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https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
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228 lines
6.6 KiB
C++
228 lines
6.6 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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/*
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* Layer 4 and Service example, front-end server.
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*
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* This front-end server expects pings, and forward them to
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* the real ping server. When the ping server sends a pong back,
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* the front-end server forwards it to the client.
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*
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* Even if the connection to the ping server is broken, our
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* front-end server will keep storing the ping messages and
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* will forward them when the connection is restored.
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*
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* To run this program, ensure there is a file "frontend_service.cfg"
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* containing the location of the naming service (NSHost, NSPort)
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* in the working directory. The naming service must be running.
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*
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* DEPRECATED: You should use layer5 (take a look in the layer5 sample directory)
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*
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*/
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// We're using the NeL Service framework and layer 4.
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#include "nel/net/service.h"
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#include "nel/net/net_manager.h"
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using namespace NLNET;
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#include <deque>
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using namespace std;
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// Storage (a queue because the connection to the ping service is reliable, the order is preserved)
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deque< pair<TSockId,uint32> > ClientIds;
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/*
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* Callback function called when receiving a "PING" message
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*
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* Arguments:
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* - msgin: the incoming message (coming from a client)
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* - from: the "sockid" of the sender client
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* - frontendserver: the CCallbackNetBase object (which really is a CCallbackServer object, for a server)
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*
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* Input (expected message from a client): PING
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* - uint32: ping counter
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*
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* Output (sent message to the ping server): PONG
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* - uint32: ping counter
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*/
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void cbPing( CMessage& msgin, TSockId from, CCallbackNetBase& frontendserver )
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{
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uint32 counter;
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// Input
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msgin.serial( counter );
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ClientIds.push_back( make_pair( from, counter ) ); // store client sockid
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// Output
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CMessage msgout( "PING" );
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msgout.serial( counter );
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CNetManager::send( "PS", msgout ); // does not send if not connected
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nlinfo( "Received PING number %u from %s", counter, frontendserver.hostAddress(from).asString().c_str() );
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}
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/*
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* Callback function called when receiving a "PONG" message
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*
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* Arguments:
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* - msgin: the incoming message (coming from the ping server)
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* - from: the "sockid" of the sender (usually useless for a CCallbackClient)
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* - clientofthepingserver: the CCallbackNetBase object (which really is a CCallbackClient object)
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*
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* Input (expected message from the ping server): PONG
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* - uint32: ping counter
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* - TSockId: "sock id" of the client who sent the ping
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*
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* Output (sent message to a client): PONG
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* - uint32: ping counter
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*/
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void cbPong( CMessage& msgin, TSockId from, CCallbackNetBase& clientofthepingserver )
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{
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uint32 counter;
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TSockId clientfrom;
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// Input: process the reply of the ping service
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msgin.serial( counter );
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// Do not send in case of double ping service reply (see onDisconnectPS())
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// (does not work if two clients send the same counter at the same time)
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if ( ( !ClientIds.empty() ) && (ClientIds.front().second == counter) )
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{
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clientfrom = ClientIds.front().first; // retrieve client sockid
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ClientIds.pop_front();
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// Output: send the reply to the client
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CMessage msgout( "PONG" );
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msgout.serial( counter );
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CNetManager::send( "FS", msgout, clientfrom );
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nlinfo( "Sent PONG number %u to %s", counter, clientfrom->asString().c_str() );
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}
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}
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/*
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* Disonnection callback for the ping service
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*/
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void onDisconnectPS( const std::string &serviceName, TSockId from, void *arg )
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{
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/* Note: the pings already forwarded should get no reply, but it may occur
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* (e.g. if the server reconnects before the forwarding of a PING and
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* the reconnection callbacks is called after that). Then onReconnectPS()
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* may send PINGs that have already been sent and the front-end may get
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* the same PONG twice. This is partially handled in cbPong.
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*/
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nlinfo( "Ping Service disconnecting: pongs will be delayed until reconnection" );
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}
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/*
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* Connection callback for the ping service
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*/
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void onReconnectPS( const std::string &serviceName, TSockId from, void *arg )
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{
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uint32 i;
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uint32 counter;
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// Output: forward all stored pings to the reconnected ping service
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for ( i=0; i!=ClientIds.size(); i++ )
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{
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CMessage msgout( "PING" );
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counter = ClientIds[i].second;
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msgout.serial( counter );
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CNetManager::send( "PS", msgout );
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}
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nlinfo( "Ping Service reconnected: %d pings forwarded", ClientIds.size() );
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}
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/*
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* Disonnection callback for a client
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*/
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void onDisconnectClient( const std::string &serviceName, TSockId from, void *arg )
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{
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// Erase all associated elements in the queue
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deque< pair<TSockId,uint32> >::iterator iq = ClientIds.begin();
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while ( iq!=ClientIds.end() )
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{
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if ( (*iq).first == from )
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{
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iq = ClientIds.erase( iq );
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}
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else
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{
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iq++;
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}
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}
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nlinfo( "A client has disconnected" );
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}
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/*
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* Callback array for messages received from a client
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*/
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TCallbackItem CallbackArray[] =
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{
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{ "PING", cbPing } // when receiving a "PING" message, call cbPing()
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};
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/*
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* Callback array for message received from the ping service
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*/
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TCallbackItem PingServiceCallbackArray[] =
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{
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{ "PONG", cbPong } // when receiving a "PONG" message, call cbPong()
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};
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/*
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* CFrontEndService, based on IService
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*/
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class CFrontEndService : public IService
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{
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public:
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/*
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* Initialization
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*/
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void init()
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{
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// Connect to the ping service
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CNetManager::addClient( "PS" );
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CNetManager::addCallbackArray( "PS", PingServiceCallbackArray, sizeof(PingServiceCallbackArray)/sizeof(PingServiceCallbackArray[0]) );
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CNetManager::setConnectionCallback( "PS", onReconnectPS, NULL );
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CNetManager::setDisconnectionCallback( "PS", onDisconnectPS, NULL );
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CNetManager::setDisconnectionCallback( "FS", onDisconnectClient, NULL );
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}
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};
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/*
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* Declare a service with the class CFrontEndService, the names "FS" (short) and "frontend_service" (long).
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* The port is set to 37000 and the main callback array is CallbackArray.
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*/
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NLNET_OLD_SERVICE_MAIN( CFrontEndService, "FS", "frontend_service", 37000, CallbackArray, "", "" )
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