mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-11-24 08:06:13 +00:00
3030 lines
58 KiB
XML
3030 lines
58 KiB
XML
<?xml version="1.0" encoding="Windows-1252"?>
|
|
<VisualStudioProject
|
|
ProjectType="Visual C++"
|
|
Version="9.00"
|
|
Name="3d"
|
|
ProjectGUID="{2B48BE83-108B-4E8E-8A55-6627CF09AC5A}"
|
|
RootNamespace="3d"
|
|
TargetFrameworkVersion="131072"
|
|
>
|
|
<Platforms>
|
|
<Platform
|
|
Name="Win32"
|
|
/>
|
|
<Platform
|
|
Name="x64"
|
|
/>
|
|
</Platforms>
|
|
<ToolFiles>
|
|
</ToolFiles>
|
|
<Configurations>
|
|
<Configuration
|
|
Name="Debug|Win32"
|
|
OutputDirectory="..\obj\$(ConfigurationName)\$(ProjectName)"
|
|
IntermediateDirectory="..\obj\$(ConfigurationName)\$(ProjectName)"
|
|
ConfigurationType="4"
|
|
CharacterSet="2"
|
|
>
|
|
<Tool
|
|
Name="VCPreBuildEventTool"
|
|
/>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
<Tool
|
|
Name="VCXMLDataGeneratorTool"
|
|
/>
|
|
<Tool
|
|
Name="VCWebServiceProxyGeneratorTool"
|
|
/>
|
|
<Tool
|
|
Name="VCMIDLTool"
|
|
/>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="4"
|
|
InlineFunctionExpansion="1"
|
|
AdditionalIncludeDirectories="../include"
|
|
PreprocessorDefinitions="_LIB;_DEBUG;WIN32;LIBXML_STATIC"
|
|
StringPooling="true"
|
|
MinimalRebuild="true"
|
|
ExceptionHandling="2"
|
|
BasicRuntimeChecks="3"
|
|
SmallerTypeCheck="true"
|
|
RuntimeLibrary="3"
|
|
UsePrecompiledHeader="2"
|
|
PrecompiledHeaderThrough="std$(ProjectName).h"
|
|
WarningLevel="3"
|
|
DebugInformationFormat="3"
|
|
/>
|
|
<Tool
|
|
Name="VCManagedResourceCompilerTool"
|
|
/>
|
|
<Tool
|
|
Name="VCResourceCompilerTool"
|
|
PreprocessorDefinitions="_DEBUG"
|
|
Culture="1036"
|
|
/>
|
|
<Tool
|
|
Name="VCPreLinkEventTool"
|
|
/>
|
|
<Tool
|
|
Name="VCLibrarianTool"
|
|
AdditionalDependencies="freetype.lib"
|
|
OutputFile="..\lib\nl$(ProjectName)_d.lib"
|
|
/>
|
|
<Tool
|
|
Name="VCALinkTool"
|
|
/>
|
|
<Tool
|
|
Name="VCXDCMakeTool"
|
|
/>
|
|
<Tool
|
|
Name="VCBscMakeTool"
|
|
/>
|
|
<Tool
|
|
Name="VCFxCopTool"
|
|
/>
|
|
<Tool
|
|
Name="VCPostBuildEventTool"
|
|
/>
|
|
</Configuration>
|
|
<Configuration
|
|
Name="Debug|x64"
|
|
OutputDirectory="..\obj64\$(ConfigurationName)\$(ProjectName)"
|
|
IntermediateDirectory="..\obj64\$(ConfigurationName)\$(ProjectName)"
|
|
ConfigurationType="4"
|
|
CharacterSet="2"
|
|
>
|
|
<Tool
|
|
Name="VCPreBuildEventTool"
|
|
/>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
<Tool
|
|
Name="VCXMLDataGeneratorTool"
|
|
/>
|
|
<Tool
|
|
Name="VCWebServiceProxyGeneratorTool"
|
|
/>
|
|
<Tool
|
|
Name="VCMIDLTool"
|
|
TargetEnvironment="3"
|
|
/>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="4"
|
|
InlineFunctionExpansion="1"
|
|
AdditionalIncludeDirectories="../include"
|
|
PreprocessorDefinitions="_LIB;_DEBUG;WIN32;LIBXML_STATIC"
|
|
StringPooling="true"
|
|
MinimalRebuild="true"
|
|
ExceptionHandling="2"
|
|
BasicRuntimeChecks="3"
|
|
SmallerTypeCheck="true"
|
|
RuntimeLibrary="3"
|
|
UsePrecompiledHeader="2"
|
|
PrecompiledHeaderThrough="std$(ProjectName).h"
|
|
WarningLevel="3"
|
|
DebugInformationFormat="3"
|
|
/>
|
|
<Tool
|
|
Name="VCManagedResourceCompilerTool"
|
|
/>
|
|
<Tool
|
|
Name="VCResourceCompilerTool"
|
|
PreprocessorDefinitions="_DEBUG"
|
|
Culture="1036"
|
|
/>
|
|
<Tool
|
|
Name="VCPreLinkEventTool"
|
|
/>
|
|
<Tool
|
|
Name="VCLibrarianTool"
|
|
AdditionalDependencies="freetype.lib"
|
|
OutputFile="..\lib64\nl$(ProjectName)_d.lib"
|
|
/>
|
|
<Tool
|
|
Name="VCALinkTool"
|
|
/>
|
|
<Tool
|
|
Name="VCXDCMakeTool"
|
|
/>
|
|
<Tool
|
|
Name="VCBscMakeTool"
|
|
/>
|
|
<Tool
|
|
Name="VCFxCopTool"
|
|
/>
|
|
<Tool
|
|
Name="VCPostBuildEventTool"
|
|
/>
|
|
</Configuration>
|
|
<Configuration
|
|
Name="Release|Win32"
|
|
OutputDirectory="..\obj\$(ConfigurationName)\$(ProjectName)"
|
|
IntermediateDirectory="..\obj\$(ConfigurationName)\$(ProjectName)"
|
|
ConfigurationType="4"
|
|
CharacterSet="2"
|
|
WholeProgramOptimization="0"
|
|
>
|
|
<Tool
|
|
Name="VCPreBuildEventTool"
|
|
/>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
<Tool
|
|
Name="VCXMLDataGeneratorTool"
|
|
/>
|
|
<Tool
|
|
Name="VCWebServiceProxyGeneratorTool"
|
|
/>
|
|
<Tool
|
|
Name="VCMIDLTool"
|
|
/>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="3"
|
|
InlineFunctionExpansion="2"
|
|
EnableIntrinsicFunctions="true"
|
|
FavorSizeOrSpeed="1"
|
|
OmitFramePointers="true"
|
|
EnableFiberSafeOptimizations="true"
|
|
WholeProgramOptimization="false"
|
|
AdditionalIncludeDirectories="../include"
|
|
PreprocessorDefinitions="_LIB;WIN32;NDEBUG;ASSERT_THROW_EXCEPTION"
|
|
StringPooling="true"
|
|
ExceptionHandling="2"
|
|
RuntimeLibrary="2"
|
|
BufferSecurityCheck="false"
|
|
UsePrecompiledHeader="2"
|
|
PrecompiledHeaderThrough="std$(ProjectName).h"
|
|
WarningLevel="3"
|
|
DebugInformationFormat="3"
|
|
/>
|
|
<Tool
|
|
Name="VCManagedResourceCompilerTool"
|
|
/>
|
|
<Tool
|
|
Name="VCResourceCompilerTool"
|
|
PreprocessorDefinitions="NDEBUG"
|
|
Culture="1033"
|
|
/>
|
|
<Tool
|
|
Name="VCPreLinkEventTool"
|
|
/>
|
|
<Tool
|
|
Name="VCLibrarianTool"
|
|
AdditionalDependencies="freetype.lib"
|
|
OutputFile="..\lib\nl$(ProjectName)_r.lib"
|
|
/>
|
|
<Tool
|
|
Name="VCALinkTool"
|
|
/>
|
|
<Tool
|
|
Name="VCXDCMakeTool"
|
|
/>
|
|
<Tool
|
|
Name="VCBscMakeTool"
|
|
/>
|
|
<Tool
|
|
Name="VCFxCopTool"
|
|
/>
|
|
<Tool
|
|
Name="VCPostBuildEventTool"
|
|
/>
|
|
</Configuration>
|
|
<Configuration
|
|
Name="Release|x64"
|
|
OutputDirectory="..\obj64\$(ConfigurationName)\$(ProjectName)"
|
|
IntermediateDirectory="..\obj64\$(ConfigurationName)\$(ProjectName)"
|
|
ConfigurationType="4"
|
|
CharacterSet="2"
|
|
WholeProgramOptimization="0"
|
|
>
|
|
<Tool
|
|
Name="VCPreBuildEventTool"
|
|
/>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
<Tool
|
|
Name="VCXMLDataGeneratorTool"
|
|
/>
|
|
<Tool
|
|
Name="VCWebServiceProxyGeneratorTool"
|
|
/>
|
|
<Tool
|
|
Name="VCMIDLTool"
|
|
TargetEnvironment="3"
|
|
/>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="3"
|
|
InlineFunctionExpansion="2"
|
|
EnableIntrinsicFunctions="true"
|
|
FavorSizeOrSpeed="1"
|
|
OmitFramePointers="true"
|
|
EnableFiberSafeOptimizations="true"
|
|
WholeProgramOptimization="false"
|
|
AdditionalIncludeDirectories="../include"
|
|
PreprocessorDefinitions="_LIB;WIN32;NDEBUG;ASSERT_THROW_EXCEPTION"
|
|
StringPooling="true"
|
|
ExceptionHandling="2"
|
|
RuntimeLibrary="2"
|
|
BufferSecurityCheck="false"
|
|
UsePrecompiledHeader="2"
|
|
PrecompiledHeaderThrough="std$(ProjectName).h"
|
|
WarningLevel="2"
|
