|
|
, public CChild<CAIInstance>
|
|
, public NLMISC::CRefCount
|
|
, public CServiceEvent::CHandler
|
|
, public CAIEntity
|
|
{
|
|
public:
|
|
CContinent(CAIInstance* owner);
|
|
|
|
virtual ~CContinent();
|
|
|
|
CAIInstance* getAIInstance() const { return getOwner(); }
|
|
|
|
CAliasCont<CRegion>& regions() { return _Regions;}
|
|
CAliasCont<COutpost>& outposts() { return _Outposts;}
|
|
CAliasCont<COutpost> const& outposts() const { return _Outposts;}
|
|
|
|
CNpcZone* findNpcZone(CAIVector const& posInside);
|
|
|
|
/// Tag all the regions loaded from fileId to delete
|
|
bool markTagForDelete(NLMISC::TStringId fileId);
|
|
/// Delete all region that are taged
|
|
bool deleteTaggedAlias(NLMISC::TStringId fileId);
|
|
|
|
void rebuildBoundingBox();
|
|
/// Update the continent
|
|
void update();
|
|
|
|
void pushLazyProcess(NLMISC::CSmartPtr<CLazyProcess> lazyProcess);
|
|
void updateLazyProcess();
|
|
|
|
// Some service are up, need to send them data?
|
|
void serviceEvent(CServiceEvent const& info);
|
|
|
|
bool spawn();
|
|
bool despawn();
|
|
|
|
std::string getFullName() const { return getName(); }
|
|
std::string getIndexString() const;
|
|
virtual std::string getOneLineInfoString() const;
|
|
virtual std::vector<std::string> getMultiLineInfoString() const;
|
|
|
|
void setName(std::string const& name) { _ContinentName = name; }
|
|
|
|
std::string getName() const { return _ContinentName; }
|
|
|
|
/// Bounding box info.
|
|
CAabb _BoundingBox;
|
|
typedef std::vector<NLMISC::CSmartPtr<CLazyProcess> > TLazyProcessList;
|
|
TLazyProcessList _LazyProcess;
|
|
|
|
private:
|
|
/// @name AI service hierarchy
|
|
//@{
|
|
/// The set of regions stored in this continent
|
|
CAliasCont<CRegion> _Regions;
|
|
/// The set of outpost stored in this continent
|
|
CAliasCont<COutpost> _Outposts;
|
|
//@}
|
|
|
|
/// Name of the continent
|
|
std::string _ContinentName;
|
|
|
|
IAliasCont* getAliasCont(AITYPES::TAIType type);
|
|
};
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
// CRegion //
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
|
|
/// Store cell zones, groups templates and roads.
|
|
class CRegion
|
|
: public CAliasChild<CContinent>
|
|
, public NLMISC::CRefCount
|
|
, public CAliasTreeRoot
|
|
, public CServiceEvent::CHandler
|
|
, public CAIEntity
|
|
{
|
|
public:
|
|
CRegion(CContinent* owner, uint32 alias, std::string const& name, std::string const& filename);
|
|
virtual ~CRegion();
|
|
|
|
CAIInstance* getAIInstance() const { return getOwner()->getAIInstance(); }
|
|
|
|
CAliasCont<CCellZone>& cellZones() { return _CellZones; }
|
|
|
|
CAliasCont<CGroupFamily>& groupFamilies() { return _GroupFamilies; }
|
|
|
|
virtual std::string getIndexString() const;
|
|
virtual std::string getOneLineInfoString() const;
|
|
virtual std::vector<std::string> getMultiLineInfoString() const;
|
|
virtual std::string getFullName() const;
|
|
|
|
/// Rebuild the bounding box
|
|
void rebuildBoundingBox();
|
|
/// Rebuild the link road->zone and conectivity graph for cells
|
|
void rebuildConnectivity();
|
|
|
|
/// Update the region
|
|
void update();
|
|
void serviceEvent(CServiceEvent const& info);
|
|
|
|
bool spawn();
|
|
bool despawn();
|
|
|
|
/// Bounding box info.
