mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-12-16 22:38:42 +00:00
83 lines
2.6 KiB
C++
83 lines
2.6 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
#include "stdpch.h"
|
|
#include "s_phrase_factory.h"
|
|
|
|
using namespace std;
|
|
using namespace NLMISC;
|
|
|
|
vector< std::pair< BRICK_TYPE::EBrickType , ISPhraseFactory* > > * ISPhraseFactory::Factories;
|
|
|
|
CSPhrasePtr ISPhraseFactory::buildPhrase( const TDataSetRow & actorRowId,const std::vector< NLMISC::CSheetId>& brickIds, bool execution )
|
|
{
|
|
// the check to see if there is at least a brick is made before
|
|
nlassert( !brickIds.empty() );
|
|
nlassert( Factories );
|
|
|
|
// transform sheet ids into forms
|
|
std::vector< const CStaticBrick* > bricks( brickIds.size() );
|
|
uint16 nbNull = 0;
|
|
for ( uint i = 0; i < bricks.size(); ++i )
|
|
{
|
|
// skip unknown sheetIds
|
|
if ( brickIds[i] == NLMISC::CSheetId::Unknown )
|
|
{
|
|
++nbNull;
|
|
continue;
|
|
}
|
|
|
|
bricks[i-nbNull] = CSheets::getSBrickForm( brickIds[i] );
|
|
|
|
if ( bricks[i-nbNull] == NULL )
|
|
{
|
|
nlwarning( "<ISPhraseFactory buildPhrase> invalid SBrick sheet %u, named %s",brickIds[i].asInt(),brickIds[i].toString().c_str() );
|
|
return NULL;
|
|
}
|
|
}
|
|
|
|
if (nbNull)
|
|
bricks.resize( bricks.size() - nbNull);
|
|
|
|
#ifdef NL_DEBUG
|
|
if (UseDebugBrick)
|
|
{
|
|
NLMISC::CEntityId id = TheDataset.getEntityId(actorRowId);
|
|
if ( id.getType() == RYZOMID::player )
|
|
bricks.push_back(&DebugBrick);
|
|
}
|
|
#endif
|
|
|
|
//get the root brick family and the associated factory
|
|
for ( uint i = 0; i < Factories->size(); i++ )
|
|
{
|
|
if ( (*Factories)[i].first == BRICK_FAMILIES::brickType(bricks[0]->Family) )
|
|
{
|
|
CSPhrasePtr phrase = (*Factories)[i].second->buildPhrase( actorRowId, bricks, execution);
|
|
if ( phrase )
|
|
{
|
|
phrase->setBrickSheets(brickIds);
|
|
return phrase;
|
|
}
|
|
return NULL;
|
|
}
|
|
}
|
|
nlwarning( "<ISPhraseFactory buildPhrase> the brick type %s has no corresponding phrase class", BRICK_TYPE::toString(BRICK_FAMILIES::brickType( bricks[0]->Family )).c_str() );
|
|
return NULL;
|
|
}
|
|
|