|
DebugInformationFormat="3"
|
|
/>
|
|
<Tool
|
|
Name="VCManagedResourceCompilerTool"
|
|
/>
|
|
<Tool
|
|
Name="VCResourceCompilerTool"
|
|
PreprocessorDefinitions="NDEBUG"
|
|
Culture="1033"
|
|
/>
|
|
<Tool
|
|
Name="VCPreLinkEventTool"
|
|
/>
|
|
<Tool
|
|
Name="VCLibrarianTool"
|
|
AdditionalDependencies="freetype.lib"
|
|
OutputFile="..\lib64\nl$(ProjectName)_r.lib"
|
|
/>
|
|
<Tool
|
|
Name="VCALinkTool"
|
|
/>
|
|
<Tool
|
|
Name="VCXDCMakeTool"
|
|
/>
|
|
<Tool
|
|
Name="VCBscMakeTool"
|
|
/>
|
|
<Tool
|
|
Name="VCFxCopTool"
|
|
/>
|
|
<Tool
|
|
Name="VCPostBuildEventTool"
|
|
/>
|
|
</Configuration>
|
|
</Configurations>
|
|
<References>
|
|
</References>
|
|
<Files>
|
|
<Filter
|
|
Name="Traversals"
|
|
>
|
|
<File
|
|
RelativePath="3d\anim_detail_trav.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\anim_detail_trav.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\clip_trav.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\clip_trav.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\hrc_trav.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\hrc_trav.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\light_trav.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\light_trav.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\load_balancing_trav.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\load_balancing_trav.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\render_trav.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\render_trav.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\trav_scene.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\trav_scene.h"
|
|
>
|
|
</File>
|
|
</Filter>
|
|
<Filter
|
|
Name="Models"
|
|
>
|
|
<File
|
|
RelativePath="3d\camera.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\camera.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\flare_model.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\flare_model.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\landscape_model.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\landscape_model.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\mesh_base_instance.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\mesh_base_instance.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\mesh_instance.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\mesh_instance.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\mesh_mrm_instance.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\mesh_mrm_instance.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\mesh_mrm_skinned_instance.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\mesh_mrm_skinned_instance.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\mesh_multi_lod_instance.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\mesh_multi_lod_instance.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\particle_system_model.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\particle_system_model.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\point_light_model.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\point_light_model.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\root_model.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\root_model.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\seg_remanence.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\seg_remanence.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\skeleton_model.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\skeleton_model.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\transform.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\transform.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\transform_shape.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\transform_shape.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\water_model.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\water_model.h"
|
|
>
|
|
</File>
|
|
</Filter>
|
|
<Filter
|
|
Name="Landscape"
|
|
>
|
|
<File
|
|
RelativePath="3d\bezier_patch.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\bezier_patch.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\landscape.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\landscape.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\landscape_def.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\landscape_def.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\landscape_face_vector_manager.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\landscape_face_vector_manager.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath=".\3d\landscape_profile.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\landscape_profile.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\landscape_vegetable_block.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\landscape_vegetable_block.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\landscapevb_allocator.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\landscapevb_allocator.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\landscapevb_info.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\landscapevb_info.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\patch.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\patch.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\patch_lightmap.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\patch_noise.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\patch_rdr_pass.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\patch_rdr_pass.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\patch_render.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\patch_vegetable.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\patchdlm_context.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\patchdlm_context.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\patchuv_locator.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\patchuv_locator.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\tess_block.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\tess_block.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\tess_face_priority_list.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\tess_face_priority_list.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\tess_list.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\tess_list.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\tessellation.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\tessellation.