|
|
CAabb _BoundingBox;
|
|
|
|
private:
|
|
/// @name AI service hierarchy
|
|
//@{
|
|
/// Container for owned cellzones
|
|
CAliasCont<CCellZone> _CellZones;
|
|
/// Container for owner group descs
|
|
CAliasCont<CGroupFamily> _GroupFamilies;
|
|
//@}
|
|
|
|
IAliasCont* getAliasCont(AITYPES::TAIType type);
|
|
CAliasTreeOwner* createChild(IAliasCont* cont, CAIAliasDescriptionNode* aliasTree);
|
|
};
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
// CRoad //
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
|
|
/// Road for npc moving.
|
|
class CRoad
|
|
: public NLMISC::CDbgRefCount<CRoad>
|
|
, public NLMISC::CRefCount
|
|
, public CAliasChild<CCell>
|
|
{
|
|
public:
|
|
CRoad(CCell* owner, uint32 alias, std::string const& name);
|
|
~CRoad();
|
|
|
|
std::string getIndexString() const;
|
|
|
|
CAIVector const& getLogicStart() const { return _Start; }
|
|
CAIVector const& getLogicEnd() const { return _End; }
|
|
AITYPES::TVerticalPos const& verticalPos() const { return _VerticalPos; }
|
|
void setVerticalPos(AITYPES::TVerticalPos const& vertPos) { _VerticalPos = vertPos; }
|
|
std::vector<RYAI_MAP_CRUNCH::CWorldPosition> const& coords() const { return _Coords; }
|
|
void clearCoords() { _Coords.clear(); }
|
|
|
|
NLMISC::CDbgPtr<CNpcZone> const& startZone() const { return _StartZone; }
|
|
NLMISC::CDbgPtr<CNpcZone> const& endZone() const { return _EndZone; }
|
|
|
|
bool const& startExternal() const { return _StartExternal; }
|
|
|
|
bool const& endExternal() const { return _EndExternal; }
|
|
|
|
void setStartZone(CNpcZone const* npcZone);
|
|
void setEndZone(CNpcZone const* npcZone);
|
|
|
|
void unlinkRoad();
|
|
|
|
void calcLength();
|
|
|
|
void setDifficulty(float const& difficulty);
|
|
|
|
void calCost();
|
|
|
|
// Pathfinding property.
|
|
float getCost() const;
|
|
|
|
CAliasCont<CRoadTrigger>& triggers() { return _RoadTriggers; }
|
|
|
|
void setPathPoints(AITYPES::TVerticalPos verticalPos, std::vector<CAIVector> const& points);
|
|
|
|
std::set<CNpcZone*> AllZones;
|
|
|
|
private:
|
|
/// @name AI service hierarchy
|
|
//@{
|
|
CAliasCont<CRoadTrigger> _RoadTriggers;
|
|
//@}
|
|
|
|
IAliasCont* getAliasCont(AITYPES::TAIType type);
|
|
CAliasTreeOwner* createChild(IAliasCont* cont, CAIAliasDescriptionNode* aliasTree);
|
|
|
|
/// The vertical pos
|
|
AITYPES::TVerticalPos _VerticalPos;
|
|
/// The path of the road
|
|
std::vector<RYAI_MAP_CRUNCH::CWorldPosition> _Coords;
|
|
/// Pointer to the zone at start of road
|
|
NLMISC::CDbgPtr<CNpcZone> _StartZone;
|
|
/// Flag that indicate the zone is outside the region
|
|
bool _StartExternal;
|
|
/// Pointer to the zone at end of road
|
|
NLMISC::CDbgPtr<CNpcZone> _EndZone;
|
|
/// Flag that indicate the zone is outside the region
|
|
bool _EndExternal;
|
|
|
|
// Data for path finding
|
|
/// length of the road segment
|
|
float _Length;
|
|
/// Difficulty of the road
|
|
float _Difficulty;
|
|
|
|
float _CostCoef;
|
|
|
|
CAIVector _Start;
|
|
CAIVector _End;
|
|
};
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
// CRoadTrigger //
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
|
|
class CRoadTrigger
|
|
: public CAliasChild<CRoad>
|
|
, public NLMISC::CRefCount
|
|
{
|
|
public:
|
|
CRoadTrigger(CRoad* owner, uint32 alias, std::string const& name);
|
|
|
|
std::string getIndexString() const;
|
|
|
|
CAICircle _Trigger1;
|
|
CAICircle _Trigger2;
|
|
CAICircle _Spawn;
|
|
};
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
// CZoneScorer //
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
|
|
class CZoneScorer
|
|
{
|
|
public:
|
|
virtual ~CZoneScorer() { }
|
|
virtual float getScore(CNpcZone const& zone) const = 0;
|
|
virtual float getParam(CNpcZone const& zone) const { return 0.f; };
|
|
};
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
// CCellZone //
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
|
|
/// Container for cell and energy levels.
