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460 lines
15 KiB
C++
460 lines
15 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef RY_PHRASE_MANAGER_H
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#define RY_PHRASE_MANAGER_H
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// misc
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#include "nel/misc/types_nl.h"
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#include "nel/misc/time_nl.h"
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#include "nel/misc/sheet_id.h"
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// std
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#include <map>
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// game_share
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#include "game_share/shield_types.h"
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#include "game_share/brick_types.h"
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//#include "game_share/slot_equipment.h"
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//#include "game_share/mirror_equipment.h"
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#include "game_share/event_report.h"
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#include "game_share/skills.h"
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#include "game_share/tick_event_handler.h"
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#include "game_share/ai_event.h"
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#include "game_share/sentence_appraisal.h"
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//#include "game_share/egs_sheets/egs_sheets.h"
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#include "game_share/egs_sheets/egs_static_brick.h"
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#include "game_share/game_item_manager/game_item_manager.h"
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#include "s_phrase.h"
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#include "combat.h"
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extern CGameItemManager GameItemManager;
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typedef std::vector<NLMISC::CSheetId> TVectorSheetId;
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typedef std::list<SEventReport> TEventReportList;
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typedef std::list<IAIEvent*> TAIEventList;
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typedef std::list<CSPhrase *> TPhraseList;
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typedef std::map<TDataSetRow, CCombat> TMapRowidToCombat;
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struct CEvalReturnInfos
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{
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CEvalReturnInfos()
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:Cost(0),Valid(false), Appraisal(SENTENCE_APPRAISAL::Undefined){}
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uint32 Cost;
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//std::string ReturnString;
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SENTENCE_APPRAISAL::ESentenceAppraisal Appraisal;
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bool Valid;
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};
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/**
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* class used for all the sentences and sentence management for an entity
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*/
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class CEntityPhrases
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{
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public:
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/// default constructor
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CEntityPhrases() : CyclicInProgress(false), DefaultAttackUsed(false)
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{ CyclicAction = NULL; }
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/// destructor
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~CEntityPhrases()
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{}
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/// get max size of the FIFO
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inline static uint8 queueMaxSize() { return _QueueMaxSize; }
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/// set max size of the FIFO
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inline static void queueMaxSize(uint8 size) { _QueueMaxSize = size; }
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/// clear : delete the sentences
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void clear();
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/// set the cyclic action
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void setCyclicAction( CSPhrase *phrase);
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/// stop the cyclic action
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void stopCyclicAction(const TDataSetRow &entityRowId);
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/// create the default attack cyclic sentence if entity in combat without cyclic sentence
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void createDefaultAttackIfCombat( const TDataSetRow &actingEntityRowId );
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///
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void cancelAllPhrasesButFirstOne();
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/// cancel the top sentence
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void cancelTopSentence(bool staticOnly = false);
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/// add a phrase in the FIFO
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bool addPhraseFifo( CSPhrase *phrase);
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public:
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/// the entity current cyclic action (for combat)
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CSPhrase * CyclicAction;
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/// set to true if the current sentence is the cyclic one, false otherwise
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bool CyclicInProgress;
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/// flag set to true if the current cyclic action is the default_attack
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bool DefaultAttackUsed;
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/// the entity sentence fifo
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TPhraseList Fifo;
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private:
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static uint8 _QueueMaxSize;
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};
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/**
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* <Class description>
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* \author David Fleury
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* \author Nevrax France
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* \date 2003
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*/
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class CPhraseManager
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{
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public:
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typedef std::map<TDataSetRow, CEntityPhrases> TMapIdToPhraseStruc;
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typedef std::map<TDataSetRow, TDataSetRow> TRowRowMap;
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typedef std::map<TDataSetRow, std::set<TDataSetRow> > TRowSetRowMap;
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public:
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/// getInstance
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static inline CPhraseManager *getInstance()
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{
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if (_Instance == NULL)
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_Instance = new CPhraseManager();
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return _Instance;
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}
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/// Destructor
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virtual ~CPhraseManager() {}
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/// updatePhrases
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void updatePhrases();
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/// add the callbacks to the service callback array
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void addCallbacks();
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/// init method
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void init();
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/**
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* register a service to the event broadcast
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* \param serviceName name of the registered service
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*/
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inline void registerService( const std::string &serviceName ) { _RegisteredServices.insert( serviceName ); }
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/**
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* register a service to the event broadcast for AI
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* \param serviceName name of the registered service
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*/
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inline void registerServiceForAI( const std::string &serviceName ) { _AIRegisteredServices.insert( serviceName ); }
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/**
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* get the set of registered servcies for AI event reports
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*/
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inline const std::set<std::string> ®isteredServiceForAI() { return _AIRegisteredServices; }
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/**
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* get the set of registered services for event reports
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*/
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inline const std::set<std::string> ®isteredService() { return _RegisteredServices; }
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/**