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\texture_dlm.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\texture_dlm.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\texture_far.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\texture_far.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\texture_near.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\texture_near.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\tile_color.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\tile_color.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\tile_element.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\tile_element.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\tile_light_influence.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\tile_light_influence.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\tile_lumel.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\tile_lumel.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\zone.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\zone.h"
|
|
>
|
|
</File>
|
|
<Filter
|
|
Name="ZoneManager"
|
|
>
|
|
<File
|
|
RelativePath="3d\zone_manager.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\zone_manager.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\zone_search.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\zone_search.h"
|
|
>
|
|
</File>
|
|
</Filter>
|
|
<Filter
|
|
Name="Tools"
|
|
>
|
|
<File
|
|
RelativePath="3d\instance_lighter.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\instance_lighter.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\zone_corner_smoother.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\zone_corner_smoother.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\zone_lighter.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\zone_lighter.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\zone_smoother.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\zone_smoother.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\zone_symmetrisation.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\zone_symmetrisation.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\zone_tgt_smoother.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\zone_tgt_smoother.h"
|
|
>
|
|
</File>
|
|
</Filter>
|
|
</Filter>
|
|
<Filter
|
|
Name="Driver"
|
|
>
|
|
<File
|
|
RelativePath="3d\driver.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\driver.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\driver_material_inline.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\dru.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\dru.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\index_buffer.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\index_buffer.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\light.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\light.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\material.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\material.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\occlusion_query.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\shader.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\shader.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\texture.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\texture.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\vertex_buffer.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\vertex_buffer.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\vertex_program.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\vertex_program.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\vertex_program_parse.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\vertex_program_parse.h"
|
|
>
|
|
</File>
|
|
</Filter>
|
|
<Filter
|
|
Name="Font"
|
|
>
|
|
<File
|
|
RelativePath="3d\computed_string.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\computed_string.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\font_generator.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\font_generator.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\font_manager.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\font_manager.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\text_context.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\text_context.h"
|
|
>
|
|
</File>
|
|
</Filter>
|
|
<Filter
|
|
Name="Container"
|
|
>
|
|
<File
|
|
RelativePath="..\include\nel\3d\bsp_tree.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\cube_grid.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\cube_grid.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\fast_ptr_list.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\fast_ptr_list.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\layered_ordering_table.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\ordering_table.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\ptr_set.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\ptr_set.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\quad_grid.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\quad_grid.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\static_quad_grid.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\static_quad_grid.h"
|
|
>
|
|
</File>
|
|
</Filter>
|
|
<Filter
|
|
Name="Tiles"
|
|
>
|
|
<File
|
|
RelativePath="3d\tile_bank.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\tile_bank.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\tile_far_bank.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\tile_far_bank.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\tile_noise_map.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\tile_noise_map.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\tile_vegetable_desc.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\tile_vegetable_desc.h"
|
|
>
|
|
</File>
|
|
</Filter>
|
|
<Filter
|
|
Name="Shapes"
|
|
>
|
|
<File
|
|