|
|
class CCellZone
|
|
: public CAliasChild<CRegion>
|
|
, public NLMISC::CRefCount
|
|
, public CServiceEvent::CHandler
|
|
, public CAIEntity
|
|
{
|
|
public:
|
|
CCellZone(CRegion* owner, uint32 alias, std::string const& name);
|
|
~CCellZone();
|
|
|
|
CAIInstance* getAIInstance() const { return getOwner()->getAIInstance(); }
|
|
|
|
CAliasCont<CCell>& cells() { return _Cells; }
|
|
|
|
void unrefZoneInRoads();
|
|
|
|
std::string getIndexString() const;
|
|
virtual std::string getOneLineInfoString() const;
|
|
virtual std::vector<std::string> getMultiLineInfoString() const;
|
|
virtual std::string getFullName() const;
|
|
|
|
void rebuildEnergyLevels();
|
|
void update();
|
|
void serviceEvent(CServiceEvent const& info);
|
|
|
|
bool findRestAndFoodFaunaZoneInCellList(CFaunaZone const*& zoneRest, AITYPES::CPropertySet const& rest, CFaunaZone const*& zoneFood, AITYPES::CPropertySet const& food, std::vector<CCell*> const& cells, RYAI_MAP_CRUNCH::TAStarFlag denyflags);
|
|
|
|
|
|
CFaunaZone const* lookupFaunaZone(AITYPES::CPropertySet const& activity, RYAI_MAP_CRUNCH::TAStarFlag denyflags, size_t replacementGroupFamilyId = 0);
|
|
const CNpcZone *lookupNpcZone(AITYPES::CPropertySet const& activity, size_t replacementGroupFamilyId = 0);
|
|
static CNpcZone const* lookupNpcZoneScorer(std::vector<CCell*> cells, CZoneScorer const& scorer);
|
|
|
|
const CNpcZone* lookupNpcZoneByName(std::string const& zoneName);
|
|
|
|
CCont<CFamilyBehavior>& familyBehaviors() { return _Families; }
|
|
|
|
bool spawn();
|
|
bool despawn();
|
|
|
|
/// Bouding box surrounding all the contained cells.
|
|
CAabb _BoundingBox;
|
|
|
|
/// @name AI service hierarchy
|
|
//@{
|
|
public:
|
|
/// The family behavior container
|
|
CCont<CFamilyBehavior> _Families;
|
|
private:
|
|
CAliasCont<CCell> _Cells;
|
|
//@}
|
|
|
|
private:
|
|
// overloads for CAliasChild virtuals
|
|
IAliasCont* getAliasCont(AITYPES::TAIType type);
|
|
CAliasTreeOwner* createChild(IAliasCont* cont, CAIAliasDescriptionNode* aliasTree);
|
|
};
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
// CCell //
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
|
|
/** Cell definition.
|
|
* Contains npc and faune zones.
