khanat-opennel-code/code/ryzom/server/src/server_share/light_ig_loader.h
2011-08-02 08:18:50 -05:00

109 lines
2.3 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef NL_LIGHT_IG_LOADER_H
#define NL_LIGHT_IG_LOADER_H
// misc
#include "nel/misc/types_nl.h"
#include <nel/misc/path.h>
#include <nel/misc/file.h>
#include <nel/misc/stream.h>
#include <nel/misc/matrix.h>
#include <nel/misc/vector.h>
#include <nel/misc/quat.h>
// STL
#include <string>
#include <vector>
/**
* <Class description>
* \author Benjamin Legros
* \author Nevrax France
* \date 2003
*/
class CLightIGLoader
{
public:
/// Constructor
CLightIGLoader();
/// Load IG
void loadIG(const std::string &filename);
/// Num instances
uint getNumInstance()
{
return (uint)_ShapeNames.size();
}
/// get shape name
const std::string &getShapeName(uint i)
{
return _ShapeNames[i];
}
/// get shape name
const std::string &getInstanceName(uint i)
{
return _InstanceNames[i];
}
/// get instance matrix
void getInstanceMatrix(uint i, NLMISC::CMatrix &matrix)
{
matrix.identity();
matrix.translate(_ShapePos[i]);
matrix.rotate(_ShapeRots[i]);
matrix.scale(_ShapeScales[i]);
}
protected:
/// File
NLMISC::CIFile _File;
/// Shape names array
std::vector<std::string> _ShapeNames;
/// Shape names array
std::vector<std::string> _InstanceNames;
/// Shape pos array
std::vector<NLMISC::CVector> _ShapePos;
/// Shape Rots array
std::vector<NLMISC::CQuat> _ShapeRots;
/// Shape Scales array
std::vector<NLMISC::CVector> _ShapeScales;
};
#endif // NL_LIGHT_IG_LOADER_H
/* End of light_ig_loader.h */