mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
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47ccfe279a
Changed: Use the Windows SDK installed with VC++ or the most recent compatible one
110 lines
2.9 KiB
C++
110 lines
2.9 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_OBJECT_H
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#define NL_OBJECT_H
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#include "nel/misc/types_nl.h"
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#include "nel/misc/vector.h"
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#include "nel/misc/vectord.h"
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#include "nel/pacs/u_move_primitive.h"
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#include "nel/pacs/u_global_position.h"
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#include "nel/3d/u_instance.h"
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// External classes
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namespace NLNET
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{
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class CPacsClient;
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};
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namespace NLPACS
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{
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class UMoveContainer;
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class UMovePrimitive;
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class UGlobalPosition;
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};
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namespace NL3D
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{
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class UScene;
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};
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/**
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* object for the test
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*
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* \author Cyril 'Hulud' Corvazier
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* \author Nevrax France
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* \date 2001
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*/
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class CObjectDyn
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{
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public:
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/// Box constructor
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CObjectDyn (double width, double depth, double height, double orientation, const NLMISC::CVectorD& pos,
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const NLMISC::CVectorD& speed, bool obstacle, NLPACS::UMoveContainer &container, NL3D::UScene &scene,
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NLPACS::UMovePrimitive::TReaction reaction, NLPACS::UMovePrimitive::TTrigger trigger,
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uint8 worldImage, uint8 nbImage, uint8 insertWorldImage);
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/// Cylinder constructor
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CObjectDyn (double radius, double height, const NLMISC::CVectorD& pos, const NLMISC::CVectorD& speed,
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bool obstacle, NLPACS::UMoveContainer &container, NL3D::UScene &scene,
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NLPACS::UMovePrimitive::TReaction reaction, NLPACS::UMovePrimitive::TTrigger trigger,
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uint8 worldImage, uint8 nbImage, uint8 insertWorldImage);
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/// Set position
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void setPos (const NLMISC::CVectorD& pos);
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void setGlobalPos (NLPACS::UGlobalPosition& gpos, NLMISC::CVectorD& pos, uint8 worldimage);
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/// Set position
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void setSpeed (const NLMISC::CVectorD& speed);
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/// Set position
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const NLMISC::CVectorD& getPos () const
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{
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return _Position;
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}
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/// Set position
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const NLMISC::CVectorD& getSpeed () const
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{
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return _Speed;
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}
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/// Simulate
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void tryMove (double deltaTime, NLPACS::UMoveContainer &container, uint8 worldImage);
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void doMove (double deltaTime, uint8 worldImage);
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/// Remove object from container
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void remove (NLPACS::UMoveContainer &container, NL3D::UScene &scene);
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bool Freezed;
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private:
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bool _TryMove;
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NLMISC::CVectorD _Position;
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NLMISC::CVectorD _TryPosition;
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NLMISC::CVectorD _Speed;
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NLPACS::UMovePrimitive *_MovePrimitive;
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NL3D::UInstance _Instance;
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};
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#endif // NL_OBJECT_H
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/* End of object.h */
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