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478 lines
19 KiB
C++
478 lines
19 KiB
C++
/**
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* \file nelrenderer.h
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* \date November 2004
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* \author Matt Raykowski
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* \author Henri Kuuste
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* \date 2008-11-08 16:16GMT
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* NeLRenderer
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*/
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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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/************************************************************************
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purpose: Interface for main Nevrax Engine GUI renderer class
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For use with GUI Library:
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Crazy Eddie's GUI System (http://crayzedsgui.sourceforge.net)
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Copyright (C)2004 Paul D Turner (crayzed@users.sourceforge.net)
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This file contains code that is specific to NeL (http://www.nevrax.org)
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*************************************************************************/
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#ifndef __NELRENDERER_H__
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#define __NELRENDERER_H__
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// standard includes
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#include <set>
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#include <list>
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// CEGUI includes
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#include <CEGUIBase.h>
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#include "CEGUIRenderer.h"
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#include "CEGUITexture.h"
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#include "CEGUISystem.h"
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#include "CEGUIExceptions.h"
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// NeL includes
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#include <nel/misc/file.h>
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#include <nel/misc/path.h>
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#include <nel/misc/debug.h>
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#include <nel/misc/vector.h>
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#include <nel/misc/matrix.h>
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#include <nel/misc/common.h>
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#include <nel/misc/events.h>
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#include <nel/misc/fast_mem.h>
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#include <nel/misc/config_file.h>
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#include <nel/misc/system_info.h>
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#include <nel/misc/mem_displayer.h>
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#include <nel/misc/dynloadlib.h>
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#include <nel/3d/u_scene.h>
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#include <nel/3d/u_camera.h>
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#include <nel/3d/u_driver.h>
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#include <nel/3d/u_texture.h>
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#include <nel/3d/u_material.h>
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#include <nel/3d/u_instance.h>
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#include <nel/3d/u_text_context.h>
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#include <nel/3d/u_particle_system_instance.h>
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#include <sstream>
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//Include the default codec for static builds
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#if defined(CEGUI_STATIC)
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# if defined(CEGUI_CODEC_SILLY)
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# include "../../ImageCodecModules/SILLYImageCodec/CEGUISILLYImageCodecModule.h"
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# elif defined(CEGUI_CODEC_TGA)
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# include "../../ImageCodecModules/TGAImageCodec/CEGUITGAImageCodecModule.h"
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# elif defined(CEGUI_CODEC_CORONA)
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# include "../../ImageCodecModules/CoronaImageCodec/CEGUICoronaImageCodecModule.h"
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# elif defined(CEGUI_CODEC_DEVIL)
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# include "../../ImageCodecModules/DevILImageCodec/CEGUIDevILImageCodecModule.h"
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# elif defined(CEGUI_CODEC_FREEIMAGE)
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# include "../../ImageCodecModules/FreeImageImageCodec/CEGUIFreeImageImageCodecModule.h"
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# else //Make Silly the default
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# include "../../ImageCodecModules/SILLYImageCodec/CEGUISILLYImageCodecModule.h"
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# endif
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#endif
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// Start of CEGUI namespace section
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namespace CEGUI
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{
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// forward class definitions
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class NeLTexture;
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class NeLResourceProvider;
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// CEGUI forward declarations.
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class ImageCodec;
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class DynamicModule;
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/**
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* \brief Class to interface with the NeL rendering engine.