|
|
*/
|
|
typedef CAliasCont<CNpcZonePlace> TAliasZonePlaceList;
|
|
typedef CAliasCont<CNpcZoneShape> TAliasZoneShapeList;
|
|
|
|
class CCell
|
|
: public NLMISC::CDbgRefCount<CCell>
|
|
, public NLMISC::CRefCount
|
|
, public CAliasChild<CCellZone>
|
|
, public CPlaceOwner
|
|
{
|
|
public:
|
|
CCell(CCellZone* owner, uint32 alias, std::string const& name);
|
|
~CCell();
|
|
|
|
void unlinkCell();
|
|
|
|
CAliasCont<CRoad>& roads() { return _Roads; }
|
|
|
|
void connectRoads();
|
|
|
|
CAliasCont<CFaunaZone>& faunaZones() { return _FaunaZones; }
|
|
CAliasCont<CFaunaZone> const& faunaZonesCst() const { return _FaunaZones; }
|
|
|
|
CNpcZone* findNpcZone(CAIVector const& posInside);
|
|
|
|
size_t npcZoneCount();
|
|
CNpcZone* npcZone(size_t index);
|
|
TAliasZonePlaceList& npcZonePlaces() { return _NpcZonePlaces; }
|
|
TAliasZoneShapeList& npcZoneShapes() { return _NpcZoneShapes; }
|
|
TAliasZonePlaceList const& npcZonePlacesCst() const { return _NpcZonePlaces; }
|
|
TAliasZoneShapeList const& npcZoneShapesCst() const { return _NpcZoneShapes; }
|
|
|
|
AITYPES::CPropertySet const& properties() const { return _Properties; }
|
|
AITYPES::CPropertySet& properties() { return _Properties; }
|
|
|
|
void getNeighBourgCellList(std::vector<CCell*>& cells) const;
|
|
|
|
void unrefZoneInRoads();
|
|
|
|
virtual std::string getIndexString() const;
|
|
virtual std::string getFullName() const;
|
|
|
|
/// The coordinate of the polygon surounding the cell
|
|
std::vector<CAIVector> _Coords;
|
|
/// The liste of flag for family that can come in this cell
|
|
|
|
AITYPES::CPropertySet _Properties;
|
|
|
|
/// The list of neighbour cells
|
|
std::set<NLMISC::CDbgPtr<CCell> > _NeighbourCells;
|
|
|
|
CAabb _BoundingBox;
|
|
|
|
private:
|
|
/// @name AI service hierarchy
|
|
//@{
|
|
CAliasCont<CFaunaZone> _FaunaZones;
|
|
|
|
/// Container for owned roads
|
|
CAliasCont<CRoad> _Roads;
|
|
//@}
|
|
|
|
TAliasZonePlaceList _NpcZonePlaces;
|
|
TAliasZoneShapeList _NpcZoneShapes;
|
|
|
|
IAliasCont* getAliasCont(AITYPES::TAIType type);
|
|
CAliasTreeOwner* createChild(IAliasCont* cont, CAIAliasDescriptionNode* aliasTree);
|
|
|
|
// std::string getPlaceOwnerFullName() const { return getFullName(); }
|
|
// std::string getPlaceOwnerIndexString() const { return getIndexString(); }
|
|
};
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
// CAggroGroupContainer //
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
|
|
class CAggroGroupContainer
|
|
: public NLMISC::CVirtualRefCount
|
|
{
|
|
public:
|
|
std::vector<uint32> aggroGroupIds;
|
|
};
|
|
|
|
|
|
class CZoneMarker;
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
// CGroupFamily //
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
|
|
class CGroupFamily
|
|
: public NLMISC::CDbgRefCount<CGroupFamily>
|
|
, public NLMISC::CRefCount
|
|
, public CAliasTreeOwner
|
|
, public CLevelEnergy
|
|
{
|
|
public:
|
|
CGroupFamily(CAliasTreeOwner *owner, uint32 alias, std::string const& name);
|
|
virtual ~CGroupFamily();
|
|
|
|
CAliasTreeOwner *getOwner() const { return _Owner; }
|
|
|
|
void setFamilyTag(std::string const& familyTag) { _FamilyTag = AITYPES::CPropertyId(familyTag); }
|
|
AITYPES::CPropertyId const& getFamilyTag() const { return _FamilyTag; }
|
|
|
|
void setProfileName(std::string const& profileName) { _ProfileName = NLMISC::CStringMapper::map(profileName); }
|
|
|
|
typedef std::map<NLMISC::TStringId, NLMISC::CSmartPtr<NLMISC::CVirtualRefCount> > TParamsList;
|
|
TParamsList _Params;
|
|
|
|
void setProfileParams(std::string const& str, NLMISC::CVirtualRefCount* objet);
