khanat-opennel-code/dist/debian/precise/debian/control
2016-12-09 16:04:26 +01:00

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8.6 KiB
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Source: ryzom-core
Priority: extra
Maintainer: Debian Games Team <pkg-games-devel@lists.alioth.debian.org>
Uploaders: Luboš Novák <alvinx12@centrum.cz>, Cédric OCHS <kervala@gmail.com>
Build-Depends: debhelper (>= 9), cmake(>= 2.6), libxml2-dev,
libgl1-mesa-dev, libjpeg8-dev | libjpeg62-dev, libpng12-dev, libopenal-dev,
libfreetype6-dev, libxxf86vm-dev, libxrandr-dev, libxrender-dev,
libvorbis-dev, libsquish-dev, libcurl4-openssl-dev, libluabind-dev,
libboost-dev, libmysqlclient-dev,
libcpptest-dev, libqt4-dev, libqt4-opengl-dev
Standards-Version: 3.9.3
Section: games
Bugs: https://bitbucket.org/ryzom/ryzomcore/issues
Homepage: https://bitbucket.org/ryzom/ryzomcore/
Vcs-Hg: https://bitbucket.org/ryzom/ryzomcore
Vcs-Browser: https://bitbucket.org/ryzom/ryzomcore
Package: libnel0
Section: libdevel
Architecture: any
Multi-Arch: same
Pre-Depends: ${misc:Pre-Depends}
Depends: ${misc:Depends}, ${shlibs:Depends}
Description: Massive multi-user 3D game environments library (shared library)
This is a software platform for creating and running massively multi-user
entertainment in a 3D environment over the Internet.
.
This library is further divided into specific modules: network, ai, 3d
and misc. If you want to use any of these, you also need to use the misc
part of the library, but ai, 3d and network are totally independent from
each other so you can use only the parts you really need in your project.
.
This package contains the shared library.
Package: libnel-dev
Section: libdevel
Architecture: any
Multi-Arch: same
Depends: ${misc:Depends}, libnel0 (= ${binary:Version})
Description: Massive multi-user 3D game environments library (development files)
This is a software platform for creating and running massively multi-user
entertainment in a 3D environment over the Internet.
.
This library is further divided into specific modules: network, ai, 3d
and misc. If you want to use any of these, you also need to use the misc
part of the library, but ai, 3d and network are totally independent from
each other so you can use only the parts you really need in your project.
.
This package contains the headers.
Package: libnel0-dbg
Section: debug
Architecture: any
Depends: ${misc:Depends}, libnel0 (= ${binary:Version})
Description: Massive multi-user 3D game environments library (debugging symbols)
This is a software platform for creating and running massively multi-user
entertainment in a 3D environment over the Internet.
.
This library is further divided into specific modules: network, ai, 3d
and misc. If you want to use any of these, you also need to use the misc
part of the library, but ai, 3d and network are totally independent from
each other so you can use only the parts you really need in your project.
.
This package contains the debugging symbols.
Package: nel-tools
Section: devel
Architecture: any
Multi-Arch: same
Pre-Depends: ${misc:Pre-Depends}
Depends: ${misc:Depends}, ${shlibs:Depends}, libnel0 (= ${binary:Version})
Description: Massive multi-user 3D game environments library (tools)
This is a software platform for creating and running massively multi-user
entertainment in a 3D environment over the Internet.
.
This library is further divided into specific modules: network, ai, 3d
and misc. If you want to use any of these, you also need to use the misc
part of the library, but ai, 3d and network are totally independent from
each other so you can use only the parts you really need in your project.
.
This package contains the tools.
Package: nel-tools-dbg
Section: debug
Architecture: any
Depends: ${misc:Depends}, nel-tools (= ${binary:Version})
Description: Massive multi-user 3D game environments library (tools debugging symbols)
This is a software platform for creating and running massively multi-user
entertainment in a 3D environment over the Internet.
.
This library is further divided into specific modules: network, ai, 3d
and misc. If you want to use any of these, you also need to use the misc
part of the library, but ai, 3d and network are totally independent from
each other so you can use only the parts you really need in your project.
.
This package contains the tools debugging symbols.