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*/
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class NeLRenderer : public Renderer
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{
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public:
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NeLRenderer(NL3D::UDriver *driver, bool withRP=true, ImageCodec* codec = 0);
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virtual ~NeLRenderer(void);
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virtual void addQuad(const Rect& dest_rect, float z, const Texture* tex, const Rect& texture_rect, const ColourRect& colours, QuadSplitMode quad_split_mode);
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virtual void doRender(void);
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virtual void clearRenderList(void);
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virtual Texture *createTexture(void);
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virtual Texture *createTexture(const String &filename, const String &resourceGroup);
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virtual Texture *createTexture(float size);
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virtual void destroyTexture(Texture* texture);
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virtual void destroyAllTextures(void);
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virtual void setQueueingEnabled(bool setting);
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virtual bool isQueueingEnabled(void) const;
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virtual void sortQuads(void);
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virtual float getWidth(void) const {return d_display_area.getWidth();}
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virtual float getHeight(void) const {return d_display_area.getHeight();}
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virtual Size getSize(void) const {return d_display_area.getSize();}
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virtual Rect getRect(void) const {return d_display_area;}
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virtual uint getMaxTextureSize(void) const {return 2048;}
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virtual uint getHorzScreenDPI(void) const {return 96;}
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virtual uint getVertScreenDPI(void) const {return 96;}
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ResourceProvider *createResourceProvider(void);
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ImageCodec& getImageCodec(void);
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void setImageCodec(const String& codecName);
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void setImageCodec(ImageCodec* codec);
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//static void setDefaultImageCodecName(const String& codecName) {
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//static const String& getDefaultImageCodecName();
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// Some NeL stuff.
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NL3D::UDriver &getNeLDriver() { return *m_Driver; }
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Texture* createTexture(NL3D::UMaterial *texture);
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NLMISC::CRGBA colorToNeL(CEGUI::colour color);
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void renderQuad(NLMISC::CQuadColorUV quad, NL3D::UMaterial mat);
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void captureCursor(bool capture) {
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m_Captured=capture;
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if(capture)
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{
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m_Driver->setCapture(true);
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m_Driver->showCursor(false);
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m_InputDriver.activateMouse();
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}
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else
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{
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m_Driver->setCapture(false);
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m_Driver->showCursor(true);
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m_InputDriver.deactivateMouse();
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}
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}
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void activateInput() { m_InputDriver.activate(); }
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void deactivateInput() { m_InputDriver.deactivate(); }
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bool isInputActive() { return m_InputDriver.isActive(); }
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// This is some new BS to 0.5.0
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static void setDefaultImageCodecName(const String& codecName) { m_DefaultImageCodecName = codecName; }
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static const String& getDefaultImageCodecName() { return m_DefaultImageCodecName; }
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private:
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static const int VERTEX_PER_QUAD; //!< number of vertices per quad
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static const int VERTEX_PER_TRIANGLE; //!< number of vertices for a triangle
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static const int VERTEXBUFFER_CAPACITY; //!< capacity of the allocated vertex buffer
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ImageCodec* m_ImageCodec; //!< Holds a pointer to the image codec to use.
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DynamicModule* m_ImageCodecModule; //!< Holds a pointer to the image codec module. If d_imageCodecModule is 0 we are not owner of the image codec object
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//static String d_defaultImageCodecName;
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void setupImageCodec(const String& codecName);
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void cleanupImageCodec();
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static String m_DefaultImageCodecName;
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// input handler class
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class NeLInputDriver : public NLMISC::IEventListener
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{
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public:
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NeLInputDriver()
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{
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m_MouseX=0.5f;
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m_MouseY=0.5f;
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m_Active=false;
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m_MouseActive=false;
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// init the massive key map.
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initKeyMap();
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}
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virtual ~NeLInputDriver() { ; }
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void addToServer(NLMISC::CEventServer& server)
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{
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server.addListener(NLMISC::EventMouseMoveId, this);
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server.addListener(NLMISC::EventMouseDownId, this);
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server.addListener(NLMISC::EventMouseUpId, this);
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server.addListener(NLMISC::EventMouseWheelId, this);
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server.addListener(NLMISC::EventKeyDownId, this);
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server.addListener(NLMISC::EventCharId, this);
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server.addListener(NLMISC::EventMouseWheelId, this);
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m_AsyncListener.addToServer(server);
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}
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void removeFromServer(NLMISC::CEventServer& server)
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{
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server.removeListener(NLMISC::EventMouseMoveId, this);
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server.removeListener(NLMISC::EventMouseDownId, this);
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server.removeListener(NLMISC::EventMouseUpId, this);
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server.removeListener(NLMISC::EventMouseWheelId, this);
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server.removeListener(NLMISC::EventKeyDownId, this);
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server.removeListener(NLMISC::EventCharId, this);
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server.removeListener(NLMISC::EventMouseWheelId, this);
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m_AsyncListener.removeFromServer (server);
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}
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void setScreenMode(float width, float height, float depth) { m_Width=width; m_Height=height; m_Depth=depth; }
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void setDriver(NL3D::UDriver *driver) { m_Driver=driver; }
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void deactivate() { m_Active=false; m_MouseActive=false; }
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void activate() { m_Active=true; m_MouseActive=true; }
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void activateMouse() { m_MouseActive=true; };
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void deactivateMouse() { m_MouseActive=false; };
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bool isActive() { return m_Active; }
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private:
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/**
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* \brief Accepts events from the NeL event server.