RelativePath="3d\flare_shape.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\flare_shape.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\mesh.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\mesh.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\mesh_base.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\mesh_base.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\mesh_blender.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\mesh_blender.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\mesh_block_manager.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\mesh_block_manager.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\mesh_geom.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\mesh_geom.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\mesh_morpher.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\mesh_morpher.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\mesh_mrm.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\mesh_mrm.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\mesh_mrm_skin.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\mesh_mrm_skin_template.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\mesh_mrm_skinned.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\mesh_mrm_skinned.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\mesh_mrm_skinned_template.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\mesh_multi_lod.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\mesh_multi_lod.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\mesh_vertex_program.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\mesh_vertex_program.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\meshvp_per_pixel_light.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\meshvp_per_pixel_light.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\meshvp_wind_tree.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\meshvp_wind_tree.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\mrm_level_detail.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\mrm_level_detail.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\particle_system_shape.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\particle_system_shape.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\raw_skin.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\raw_skin.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\raw_skinned.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\raw_skinned.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\seg_remanence_shape.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\seg_remanence_shape.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\shadow_skin.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\shadow_skin.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\shape.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\shape.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\shape_bank.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\shape_bank.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\shifted_triangle_cache.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\shifted_triangle_cache.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\skeleton_shape.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\skeleton_shape.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\tangent_space_build.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\tangent_space_build.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\vertex_stream_manager.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\vertex_stream_manager.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\water_shape.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\water_shape.h"
|
|
>
|
|
</File>
|
|
</Filter>
|
|
<Filter
|
|
Name="Textures"
|
|
>
|
|
<File
|
|
RelativePath="3d\async_texture_block.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\async_texture_block.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\async_texture_manager.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\async_texture_manager.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\cube_map_builder.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\cube_map_builder.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\fasthls_modifier.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\fasthls_modifier.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\hls_color_texture.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\hls_color_texture.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\hls_texture_bank.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\hls_texture_bank.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\hls_texture_manager.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\hls_texture_manager.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\texture_blank.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\texture_blank.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\texture_blend.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\texture_blend.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\texture_bump.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\texture_bump.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\texture_cube.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\texture_cube.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\texture_emboss.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\texture_emboss.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\texture_file.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\texture_file.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\texture_font.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\texture_font.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\texture_grouped.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\texture_grouped.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\texture_mem.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\texture_mem.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\texture_multi_file.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\texture_multi_file.h"
|
|
>
|
|
</File>
|
|
</Filter>
|
|
<Filter
|
|
Name="Mrm"
|
|
>
|
|
<File
|
|
RelativePath="3d\mrm_builder.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\mrm_builder.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\mrm_internal.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\mrm_internal.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\mrm_mesh.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\mrm_mesh.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\mrm_parameters.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\mrm_parameters.h"
|
|
>
|
|
</File>
|
|
</Filter>
|
|
<Filter
|
|
Name="Animation"
|
|
>
|
|
<File
|
|