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* unregister a service to the event broadcast
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* \param serviceName name of the service to remove
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*/
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inline void unregisterService( const std::string &serviceName ) { _RegisteredServices.erase( serviceName ); }
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/**
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* unregister a service to the event broadcast
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* \param serviceName name of the service to remove
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*/
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inline void unregisterServiceForAI( const std::string &serviceName ) { _AIRegisteredServices.insert( serviceName ); }
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/**
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* add an event report for the current tick
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* \param report the event report to add
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*/
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inline void addEventReport( const SEventReport &report)
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{
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_EventReports.push_back( report);
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}
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/**
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* add an AI event report for the current tick
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* \param report the AI event report to add
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*/
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inline void addAiEventReport( const CAiEventReport &report )
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{
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_AIEventReports.push_back(report);
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}
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/**
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* add an AI event for the current tick
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* \param report the event to add
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*/
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inline void addAIEvent( IAIEvent *event )
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{
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if (event != NULL)
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_AIEvents.push_back( event );
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}
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/**
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* called when an entity dies or a player is disconnected
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* \param entityRowId rowId of the entity to remove
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*/
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void removeEntity( const TDataSetRow &entityRowId);
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/**
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* engage entity 1 with entity 2 in melee combat
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* \param entity1 the entity engaging entity2
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* \param entity2 the entity being engaged by entity1
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*/
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void engageMelee( const TDataSetRow &entity1, const TDataSetRow &entity2 );
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/**
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* engage entity 1 with entity 2 in range combat
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* \param entity1 the entity engaging entity2
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* \param entity2 the entity being engaged by entity1
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*/
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void engageRange( const TDataSetRow &entity1, const TDataSetRow &entity2 );
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/**
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* clear engaged entities map for melee combat
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*/
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void clearMeleeEngagedEntities();
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/**
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* get the combat object for given entity, return NULL if no combat engaged
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* \param attackerRowId attacker rowid
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* \return adress of the Combat object or NULL if not found
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*/
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inline CCombat *getCombatInitiatedBy( const TDataSetRow &attackerRowId )
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{
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TMapRowidToCombat::iterator it = _MapEntityToInitiatedCombat.find( attackerRowId );
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if (it != _MapEntityToInitiatedCombat.end() )
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return &((*it).second);
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else
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return NULL;
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}
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/**
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* if the acting entity has engaged another entity in Melee, get the Entity engaged, return TDataSetRow() if no entity engaged
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* \param entityRowId acting entity row id
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* \return the entity of default value if no entity engaged
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*/
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inline TDataSetRow getEntityEngagedMeleeBy( const TDataSetRow &entityRowId) const
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{
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TRowRowMap::const_iterator it = _MapEntityToEngagedEntityInMeleeCombat.find( entityRowId );
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if (it != _MapEntityToEngagedEntityInMeleeCombat.end() )
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return (*it).second;
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else
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return TDataSetRow();
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}
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/**
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* if the acting entity has engaged another entity in Range combat, get the Entity engaged, return TDataSetRow() if no entity engaged
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* \param entityRowId acting entity row id
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* \return the entity of default value if no entity engaged
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*/
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inline TDataSetRow getEntityEngagedRangeBy( const TDataSetRow &entityRowId) const
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{
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TRowRowMap::const_iterator it = _MapEntityToEngagedEntityInRangeCombat.find( entityRowId );
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if (it != _MapEntityToEngagedEntityInRangeCombat.end() )
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return (*it).second;
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else
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return TDataSetRow();
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}
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/**
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* get all the melee aggressors for specified entity
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* \param entityRowId acting entity row id
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* \return the set of aggressors
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*/
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inline const std::set<TDataSetRow> &getMeleeAggressors( const TDataSetRow &entityRowId ) const
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{
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static std::set<TDataSetRow> emptySet;
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const TRowSetRowMap::const_iterator it = _MapEntityToMeleeAggressors.find(entityRowId) ;
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if (it != _MapEntityToMeleeAggressors.end() )
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{
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return (*it).second;
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}
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else
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return emptySet;
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}
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/**
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* get all the range aggressors for specified entity
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* \param entityId acting entity CEntityId
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* \return the set of aggressors
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*/
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inline const std::set<TDataSetRow> &getRangeAggressors( const TDataSetRow &entityRowId ) const
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{
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static std::set<TDataSetRow> emptySet;
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const TRowSetRowMap::const_iterator it = _MapEntityToRangeAggressors.find(entityRowId) ;
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if (it != _MapEntityToRangeAggressors.end() )
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{
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return (*it).second;
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}
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else
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return emptySet;
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}
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/*
