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89 lines
2.5 KiB
C++
89 lines
2.5 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdpch.h"
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#include "nel/net/module.h"
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#include "nel/net/module_builder_parts.h"
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#include "command_executor_itf.h"
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using namespace std;
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using namespace NLMISC;
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using namespace NLNET;
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using namespace CMDEXE;
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void commandExecutor_forcelink()
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{
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}
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class CCommandExecutor: public CEmptyModuleServiceBehav<CEmptyModuleCommBehav<CEmptySocketBehav <CModuleBase> > >,
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public CCommandExecutorSkel
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{
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public:
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CCommandExecutor()
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{
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CCommandExecutorSkel::init(this);
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}
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// bool onProcessModuleMessage(IModuleProxy *sender, const CMessage &message)
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// {
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// if (CCommandExecutorSkel::onDispatchMessage(sender, message))
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// return true;
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//
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// nlwarning("CCommandExecutor : Unknown message '%s' received", message.getName().c_str());
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//
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// return false;
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// }
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std::string buildModuleManifest() const
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{
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string ret("ServiceName=");
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ret += IService::getInstance()->getServiceShortName();
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return ret;
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}
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///////////////////////////////////////////////////////////////////////////////
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///////// CCommandExecutorSkel implementation ////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////
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void sendCommand(NLNET::IModuleProxy *sender, const std::string &commandName, const NLMISC::CEntityId &senderEId, bool haveTarget, const NLMISC::CEntityId &targetEId, const std::string &arg)
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{
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// rebuild the command line
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string cmdLine = commandName+" "+senderEId.toString();
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if (haveTarget)
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{
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cmdLine += " "+targetEId.toString();
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}
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cmdLine += " " + arg;
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// execute the command
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NLMISC::CCommandRegistry::getInstance().execute(cmdLine, InfoLog());
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}
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};
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NLNET_REGISTER_MODULE_FACTORY(CCommandExecutor, "CommandExecutor");
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