RelativePath="3d\anim_ctrl.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\anim_detail_trav.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\animatable.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\animatable.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\animated_lightmap.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\animated_lightmap.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\animated_material.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\animated_material.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\animated_morph.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\animated_morph.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\animated_value.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\animated_value.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\animation.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\animation.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\animation_optimizer.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\animation_optimizer.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\animation_playlist.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\animation_playlist.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\animation_set.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\animation_set.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\animation_time.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\bone.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\bone.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\channel_mixer.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\channel_mixer.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\key.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\key.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\play_list_manager.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\play_list_manager.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\skeleton_spawn_script.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\skeleton_spawn_script.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\skeleton_weight.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\skeleton_weight.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\target_anim_ctrl.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\track.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\track.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\track_bezier.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\track_keyframer.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\track_keyframer.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\track_sampled_common.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\track_sampled_common.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\track_sampled_quat.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\track_sampled_quat.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\track_sampled_quat_small_header.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\track_sampled_quat_small_header.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\track_sampled_vector.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\track_sampled_vector.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\track_tcb.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\transformable.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\transformable.h"
|
|
>
|
|
</File>
|
|
</Filter>
|
|
<Filter
|
|
Name="UserImp"
|
|
>
|
|
<File
|
|
RelativePath="3d\animation_set_user.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\animation_set_user.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\cloud_scape_user.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\cloud_scape_user.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\driver_user.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\driver_user.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\driver_user2.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\frustum.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\height_map.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\instance_group_user.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\instance_group_user.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\landscape_user.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\landscape_user.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\landscapeig_manager.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\light_user.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\light_user.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\logic_info.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\particle_system_sound_user.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\play_list_manager_user.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\play_list_manager_user.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\play_list_user.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\play_list_user.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\primitive_profile.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\scene_user.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\scene_user.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\scissor.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\shape_bank_user.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\shape_bank_user.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\text_context_user.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\text_context_user.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\texture_user.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\texture_user.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\u_bone.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\u_camera.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\u_instance.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\u_instance_material.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\u_material.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\u_particle_system_instance.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\u_point_light.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\u_shape.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\u_skeleton.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\u_transform.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\u_transformable.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\u_visual_collision_mesh.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\u_water.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\viewport.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\visual_collision_entity_user.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\visual_collision_entity_user.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\visual_collision_manager_user.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\visual_collision_manager_user.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\water_env_map_user.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\water_env_map_user.h"