|
|
|
|
NLMISC::CVirtualRefCount const* getProfileParams(std::string const& str) const;
|
|
|
|
CAliasCont<CGroupDesc<CGroupFamily> >& groupDescs() { return _GroupDescs; }
|
|
|
|
/*
|
|
std::string getFullName() const { return std::string(getOwner()->getFullName() +":"+ getName()); }
|
|
|
|
std::string getIndexString() const { return getOwner()->getIndexString()+NLMISC::toString(":%u", getChildIndex()); }
|
|
*/
|
|
|
|
|
|
std::string getFullName() const { return "???:" + getName(); }
|
|
std::string getIndexString() const { return "???" + NLMISC::toString(":%u", getChildIndex()); }
|
|
|
|
// mimic CChild behaviour
|
|
void setChildIndex(uint32 index)
|
|
{
|
|
_Index = index;
|
|
}
|
|
|
|
uint32 getChildIndex() const
|
|
{
|
|
return _Index;
|
|
}
|
|
|
|
IAliasCont* getAliasCont(AITYPES::TAIType type);
|
|
CAliasTreeOwner* createChild(IAliasCont* cont, CAIAliasDescriptionNode* aliasTree);
|
|
|
|
CGroupDesc<CGroupFamily> const* getProportionalGroupDesc(CFamilyBehavior const* const familyBehavior, AITYPES::CPropertySet const& needActFlag, AITYPES::CPropertySet const& maskActFlag);
|
|
|
|
NLMISC::TStringId const& profileName() const { return _ProfileName; }
|
|
|
|
typedef std::map<NLMISC::TStringId, AITYPES::CPropertySet> TActivityList;
|
|
|
|
void addProfileProperty(std::string const& propertyName, AITYPES::CPropertySet const& property);
|
|
AITYPES::CPropertySet const& getProfileProperty(std::string const& propertyName) const;
|
|
|
|
|
|
// mark this GroupFamily as a substitution group. An id of 0 means this group is not a substitution group (which is the default)
|
|
// subtitution GroupFamily will shadow standard GroupFamily group at update
|
|
// for the fauna zones that have the same id than this group in their subtitution id list.
|
|
// (if the subtitution list is empty then the fauna zone GroupFamilies are not substituted)
|
|
void setSubstitutionId(size_t substitutionId) { _SubstitutionId = substitutionId; }
|
|
size_t getSubstitutionId() const { return _SubstitutionId; }
|
|
|
|
void addZoneMarkerRef(CZoneMarker *zm) { _ZoneMarkerRef.insert(zm); }
|
|
void removeZoneMarkerRef(CZoneMarker *zm) { _ZoneMarkerRef.erase(zm); }
|
|
bool hasZoneMarkerRef() const { return !_ZoneMarkerRef.empty(); }
|
|
|
|
virtual std::string getOneLineInfoString() const { return std::string("Group family '") + getName() + "'"; }
|
|
|
|
private:
|
|
/// @name AI service hierarchy
|
|
//@{
|
|
CAliasCont<CGroupDesc<CGroupFamily> > _GroupDescs;
|
|
//@}
|
|
|
|
TActivityList _Properties;
|
|
NLMISC::TStringId _ProfileName;
|
|
// If the family is a tribe, the property describe the name of the family (witch is the tribe name for tribe family)
|
|
AITYPES::CPropertyId _FamilyTag;
|
|
size_t _SubstitutionId;
|
|
uint32 _Index;
|
|
CAliasTreeOwner *_Owner;
|
|
std::set<CZoneMarker *> _ZoneMarkerRef;
|
|
};
|
|
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
// CGroupDesc //
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
|
|
class IGroupDesc
|
|
: public NLMISC::CRefCount
|
|
{
|
|
public:
|
|
virtual uint32 groupEnergyValue() const = 0;
|
|
virtual float groupEnergyCoef() const = 0;
|
|
virtual bool getCountMultiplierFlag() const = 0;
|
|
virtual uint32 getWeightForEnergy(size_t levelIndex) const = 0;
|
|
virtual bool isValidForSeason(EGSPD::CSeason::TSeason const& season) const = 0;
|
|
virtual AITYPES::CPropertySet& properties() = 0;
|
|
virtual AITYPES::CPropertySet const& properties() const = 0;
|
|
virtual std::string getFullName() const = 0;
|
|
};
|
|
|
|
/// Description of a group template.