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* disengage an entity from combat
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* \param entityRowId the entity disengaging from combat
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* \param sendChatMsg true if must send message to the clients
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* \param cancelCombatSentence true if combat sentence should be canceled, false otherwise
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* \param
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*/
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void disengage( const TDataSetRow &entityRowId, bool sendChatMsg, bool disengageCreature = false, bool cancelCombatSentence = true );
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/**
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* cancel all combat sentences of that player
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* \param playerId rowId of the entity
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* \param disengageOnEndOnly if set to true, set the related flag if a combat sentrence if found active, and return true
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*/
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bool cancelAllCombatSentences( const TDataSetRow &playerRowId, bool disengageOnEndOnly );
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/**
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* cancel Static action in progress
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* \param entityRowId row id of the entity
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*/
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void cancelStaticActionInProgress( const TDataSetRow &actorRowId );
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/**
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* check the validity (grammar and cost) of given phrase
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* \param vector of bricks sheet ids
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* \return true if the phrase is valid
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*/
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bool checkPhraseValidity( const std::vector<NLMISC::CSheetId> &brickIds ) const;
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/**
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* execute a sabrina phrase
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* \param actorRowId the rowid of the actor
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* \param targetRowId rowid of the target
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* \param brickIds ids of the bricks composing the phrase
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* \param cyclic true if the sentence is cyclic (combat), false otherwise
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*/
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void executePhrase( const TDataSetRow &actorRowId, const TDataSetRow &targetRowId, const std::vector<NLMISC::CSheetId> &brickIds, bool cyclic = false, uint16 phraseId = 0, uint8 nextCounter = 0 );
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/**
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* create a default harvest phrase
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* \param actorRowId the rowid of the actor
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* \param rawMaterialSheet harvested raw material
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* \param minQuality harvested raw material min quality
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* \param maxQuality harvested raw material max quality
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* \param quantity harvested raw material quantity
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* \param deposit true if the entity harvest a deposit
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* \return false if the phrase cannot be built
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*/
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bool harvestDefault(const TDataSetRow &actorRowId, const NLMISC::CSheetId &rawMaterialSheet, uint16 minQuality, uint16 maxQuality, uint16 quantity, bool deposit = false );
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/**
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* entity1 attacks entity2 using a default attack or any other attacks
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* \param attackerId id of the attacker
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* \param targetId id of the attacked entity
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*/
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void defaultAttackSabrina( const TDataSetRow &attackerRowId, const TDataSetRow &targetRowId );
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inline void defaultAttackSabrina( const NLMISC::CEntityId &attackerId, const NLMISC::CEntityId &targetId )
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{
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defaultAttackSabrina( TheDataset.getDataSetRow(attackerId), TheDataset.getDataSetRow(targetId) );
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}
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/**
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* build a sabrina phrase from the given set of bricks
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* \param actorRowId actor row id
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* \param targetRowId primary target row id
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* \param brickIds the brick sheet ids
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* \return pointer on the built phrase, NULL if failed
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*/
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CSPhrase *buildSabrinaPhrase( const TDataSetRow &actorRowId, const TDataSetRow &targetRowId, const std::vector<NLMISC::CSheetId> &brickIds, uint16 phraseId = 0, uint8 nextCounter = 0);
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// CSPhrase *buildSabrinaPhrase( const NLMISC::CEntityId &actorId, const NLMISC::CEntityId &targetId, const std::vector<NLMISC::CSheetId> &brickIds )
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// {
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// return buildSabrinaPhrase( TheDataset.getDataSetRow(actorId), TheDataset.getDataSetRow(targetId), brickIds );
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// }
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/**
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* An entity attempts to break a spell being cast
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* \param attackSkillLevel: value of the skill of the atacker ( = skill /10)
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* \param attacker: the attacking entity
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* \param defender : the defender
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*/
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void breakCast( sint32 attackSkillLevel, CEntityBase * entity, CEntityBase * defender);
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private:
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/// private Constructor
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CPhraseManager();
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/**
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* send the event reports to the registered services
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*/
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void sendEventReports();
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/**
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* flush ai events
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*/
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void sendAIEvents();
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private:
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/// unique instance
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static CPhraseManager* _Instance;
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/// the map giving the phrase execution FIFO and the current cyclic action for a given entity
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TMapIdToPhraseStruc _Phrases;
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/// list of registered services for Event Broadcast
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std::set<std::string> _RegisteredServices;
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/// list of registered services for Event Broadcast for AI
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std::set<std::string> _AIRegisteredServices;
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/// the list of the events to report
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TEventReportList _EventReports;
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/// the list of ai events
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TAIEventList _AIEvents;
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/// the list of ai event reports
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std::vector<CAiEventReport> _AIEventReports;
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/// map entity row id to the related combat object if any
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TMapRowidToCombat _MapEntityToInitiatedCombat;
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/// map entity ID with the entity they engaged in combat
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TRowRowMap _MapEntityToEngagedEntityInMeleeCombat;
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/// map entities with the set of entities which have engaged them in melee combat
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TRowSetRowMap _MapEntityToMeleeAggressors;
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/// map entity ID with the entity they have engaged in range combat
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TRowRowMap _MapEntityToEngagedEntityInRangeCombat;
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/// map entities with the set of entities which have engaged them in range combat
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TRowSetRowMap _MapEntityToRangeAggressors;
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};
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#endif // RY_PHRASE_MANAGER_H
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/* End of phrase_manager.h */
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