|
|
>
|
|
</File>
|
|
</Filter>
|
|
<Filter
|
|
Name="User"
|
|
>
|
|
<File
|
|
RelativePath="..\include\nel\3d\anim_ctrl.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\animation_time.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\frustum.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\height_map.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\landscapeig_manager.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\logic_info.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\point_light_influence.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\primitive_profile.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\scissor.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\target_anim_ctrl.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\u_3d_mouse_listener.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\u_animation.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\u_animation_set.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\u_bone.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\u_camera.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\u_cloud_scape.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\u_driver.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\u_instance.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\u_instance_group.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\u_instance_material.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\u_landscape.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\u_light.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\u_material.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\u_particle_system_instance.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\u_particle_system_sound.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\u_play_list.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\u_play_list_manager.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\u_point_light.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\u_ps_sound_impl.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\u_ps_sound_interface.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\u_scene.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\u_shape.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\u_shape_bank.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\u_skeleton.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\u_text_context.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\u_texture.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\u_track.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\u_transform.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\u_transformable.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\u_visual_collision_entity.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\u_visual_collision_manager.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\u_visual_collision_mesh.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\u_water.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\u_water_env_map.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\viewport.h"
|
|
>
|
|
</File>
|
|
</Filter>
|
|
<Filter
|
|
Name="Fx"
|
|
>
|
|
<Filter
|
|
Name="particles"
|
|
>
|
|
<File
|
|
RelativePath="3d\particle_system.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\particle_system.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\particle_system_manager.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\particle_system_manager.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\particle_system_process.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\particle_system_process.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\ps_allocator.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\ps_allocator.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\ps_edit.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\ps_iterator.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\ps_located.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\ps_located.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\ps_lod.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\ps_misc.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\ps_spawn_info.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\ps_util.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\ps_util.h"
|
|
>
|
|
</File>
|
|
<Filter
|
|
Name="particles render"
|
|
>
|
|
<File
|
|
RelativePath="3d\ps_dot.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\ps_dot.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\ps_face.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\ps_face.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\ps_face_look_at.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\ps_face_look_at.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\ps_fan_light.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\ps_fan_light.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\ps_macro.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\ps_mesh.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\ps_mesh.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\ps_particle.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\ps_particle.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\ps_particle2.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\ps_particle2.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\ps_particle_basic.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\ps_particle_basic.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\ps_quad.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\ps_quad.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\ps_register_particles.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\ps_ribbon.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\ps_ribbon.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\ps_ribbon_base.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\ps_ribbon_base.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\ps_ribbon_look_at.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\ps_ribbon_look_at.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\ps_shockwave.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\ps_shockwave.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\ps_tail_dot.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\ps_tail_dot.h"