Package: libryzom-sevenzip0
Architecture: any
Multi-Arch: same
Pre-Depends: ${misc:Pre-Depends}
Depends: ${misc:Depends}, ${shlibs:Depends}
Description: Ryzom science-fantasy MMORPG (decompression library)
Ryzom Core provides the base technologies and a set of development
methodologies for the development of both client and server code.
.
This package contains the decompression shared library.
Package: libryzom-sevenzip0-dbg
Section: debug
Architecture: any
Depends: ${misc:Depends}, libryzom-sevenzip0 (= ${binary:Version})
Description: Ryzom science-fantasy MMORPG (decompression library debugging symbols)
Ryzom Core provides the base technologies and a set of development
methodologies for the development of both client and server code.
.
This package contains the decompression shared library debugging symbols.
Package: libryzom-gameshare0
Architecture: any
Multi-Arch: same
Pre-Depends: ${misc:Pre-Depends}
Depends: ${misc:Depends}, ${shlibs:Depends}, libnel0 (= ${binary:Version})
Description: Ryzom science-fantasy MMORPG (common shared library)
Ryzom Core provides the base technologies and a set of development
methodologies for the development of both client and server code.
.
This package contains the game common shared library.
Package: libryzom-gameshare0-dbg
Section: debug
Architecture: any
Depends: ${misc:Depends}, libryzom-gameshare0 (= ${binary:Version})
Description: Ryzom science-fantasy MMORPG (common debugging symbols)
Ryzom Core provides the base technologies and a set of development
methodologies for the development of both client and server code.
.
This package contains the game common debugging symbols.
Package: libryzom-clientsheets0
Architecture: any
Multi-Arch: same
Pre-Depends: ${misc:Pre-Depends}
Depends: ${misc:Depends}, ${shlibs:Depends}, libryzom-gameshare0 (= ${binary:Version})
Description: Ryzom science-fantasy MMORPG (client sheets shared library)
Ryzom Core provides the base technologies and a set of development
methodologies for the development of both client and server code.
.
This package contains the client sheets shared library.
Package: libryzom-clientsheets0-dbg
Section: debug
Architecture: any
Depends: ${misc:Depends}, libryzom-clientsheets0 (= ${binary:Version})
Description: Ryzom science-fantasy MMORPG (client sheets debugging symbols)
Ryzom Core provides the base technologies and a set of development
methodologies for the development of both client and server code.
.
This package contains the client sheets debugging symbols.
Package: ryzom-client
Architecture: any
Depends: ${misc:Depends}, ${shlibs:Depends}, libryzom-gameshare0 (= ${binary:Version}),
libryzom-clientsheets0 (= ${binary:Version}),
ryzom-client-config (>= ${source:Version}), rsync, wget, p7zip-full
Description: Ryzom science-fantasy MMORPG (client)
Ryzom Core provides the base technologies and a set of development
methodologies for the development of both client and server code.
.
This package contains the game client.
Package: ryzom-client-dbg
Section: debug
Architecture: any
Depends: ${misc:Depends}, ryzom-client (= ${binary:Version})
Description: Ryzom science-fantasy MMORPG (client debugging symbols)
Ryzom Core provides the base technologies and a set of development
methodologies for the development of both client and server code.
.
This package contains the client debugging symbols.
Package: ryzom-tools
Section: devel
Architecture: any
Multi-Arch: same
Pre-Depends: ${misc:Pre-Depends}
Depends: ${misc:Depends}, ${shlibs:Depends}, libryzom-gameshare0 (= ${binary:Version}),
libryzom-clientsheets0 (= ${binary:Version})
Description: Ryzom science-fantasy MMORPG (tools)
Ryzom Core provides the base technologies and a set of development
methodologies for the development of both client and server code.
.
This package contains the tools.
Package: ryzom-tools-dbg
Section: debug
Architecture: any
Depends: ${misc:Depends}, ryzom-tools (= ${binary:Version})
Description: Ryzom science-fantasy MMORPG (tools debugging symbols)
Ryzom Core provides the base technologies and a set of development
methodologies for the development of both client and server code.
.
This package contains the tools debugging symbols.
Package: ryzom-client-config
Architecture: all
Depends: ${misc:Depends}
Description: Ryzom science-fantasy MMORPG (client configuration)
Ryzom Core provides the base technologies and a set of development
methodologies for the development of both client and server code.
.
This package contains the client configuration.