khanat-opennel-code/code/ryzom/server/src/server_share/combat_state.h

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C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef NL_COMBAT_STATE_H
#define NL_COMBAT_STATE_H
#include "nel/misc/types_nl.h"
namespace RYZOMCOMBATSTATE
{
enum TCombatState
{
NotEngaged = 0,
MovingTowardsTarget,
TargetUnreachable,
Engaged,
TargetLost
};
}; // RYZOMCOMBATSTATE
#endif //NL_COMBAT_STATE_H
/* End of combat_state.h */