|
|
>
|
|
</File>
|
|
</Filter>
|
|
<Filter
|
|
Name="attribs"
|
|
>
|
|
<File
|
|
RelativePath="..\include\nel\3d\ps_attrib.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\ps_attrib_maker.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\ps_attrib_maker_bin_op.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\ps_attrib_maker_bin_op.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\ps_attrib_maker_bin_op_inline.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\ps_attrib_maker_helper.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\ps_attrib_maker_helper.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\ps_attrib_maker_iterators.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\ps_attrib_maker_template.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\ps_attrib_maker_template.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\ps_color.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\ps_color.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\ps_direction.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\ps_float.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\ps_float.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\ps_int.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\ps_int.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\ps_plane_basis.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\ps_plane_basis_maker.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\ps_plane_basis_maker.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\ps_register_attribs.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\ps_register_color_attribs.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\ps_register_float_attribs.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\ps_register_int_attribs.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\ps_register_plane_basis_attribs.h"
|
|
>
|
|
</File>
|
|
</Filter>
|
|
<Filter
|
|
Name="forces"
|
|
>
|
|
<File
|
|
RelativePath="3d\ps_force.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\ps_force.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\ps_register_forces.cpp"
|
|
>
|
|
</File>
|
|
</Filter>
|
|
<Filter
|
|
Name="zones"
|
|
>
|
|
<File
|
|
RelativePath="3d\ps_register_zones.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\ps_zone.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\ps_zone.h"
|
|
>
|
|
</File>
|
|
</Filter>
|
|
<Filter
|
|
Name="emitters"
|
|
>
|
|
<File
|
|
RelativePath="3d\ps_emitter.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\ps_emitter.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\ps_register_emitters.cpp"
|
|
>
|
|
</File>
|
|
</Filter>
|
|
<Filter
|
|
Name="sounds"
|
|
>
|
|
<File
|
|
RelativePath="3d\ps_sound.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\ps_sound.h"
|
|
>
|
|
</File>
|
|
</Filter>
|
|
<Filter
|
|
Name="lights"
|
|
>
|
|
<File
|
|
RelativePath="3d\ps_light.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\ps_light.h"
|
|
>
|
|
</File>
|
|
</Filter>
|
|
</Filter>
|
|
<Filter
|
|
Name="2d"
|
|
>
|
|
<File
|
|
RelativePath=".\3d\bloom_effect.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\bloom_effect.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\deform_2d.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\deform_2d.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\heat_haze.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\heat_haze.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\motion_blur.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\motion_blur.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\quad_effect.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\quad_effect.h"
|
|
>
|
|
</File>
|
|
</Filter>
|
|
</Filter>
|
|
<Filter
|
|
Name="Collisions"
|
|
>
|
|
<File
|
|
RelativePath="3d\camera_col.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\camera_col.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\landscape_collision_grid.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\landscape_collision_grid.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath=".\3d\packed_world.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\packed_world.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath=".\3d\packed_zone.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\packed_zone.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath=".\3d\ray_mesh.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\ray_mesh.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath=".\3d\shape_info.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\shape_info.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\visual_collision_entity.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\visual_collision_entity.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\visual_collision_manager.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\visual_collision_manager.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\visual_collision_mesh.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\visual_collision_mesh.h"
|
|
>
|
|
</File>
|
|
</Filter>
|
|
<Filter
|
|
Name="ClipAccelerator"
|
|
>
|
|
<File
|
|
RelativePath="3d\cluster.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\cluster.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\portal.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\portal.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\quad_grid_clip_cluster.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\quad_grid_clip_cluster.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\quad_grid_clip_manager.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\quad_grid_clip_manager.h"
|
|
>
|
|
</File>
|
|
</Filter>
|
|
<Filter
|
|
Name="Water"
|
|
>
|
|
<File
|
|
RelativePath="3d\water_env_map.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\water_env_map.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\water_height_map.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\water_height_map.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\water_pool_manager.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\water_pool_manager.h"