|
|
template <class FamilyT>
|
|
class CGroupDesc
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: public NLMISC::CDbgRefCount<CGroupDesc<FamilyT> >
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, public CAliasChild<FamilyT>
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, public IGroupDesc
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{
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public:
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CGroupDesc(FamilyT* owner, uint32 alias, std::string const& name);
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std::string getIndexString() const;
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CAliasCont<CBotDesc<FamilyT> >& botDescs() { return _BotDescs; }
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CAliasCont<CBotDesc<FamilyT> > const& botDescs() const { return _BotDescs; }
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virtual std::string getFullName() const { return std::string(this->getOwner()->getFullName() +":"+ this->getName()); }
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virtual bool isValidForSeason(EGSPD::CSeason::TSeason const& season) const { return _SeasonFlags[season]; }
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bool isValidForDayOrNight(bool const& isDay) const;
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virtual AITYPES::CPropertySet& properties() { return _Properties; }
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virtual AITYPES::CPropertySet const& properties() const { return _Properties; }
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void setSheet(AISHEETS::ICreatureCPtr const& sheetPtr);
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bool setSheet(std::string const& sheetName);
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AISHEETS::ICreatureCPtr sheet(sint32 baseLevel = -1) const;
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virtual uint32 groupEnergyValue() const { return _GroupEnergyValue; }
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uint32 calcTotalEnergyValue() const;
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AITYPES::TSpawnType const& spawnType() const { return _SpawnType; }
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// Return the bot count as specified in the primitives data
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uint32 getBaseBotCount() const { return _BotCount; }
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// Set the bot count as specified in the primitives data
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void setBaseBotCount(uint32 const& botCount) { _BotCount = botCount; }
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// Return the 'real' bot count, ie the bot count multiplied by the creature sheet multiplier.
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// This is the number of bot we realy want to spawn.
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uint32 getRealBotCount() const;
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void setCountMultiplierFlag(bool countMultiplier) { _CountMultiplier = countMultiplier; }
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virtual bool getCountMultiplierFlag() const { return _CountMultiplier; }
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std::vector<std::string> const& grpParameters() const { return _GrpParameters; }
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std::vector<std::string>& grpParameters() { return _GrpParameters; }
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std::vector<std::string> const& botEquipment() const { return _BotEquipment; }
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std::vector<std::string>& botEquipment() { return _BotEquipment; }
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void setSeasonFlags(bool const seasonFlags[4]);
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void setWeightLevels(uint32 const weights[4]);
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void setSpawnType(AITYPES::TSpawnType const& spawnType) { _SpawnType = spawnType; }
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void setGroupEnergyCoef(float coef) { _EnergyCoef = coef; }
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virtual float groupEnergyCoef() const { return _EnergyCoef; }
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CGrpFauna* createFaunaGroup(CFamilyBehavior* familyBehavior) const;
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CGroupNpc* createNpcGroup(CMgrNpc* mgr, CAIVector const& pos, double dispersionRadius = 0., sint32 baseLevel = -1, bool spawnBots = true) const;
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virtual uint32 getWeightForEnergy(size_t levelIndex) const { return _WeightLevel[levelIndex]; }
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std::vector<CPopulationRecord>& populationRecords() { return _PopulationRecords; }
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// Don't really like this but have no time to do it on a member.
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sint getNbUse() const;
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bool getGDPlayerAttackable() const { return _PlayerAttackable; };
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void setGDPlayerAttackable(bool playerAttackable) const { _PlayerAttackable = playerAttackable; }
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bool getGDBotAttackable() const { return _BotAttackable; };
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void setGDBotAttackable(bool botAttackable) const { _BotAttackable = botAttackable; }
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void setMultiLevel(bool multiLevel) { _MultiLevel = multiLevel; }
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void setLevelDelta(sint32 levelDelta) { _LevelDelta = levelDelta; }
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sint32 getLevelDelta() const { return _LevelDelta; }
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bool isMultiLevel() const { return _MultiLevel; }
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private:
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/// @name AI service hierarchy
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//@{
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/// Container for named bot.
