mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-12-15 14:08:42 +00:00
98 lines
3.2 KiB
Lua
98 lines
3.2 KiB
Lua
-- In this file we define functions that serves for guild windows (info, inv, forum ...)
|
|
|
|
-- WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING
|
|
-- WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING
|
|
|
|
-- This file is not used !!! It can be plugged easily but to avoid test we do not plug it !
|
|
-- When plugged : do not forget to set dynamic_display_size="true" to guild_members container
|
|
|
|
-- WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING
|
|
-- WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING
|
|
|
|
|
|
------------------------------------------------------------------------------------------------------------
|
|
-- create the game namespace without reseting if already created in an other file.
|
|
if (game==nil) then
|
|
game= {};
|
|
end
|
|
|
|
------------------------------------------------------------------------------------------------------------
|
|
--
|
|
function game:guildIsPresent()
|
|
|
|
local name = getDbProp('SERVER:GUILD:NAME');
|
|
if (name == 0) then
|
|
return false;
|
|
else
|
|
return true;
|
|
end
|
|
end
|
|
|
|
------------------------------------------------------------------------------------------------------------
|
|
-- called when something change (new player etc...)
|
|
function game:guildBuildInterface()
|
|
|
|
|
|
-- sort the members in Guild Manager
|
|
sortGuildMembers();
|
|
|
|
-- update interface with data of Guild Manager
|
|
|
|
-- freeze / unfreeze quit button
|
|
local uiQuitButton = getUI('ui:interface:guild:content:quit_guild');
|
|
uiQuitButton.frozen = isGuildQuitAvailable();
|
|
|
|
-- member count
|
|
local nbMember = getNbGuildMembers();
|
|
local uiTextCnt = getUI('ui:interface:guild:content:member_count');
|
|
uiTextCnt.hardtext = nbMember;
|
|
|
|
-- fill with guild icon : automatically done at draw time of the ctrl sheet
|
|
|
|
-- fill with guild members
|
|
local sMemberList = 'ui:interface:guild_members:content';
|
|
local uiMemberList = getUI(sMemberList);
|
|
uiMemberList:clear();
|
|
for i = 0,(nbMember-1) do
|
|
|
|
local sTemplateId = 'm' .. i;
|
|
local uiMember = createGroupInstance('member_template', sMemberList, { id = sTemplateId });
|
|
if (uiMember ~= nil) then
|
|
uiMember.name.hardtext = getGuildMemberName(i);
|
|
local memberGrade = getGuildMemberGrade(i);
|
|
if (memberGrade == 'Leader') then
|
|
uiMember.grade.uc_hardtext = i18n.get('uiGuildLeader');
|
|
elseif (memberGrade == 'HighOfficer') then
|
|
uiMember.grade.uc_hardtext = i18n.get('uiGuildHighOfficer');
|
|
elseif (memberGrade == 'Officer') then
|
|
uiMember.grade.uc_hardtext = i18n.get('uiGuildOfficer');
|
|
else
|
|
uiMember.grade.uc_hardtext = i18n.get('uiGuildMember');
|
|
end
|
|
uiMemberList:addChild(uiMember);
|
|
end
|
|
end
|
|
end
|
|
|
|
|
|
------------------------------------------------------------------------------------------------------------
|
|
-- called when we open the guild main container
|
|
function game:guildActive()
|
|
|
|
setDbProp('UI:VARIABLES:ISACTIVE:GUILD', 1);
|
|
|
|
game:guildBuildInterface();
|
|
|
|
local ui = getUI('ui:interface:guild');
|
|
if (not game:guildIsPresent()) then
|
|
ui.active = false;
|
|
end
|
|
ui.w = 328;
|
|
end
|
|
|
|
------------------------------------------------------------------------------------------------------------
|
|
--
|
|
function game:guildDeactive()
|
|
|
|
setDbProp('UI:VARIABLES:ISACTIVE:GUILD', 0);
|
|
end
|