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*
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* \param event An event, probably a CEventMouse or CEventKey/Char.
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*/
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virtual void operator ()(const NLMISC::CEvent& event)
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{
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// don't process any input if we're inactive.
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if(m_Active==false)
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{
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return; // not processing ANY input
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}
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try
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{
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// otherwise, on with the festivities.
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// catch ALL mouse event, just in case.
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if(event==NLMISC::EventMouseDownId||event==NLMISC::EventMouseUpId||event==NLMISC::EventMouseMoveId||event==NLMISC::EventMouseDblClkId||event==NLMISC::EventMouseWheelId)
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{
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if(!m_MouseActive)
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{
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// we're not processing any mouse activity. The cursor isn't captured maybe?
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return;
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}
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NLMISC::CEventMouse *mouseEvent=(NLMISC::CEventMouse *)&event;
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// a mouse button was pressed.
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if(event == NLMISC::EventMouseDownId)
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{
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// it was the left button...
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if (mouseEvent->Button & NLMISC::leftButton)
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{
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CEGUI::System::getSingleton().injectMouseButtonDown(CEGUI::LeftButton);
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// it was the right button...
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}
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else if (mouseEvent->Button & NLMISC::rightButton)
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{
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CEGUI::System::getSingleton().injectMouseButtonDown(CEGUI::RightButton);
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}
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else if (mouseEvent->Button & NLMISC::middleButton)
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{
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CEGUI::System::getSingleton().injectMouseButtonDown(CEGUI::MiddleButton);
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}
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// a mouse button was released
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}
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else if (event == NLMISC::EventMouseUpId)
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{
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// it was the left button...
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if(mouseEvent->Button & NLMISC::leftButton)
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{
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CEGUI::System::getSingleton().injectMouseButtonUp(CEGUI::LeftButton);
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// it was the right button...
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}
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else if (mouseEvent->Button & NLMISC::rightButton)
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{
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CEGUI::System::getSingleton().injectMouseButtonUp(CEGUI::RightButton);
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} else if (mouseEvent->Button & NLMISC::middleButton) {
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CEGUI::System::getSingleton().injectMouseButtonUp(CEGUI::MiddleButton);
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}
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}
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else if (event == NLMISC::EventMouseMoveId)
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{
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// convert into screen coordinates.
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float delta_x=(float)(mouseEvent->X - m_MouseX)*m_Width;
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float delta_y=(float)((1.0f-mouseEvent->Y) - m_MouseY)*m_Height;
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// inject into CEGUI
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CEGUI::System::getSingleton().injectMouseMove( delta_x, delta_y);
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// and save for delta.
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m_MouseX=mouseEvent->X;
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m_MouseY=1.0f-mouseEvent->Y;
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}
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else if (event == NLMISC::EventMouseWheelId)
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{
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NLMISC::CEventMouseWheel *ev=(NLMISC::CEventMouseWheel *)&event;
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float dir=0.0f;
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if(ev->Direction) dir=0.5f;
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else dir=-0.5f;
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CEGUI::System::getSingleton().injectMouseWheelChange(dir);
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}
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}
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else
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{
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// assume otherwise that it's a character.
