khanat-opennel-code/code/nel/include/nel/3d/texture_user.h

269 lines
6.7 KiB
C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef NL_TEXTURE_USER_H
#define NL_TEXTURE_USER_H
#include "nel/misc/types_nl.h"
#include "nel/3d/u_texture.h"
#include "nel/3d/texture.h"
#include "nel/3d/texture_file.h"
#include "nel/3d/texture_mem.h"
namespace NL3D
{
using NLMISC::CSmartPtr;
// ***************************************************************************
/**
* UTexture implementation. This Texture must keep a SmartPtr on the real ITexture. Because CMaterial attach texture
* with SmartPtr too!!
* \author Lionel Berenguier
* \author Nevrax France
* \date 2001
*/
class CTextureUser : virtual public UTexture
{
protected:
CSmartPtr<ITexture> _Texture;
public:
CTextureUser()
{
}
/// \name Object
// @{
/// This ctpor takes a freshly created texture!! UTexture will owns this texture (via smartptr).
CTextureUser(ITexture *text)
{
nlassert(text);
_Texture=text;
// UTexture and ITexture MUST be the same!
nlassert((uint)UTexture::WrapModeCount==(uint)ITexture::WrapModeCount);
nlassert((uint)UTexture::UploadFormatCount==(uint)ITexture::UploadFormatCount);
nlassert((uint)UTexture::MagFilterCount==(uint)ITexture::MagFilterCount);
nlassert((uint)UTexture::MinFilterCount==(uint)ITexture::MinFilterCount);
}
virtual ~CTextureUser()
{
// texture auto deleted.
}
// @}
virtual void setWrapS(TWrapMode mode)
{
_Texture->setWrapS((ITexture::TWrapMode)(uint32)mode);
}
virtual void setWrapT(TWrapMode mode)
{
_Texture->setWrapT((ITexture::TWrapMode)(uint32)mode);
}
virtual TWrapMode getWrapS() const
{
return (UTexture::TWrapMode)(uint32)_Texture->getWrapS();
}
virtual TWrapMode getWrapT() const
{
return (UTexture::TWrapMode)(uint32)_Texture->getWrapT();
}
virtual void setUploadFormat(TUploadFormat pf)
{
_Texture->setUploadFormat((ITexture::TUploadFormat)(uint32)pf);
}
virtual TUploadFormat getUploadFormat() const
{
return (UTexture::TUploadFormat)(uint32)_Texture->getUploadFormat();
}
virtual void setFilterMode(TMagFilter magf, TMinFilter minf)
{
_Texture->setFilterMode((ITexture::TMagFilter)(uint32)magf, (ITexture::TMinFilter)(uint32)minf);
}
virtual TMagFilter getMagFilter() const
{
return (UTexture::TMagFilter)(uint32)_Texture->getMagFilter();
}
virtual TMinFilter getMinFilter() const
{
return (UTexture::TMinFilter)(uint32)_Texture->getMinFilter();
}
virtual bool mipMapOff() const
{
return _Texture->mipMapOff();
}
virtual bool mipMapOn() const
{
return _Texture->mipMapOn();
}
virtual NLMISC::CRGBA getPixelColor(sint32 x, sint32 y) const
{
return _Texture->getPixelColor(x,y);
}
virtual void setReleasable(bool bReleasable)
{
_Texture->setReleasable(bReleasable);
}
/// Accessor for UMaterial imp.
ITexture* getITexture()
{
return _Texture;
}
// generate this texture datas
virtual CBitmap *generateDatas()
{
if (_Texture->isTextureCube()) return NULL;
_Texture->generate();
return _Texture;
}
// release this texture datas
virtual void releaseDatas()
{
_Texture->release();
}
};
// ***************************************************************************
/**
* UTextureFile implementation.
* \author Lionel Berenguier
* \author Nevrax France
* \date 2001
*/
class CTextureFileUser : virtual public UTextureFile, public CTextureUser
{
public:
/// \name Object
// @{
CTextureFileUser() : CTextureUser(new CTextureFile)
{
((CTextureFile*)(ITexture*)_Texture)->setAllowDegradation(false);
}
CTextureFileUser(std::string s) : CTextureUser(new CTextureFile(s))
{
((CTextureFile*)(ITexture*)_Texture)->setAllowDegradation(false);
}
virtual ~CTextureFileUser()
{
}
// @}
virtual void setFileName(std::string s)
{
((CTextureFile*)(ITexture*)_Texture)->setFileName(s);
}
virtual std::string getFileName() const
{
return ((CTextureFile*)(ITexture*)_Texture)->getFileName();
}
virtual bool allowDegradation() const
{
return _Texture->allowDegradation();
}
virtual void setAllowDegradation(bool allow)
{
((CTextureFile*)(ITexture*)_Texture)->setAllowDegradation(allow);
}
virtual void setEnlargeCanvasNonPOW2Tex(bool dontStretch)
{
((CTextureFile*)(ITexture*)_Texture)->setEnlargeCanvasNonPOW2Tex(dontStretch);
}
virtual bool getEnlargeCanvasNonPOW2Tex() const
{
return ((CTextureFile*)(ITexture*)_Texture)->getEnlargeCanvasNonPOW2Tex();
}
};
// ***************************************************************************
/**
* UTextureMem implementation.
* \author Lionel Berenguier
* \author Nevrax France
* \date 2001
*/
class CTextureMemUser : virtual public UTextureMem, public CTextureUser
{
public:
CTextureMemUser(uint w, uint h, CBitmap::TType t)
{
uint bpp = 0;
if (t == CBitmap::RGBA) bpp = 32;
else if (t == CBitmap::Luminance) bpp = 8;
else if (t == CBitmap::Alpha) bpp = 8;
else if (t == CBitmap::AlphaLuminance) bpp = 16;
else if (t == CBitmap::DXTC1) bpp = 4;
else if (t == CBitmap::DXTC1Alpha) bpp = 4;
else if (t == CBitmap::DXTC3) bpp = 8;
else if (t == CBitmap::DXTC5) bpp = 8;
else if (t == CBitmap::DsDt) bpp = 16;
uint size = w*h*bpp/8;
uint8 *data = new uint8[size];
CTextureMem *pTxMem = new CTextureMem(data, size, true, false, w, h, t);
_Texture = pTxMem;
}
uint8* getPointer() const
{
return ((CTextureMem*)(ITexture*)_Texture)->getPointer();
}
void touch()
{
((CTextureMem*)(ITexture*)_Texture)->touch();
}
void touchRect(const NLMISC::CRect& rect)
{
((CTextureMem*)(ITexture*)_Texture)->touchRect(rect);
}
uint32 getImageWidth() const
{
return ((CTextureMem*)(ITexture*)_Texture)->getImageWidth();
}
uint32 getImageHeight() const
{
return ((CTextureMem*)(ITexture*)_Texture)->getImageHeight();
}
};
} // NL3D
#endif // NL_TEXTURE_USER_H
/* End of texture_user.h */