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CAliasCont<CBotDesc<FamilyT> > _BotDescs;
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//@}
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IAliasCont* getAliasCont(AITYPES::TAIType type);
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CAliasTreeOwner* createChild(IAliasCont* cont, CAIAliasDescriptionNode* aliasTree);
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/// The number of bot (for unamed bots)
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uint32 _BotCount;
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// If true, the _BotCount is multiplied by the quantity specified in the creature sheet.
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bool _CountMultiplier;
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// If the group is multilevel it has 20 sheets, else only one
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static size_t const _MultiLevelSheetCount;
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bool _MultiLevel;
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AISHEETS::ICreatureCPtr _Sheet;
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std::vector<AISHEETS::ICreatureCPtr> _MultiLevelSheets;
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sint32 _LevelDelta;
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/// The raw groups parameters
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std::vector<std::string> _GrpParameters;
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/// The raw bot equipment.
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std::vector<std::string> _BotEquipment;
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/// The season flags
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bool _SeasonFlags[4];
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uint32 _WeightLevel[4];
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/// The energy value of the group
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uint32 _GroupEnergyValue;
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/// Activity flags (for npcs)
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AITYPES::CPropertySet _Properties;
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/// Spawn type (for fauna)
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AITYPES::TSpawnType _SpawnType;
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// Energy Coef for bot of this group.
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float _EnergyCoef;
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std::vector<CPopulationRecord> _PopulationRecords;
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/** Flag to set the group attackable by players.
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* NB : this flag is set from the family code, not from the
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* primitives datas
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*/
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mutable bool _PlayerAttackable;
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// Flag to set the group attackable by other npcs
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mutable bool _BotAttackable;
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};
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//////////////////////////////////////////////////////////////////////////////
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// CBotDesc //
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//////////////////////////////////////////////////////////////////////////////
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class IBotDesc {
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};
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/// Description of a bot
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template <class FamilyT>
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class CBotDesc
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: public CAliasChild<CGroupDesc<FamilyT> >
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, public NLMISC::CRefCount
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, public IBotDesc
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{
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public:
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CBotDesc(CGroupDesc<FamilyT>* owner, uint32 alias, std::string const& name);
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std::string getIndexString() const;
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void setSheet(AISHEETS::ICreatureCPtr const& sheetPtr)
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{
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#ifdef NL_DEBUG
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nlassert(sheetPtr);
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#endif
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_Sheet = sheetPtr;
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}
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void setSheet(std::string const& sheetName);
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AISHEETS::ICreatureCPtr sheet(sint32 baseLevel = -1) const;
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std::vector<std::string>& equipement() { return _Equipment; }
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uint32 energyValue() const;
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void setMultiLevel(bool multiLevel) { _MultiLevel = multiLevel; }
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void setLevelDelta(sint32 levelDelta) { _LevelDelta = levelDelta; }
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sint32 getLevelDelta() const { return _LevelDelta; }
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void setUseSheetBotName(bool useSheetBotName) { _UseSheetBotName = useSheetBotName; }
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std::string const& getBotName() const;
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private:
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/// Raw equipement
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std::vector<std::string> _Equipment;
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// If the bot is multilevel it has 20 sheets, else only one
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static size_t const _MultiLevelSheetCount;
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bool _MultiLevel;
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AISHEETS::ICreatureCPtr _Sheet;
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std::vector<AISHEETS::ICreatureCPtr> _MultiLevelSheets;
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sint32 _LevelDelta;
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bool _UseSheetBotName;
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};
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//////////////////////////////////////////////////////////////////////////////
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// Free functions //
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//////////////////////////////////////////////////////////////////////////////
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bool pathFind(const CNpcZone *const start, const CNpcZone *const end, const AITYPES::CPropertySet &zoneFilter, std::vector<NLMISC::CSmartPtr<CRoad> > &path, bool logError=true);
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#endif // CONTINENT_H
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