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if(event==NLMISC::EventCharId)
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{
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unsigned char c = (char)((NLMISC::CEventChar&)event).Char;
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CEGUI::System::getSingleton().injectChar((CEGUI::utf32)c);
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}
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else if(event==NLMISC::EventKeyDownId)
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{
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NLMISC::CEventKeyDown *keyvent=(NLMISC::CEventKeyDown *)&event;
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CEGUI::System::getSingleton().injectKeyDown(m_KeyMap[keyvent->Key]);
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}
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}
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}
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catch (CEGUI::Exception) { }
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}
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void initKeyMap()
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{
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m_KeyMap[NLMISC::Key0 ]=CEGUI::Key::Zero;
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m_KeyMap[NLMISC::Key1 ]=CEGUI::Key::One;
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m_KeyMap[NLMISC::Key2 ]=CEGUI::Key::Two;
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m_KeyMap[NLMISC::Key3 ]=CEGUI::Key::Three;
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m_KeyMap[NLMISC::Key4 ]=CEGUI::Key::Four;
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m_KeyMap[NLMISC::Key5 ]=CEGUI::Key::Five;
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m_KeyMap[NLMISC::Key6 ]=CEGUI::Key::Six;
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m_KeyMap[NLMISC::Key7 ]=CEGUI::Key::Seven;
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m_KeyMap[NLMISC::Key8 ]=CEGUI::Key::Eight;
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m_KeyMap[NLMISC::Key9 ]=CEGUI::Key::Nine;
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m_KeyMap[NLMISC::KeyA ]=CEGUI::Key::A;
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m_KeyMap[NLMISC::KeyB ]=CEGUI::Key::B;
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m_KeyMap[NLMISC::KeyC ]=CEGUI::Key::C;
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m_KeyMap[NLMISC::KeyD ]=CEGUI::Key::D;
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m_KeyMap[NLMISC::KeyE ]=CEGUI::Key::E;
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m_KeyMap[NLMISC::KeyF ]=CEGUI::Key::F;
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m_KeyMap[NLMISC::KeyG ]=CEGUI::Key::G;
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m_KeyMap[NLMISC::KeyH ]=CEGUI::Key::H;
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m_KeyMap[NLMISC::KeyI ]=CEGUI::Key::I;
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m_KeyMap[NLMISC::KeyJ ]=CEGUI::Key::J;
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m_KeyMap[NLMISC::KeyK ]=CEGUI::Key::K;
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m_KeyMap[NLMISC::KeyL ]=CEGUI::Key::L;
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m_KeyMap[NLMISC::KeyM ]=CEGUI::Key::M;
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m_KeyMap[NLMISC::KeyN ]=CEGUI::Key::N;
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m_KeyMap[NLMISC::KeyO ]=CEGUI::Key::O;
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m_KeyMap[NLMISC::KeyP ]=CEGUI::Key::P;
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m_KeyMap[NLMISC::KeyQ ]=CEGUI::Key::Q;
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m_KeyMap[NLMISC::KeyR ]=CEGUI::Key::R;
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m_KeyMap[NLMISC::KeyS ]=CEGUI::Key::S;
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m_KeyMap[NLMISC::KeyT ]=CEGUI::Key::T;
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m_KeyMap[NLMISC::KeyU ]=CEGUI::Key::U;
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m_KeyMap[NLMISC::KeyV ]=CEGUI::Key::V;
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m_KeyMap[NLMISC::KeyW ]=CEGUI::Key::W;
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m_KeyMap[NLMISC::KeyX ]=CEGUI::Key::X;
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m_KeyMap[NLMISC::KeyY ]=CEGUI::Key::Y;
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m_KeyMap[NLMISC::KeyZ ]=CEGUI::Key::Z;
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m_KeyMap[NLMISC::KeySUBTRACT ]=CEGUI::Key::Minus;
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m_KeyMap[NLMISC::KeyEQUALS ]=CEGUI::Key::Equals;
