mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-11-25 16:46:17 +00:00
47ccfe279a
Changed: Use the Windows SDK installed with VC++ or the most recent compatible one
99 lines
No EOL
2.7 KiB
C++
99 lines
No EOL
2.7 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
#include "qnelwidget.h"
|
|
|
|
#if defined(Q_WS_WIN)
|
|
#include <windows.h> // needed for WindowFromDC()
|
|
#else
|
|
#include <Qt/qx11info_x11.h>
|
|
#include <X11/Xlib.h>
|
|
#endif
|
|
|
|
#include <nel/misc/types_nl.h>
|
|
#include <nel/misc/debug.h>
|
|
#include <nel/3d/nelu.h>
|
|
#include <nel/3d/init_3d.h>
|
|
#include <nel/3d/register_3d.h>
|
|
#include <nel/misc/path.h>
|
|
|
|
void QNelWidget::init()
|
|
{
|
|
nlinfo("start init.");
|
|
// do something, like initialize the basic system.
|
|
NL3D::init3d();
|
|
NL3D::CScene::registerBasics();
|
|
NL3D::registerSerial3d();
|
|
nlinfo("end init.");
|
|
}
|
|
|
|
void QNelWidget::initializeGL()
|
|
{
|
|
// initialize NeL context if needed
|
|
if (!NLMISC::INelContext::isContextInitialised())
|
|
new NLMISC::CApplicationContext;
|
|
|
|
nlinfo("start initialize gl");
|
|
NLMISC::CPath::addSearchPath(".");
|
|
|
|
// The viewport
|
|
NL3D::CViewport viewport;
|
|
|
|
// Create a dummy driver.
|
|
//NL3D::IDriver *driver=NL3D::CDRU::createGlDriver();
|
|
|
|
//void *windowId = (void*)(this->parentWidget()->winId());
|
|
// Init NELU
|
|
if (!NL3D::CNELU::init(width(), height(), viewport, 32, true, (void *)winId(), false, false))
|
|
{
|
|
return;
|
|
}
|
|
|
|
//_SceneRoot= (NL3D::CTransform*)NL3D::CNELU::Scene->createModel(NL3D::TransformId);
|
|
NL3D::CTransformShape *sphere = NL3D::CNELU::Scene->createInstance("sphere01.shape");
|
|
|
|
|
|
fontManager.setMaxMemory(2000000);
|
|
|
|
tc.init(NL3D::CNELU::Driver, &fontManager);
|
|
tc.setFontGenerator (NLMISC::CPath::lookup("beteckna.ttf"));
|
|
nlinfo("end initialize gl");
|
|
}
|
|
|
|
void QNelWidget::paintGL()
|
|
{
|
|
nlinfo("start painting gl");
|
|
NL3D::CNELU::clearBuffers(NL3D::CRGBA(0,0,0));
|
|
tc.setColor(NL3D::CRGBA (0, 0, 255));
|
|
tc.setFontSize(40);
|
|
tc.setHotSpot(NL3D::CComputedString::BottomLeft);
|
|
tc.printAt(0.3f, 0.5f, std::string("NeL"));
|
|
nlinfo("end painting gl");
|
|
}
|
|
|
|
void QNelWidget::resizeGL(int width, int height)
|
|
{
|
|
nlinfo("start resize gl");
|
|
// handle moves or resizes.
|
|
nlinfo("end resize gl");
|
|
}
|
|
|
|
void QNelWidget::swapBuffers() {
|
|
nlinfo("starting rendering.");
|
|
// render a frame
|
|
NL3D::CNELU::swapBuffers();
|
|
nlinfo("finished rendering.");
|
|
} |