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m_KeyMap[NLMISC::KeyBACK ]=CEGUI::Key::Backspace;
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m_KeyMap[NLMISC::KeyTAB ]=CEGUI::Key::Tab;
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m_KeyMap[NLMISC::KeyLBRACKET ]=CEGUI::Key::LeftBracket;
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m_KeyMap[NLMISC::KeyRBRACKET ]=CEGUI::Key::RightBracket;
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m_KeyMap[NLMISC::KeyRETURN ]=CEGUI::Key::Return;
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m_KeyMap[NLMISC::KeyLCONTROL ]=CEGUI::Key::LeftControl;
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m_KeyMap[NLMISC::KeySEMICOLON ]=CEGUI::Key::Semicolon;
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m_KeyMap[NLMISC::KeyAPOSTROPHE ]=CEGUI::Key::Apostrophe;
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m_KeyMap[NLMISC::KeyLSHIFT ]=CEGUI::Key::LeftShift;
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m_KeyMap[NLMISC::KeyBACKSLASH ]=CEGUI::Key::Backslash;
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m_KeyMap[NLMISC::KeyCOMMA ]=CEGUI::Key::Comma;
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m_KeyMap[NLMISC::KeyPERIOD ]=CEGUI::Key::Period;
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m_KeyMap[NLMISC::KeySLASH ]=CEGUI::Key::Slash;
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m_KeyMap[NLMISC::KeyRSHIFT ]=CEGUI::Key::RightShift;
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m_KeyMap[NLMISC::KeyMULTIPLY ]=CEGUI::Key::Multiply;
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m_KeyMap[NLMISC::KeySPACE ]=CEGUI::Key::Space;
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m_KeyMap[NLMISC::KeyCAPITAL ]=CEGUI::Key::Capital;
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m_KeyMap[NLMISC::KeyF1 ]=CEGUI::Key::F1;
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m_KeyMap[NLMISC::KeyF2 ]=CEGUI::Key::F2;
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m_KeyMap[NLMISC::KeyF3 ]=CEGUI::Key::F3;
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m_KeyMap[NLMISC::KeyF4 ]=CEGUI::Key::F4;
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m_KeyMap[NLMISC::KeyF5 ]=CEGUI::Key::F5;
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m_KeyMap[NLMISC::KeyF6 ]=CEGUI::Key::F6;
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m_KeyMap[NLMISC::KeyF7 ]=CEGUI::Key::F7;
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m_KeyMap[NLMISC::KeyF8 ]=CEGUI::Key::F8;
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m_KeyMap[NLMISC::KeyF9 ]=CEGUI::Key::F9;
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m_KeyMap[NLMISC::KeyF10 ]=CEGUI::Key::F10;
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m_KeyMap[NLMISC::KeyNUMLOCK ]=CEGUI::Key::NumLock;
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m_KeyMap[NLMISC::KeySCROLL ]=CEGUI::Key::ScrollLock;
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m_KeyMap[NLMISC::KeyNUMPAD0 ]=CEGUI::Key::Numpad0;
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m_KeyMap[NLMISC::KeyNUMPAD1 ]=CEGUI::Key::Numpad1;
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m_KeyMap[NLMISC::KeyNUMPAD2 ]=CEGUI::Key::Numpad2;
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m_KeyMap[NLMISC::KeyNUMPAD3 ]=CEGUI::Key::Numpad3;
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m_KeyMap[NLMISC::KeyNUMPAD4 ]=CEGUI::Key::Numpad4;
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m_KeyMap[NLMISC::KeyNUMPAD5 ]=CEGUI::Key::Numpad5;
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m_KeyMap[NLMISC::KeyNUMPAD6 ]=CEGUI::Key::Numpad6;
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m_KeyMap[NLMISC::KeyNUMPAD7 ]=CEGUI::Key::Numpad7;
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m_KeyMap[NLMISC::KeyNUMPAD8 ]=CEGUI::Key::Numpad8;
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m_KeyMap[NLMISC::KeyNUMPAD9 ]=CEGUI::Key::Numpad9;
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m_KeyMap[NLMISC::KeyADD ]=CEGUI::Key::Add;
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m_KeyMap[NLMISC::KeyDECIMAL ]=CEGUI::Key::Decimal;
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m_KeyMap[NLMISC::KeyOEM_CLEAR ]=CEGUI::Key::OEM_102;
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m_KeyMap[NLMISC::KeyF11 ]=CEGUI::Key::F11;
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m_KeyMap[NLMISC::KeyF12 ]=CEGUI::Key::F12;
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m_KeyMap[NLMISC::KeyF13 ]=CEGUI::Key::F13;
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m_KeyMap[NLMISC::KeyF14 ]=CEGUI::Key::F14;
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m_KeyMap[NLMISC::KeyF15 ]=CEGUI::Key::F15;
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m_KeyMap[NLMISC::KeyKANA ]=CEGUI::Key::Kana;
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m_KeyMap[NLMISC::KeyCONVERT ]=CEGUI::Key::Convert;
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m_KeyMap[NLMISC::KeyNONCONVERT ]=CEGUI::Key::NoConvert;
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m_KeyMap[NLMISC::KeySEPARATOR ]=CEGUI::Key::Colon;
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m_KeyMap[NLMISC::KeyKANJI ]=CEGUI::Key::Kanji;
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m_KeyMap[NLMISC::KeyRCONTROL ]=CEGUI::Key::RightControl;
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m_KeyMap[NLMISC::KeyLMENU ]=CEGUI::Key::LeftAlt;
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m_KeyMap[NLMISC::KeyDIVIDE ]=CEGUI::Key::Divide;
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m_KeyMap[NLMISC::KeyPRINT ]=CEGUI::Key::SysRq;
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m_KeyMap[NLMISC::KeyRMENU ]=CEGUI::Key::RightAlt;
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m_KeyMap[NLMISC::KeyPAUSE ]=CEGUI::Key::Pause;
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m_KeyMap[NLMISC::KeyHOME ]=CEGUI::Key::Home;
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m_KeyMap[NLMISC::KeyUP ]=CEGUI::Key::ArrowUp;
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m_KeyMap[NLMISC::KeyPRIOR ]=CEGUI::Key::PageUp;
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m_KeyMap[NLMISC::KeyLEFT ]=CEGUI::Key::ArrowLeft;
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m_KeyMap[NLMISC::KeyRIGHT ]=CEGUI::Key::ArrowRight;
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m_KeyMap[NLMISC::KeyEND ]=CEGUI::Key::End;
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m_KeyMap[NLMISC::KeyDOWN ]=CEGUI::Key::ArrowDown;
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m_KeyMap[NLMISC::KeyNEXT ]=CEGUI::Key::PageDown;
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m_KeyMap[NLMISC::KeyINSERT ]=CEGUI::Key::Insert;
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m_KeyMap[NLMISC::KeyDELETE ]=CEGUI::Key::Delete;
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m_KeyMap[NLMISC::KeyLWIN ]=CEGUI::Key::LeftWindows;
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m_KeyMap[NLMISC::KeyRWIN ]=CEGUI::Key::RightWindow;
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m_KeyMap[NLMISC::KeyAPPS ]=CEGUI::Key::AppMenu;
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}
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float m_MouseX;
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float m_MouseY;
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// screen mode, used for calculating mouse coordinates
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|
float m_Width;
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float m_Height;
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float m_Depth;
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|
bool m_Active;
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|
bool m_MouseActive;
|
|
// key mapping
|
|
std::map<NLMISC::TKey, CEGUI::Key::Scan> m_KeyMap;
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|
NLMISC::CEventListenerAsync m_AsyncListener;
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|
NL3D::UDriver *m_Driver;
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|
};
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|
|
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struct QuadInfo
|
|
{
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CEGUI::NeLTexture *texture;
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|
std::vector<NLMISC::CQuadColorUV> quads;
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|
};
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|
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Rect d_display_area;
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typedef std::vector<QuadInfo> QuadVector;
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|
QuadVector d_quadlist;
|
|
bool d_queueing;
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|
|
|
// NeL specific bits.
|
|
NL3D::UDriver *m_Driver; //!< The NeL Driver.
|
|
NL3D::UTexture *m_currTexture; //!< currently set texture;
|
|
std::list<NeLTexture *> d_texturelist; //!< List used to track textures.
|
|
NeLInputDriver m_InputDriver;
|
|
bool m_Captured;
|
|
uint8 m_FrameCount;
|
|
bool m_NelProvider;
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|
};
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} // END CEGUI namespace.
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#endif // __NELRENDERER_H__
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