|
|
>
|
|
</File>
|
|
</Filter>
|
|
<Filter
|
|
Name="Stripifier"
|
|
>
|
|
<File
|
|
RelativePath="3d\stripifier.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\stripifier.h"
|
|
>
|
|
</File>
|
|
</Filter>
|
|
<Filter
|
|
Name="vegetable"
|
|
>
|
|
<File
|
|
RelativePath="3d\vegetable.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\vegetable.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\vegetable_blend_layer_model.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\vegetable_blend_layer_model.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\vegetable_clip_block.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\vegetable_clip_block.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\vegetable_def.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\vegetable_def.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\vegetable_instance_group.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\vegetable_instance_group.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\vegetable_light_ex.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\vegetable_light_ex.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\vegetable_manager.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\vegetable_manager.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\vegetable_quadrant.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\vegetable_quadrant.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\vegetable_shape.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\vegetable_shape.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\vegetable_sort_block.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\vegetable_sort_block.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\vegetable_uv8.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\vegetable_uv8.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\vegetablevb_allocator.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\vegetablevb_allocator.h"
|
|
>
|
|
</File>
|
|
</Filter>
|
|
<Filter
|
|
Name="Util"
|
|
>
|
|
<File
|
|
RelativePath="3d\matrix_3x4.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\matrix_3x4.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\radix_sort.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\radix_sort.h"
|
|
>
|
|
</File>
|
|
</Filter>
|
|
<Filter
|
|
Name="Lighting"
|
|
>
|
|
<File
|
|
RelativePath="3d\ig_surface_light.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\ig_surface_light.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\ig_surface_light_build.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\ig_surface_light_build.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\light_contribution.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\light_contribution.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\light_influence_interpolator.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\light_influence_interpolator.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\lighting_manager.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\lighting_manager.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\point_light.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\point_light.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\point_light_named.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\point_light_named.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\point_light_named_array.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\point_light_named_array.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\surface_light_grid.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\surface_light_grid.h"
|
|
>
|
|
</File>
|
|
</Filter>
|
|
<Filter
|
|
Name="LodSystems"
|
|
>
|
|
<File
|
|
RelativePath="3d\coarse_mesh_build.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\coarse_mesh_build.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\coarse_mesh_manager.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\coarse_mesh_manager.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\lod_character_builder.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\lod_character_builder.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\lod_character_instance.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\lod_character_instance.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\lod_character_manager.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\lod_character_manager.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\lod_character_shape.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\lod_character_shape.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\lod_character_shape_bank.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\lod_character_shape_bank.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\lod_character_texture.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\lod_character_texture.h"
|
|
>
|
|
</File>
|
|
</Filter>
|
|
<Filter
|
|
Name="CloudScape"
|
|
>
|
|
<File
|
|
RelativePath="3d\cloud.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\cloud.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\cloud_scape.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\cloud_scape.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\noise_3d.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\noise_3d.h"
|
|
>
|
|
</File>
|
|
</Filter>
|
|
<Filter
|
|
Name="Shadows"
|
|
>
|
|
<File
|
|
RelativePath="3d\shadow_map.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\shadow_map.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\shadow_map_manager.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\shadow_map_manager.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\shadow_poly_receiver.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\shadow_poly_receiver.h"
|
|
>
|
|
</File>
|
|
</Filter>
|
|
<File
|
|
RelativePath="3d\async_file_manager_3d.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\async_file_manager_3d.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\debug_vb.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\debug_vb.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\event_mouse_listener.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\event_mouse_listener.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\init_3d.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\init_3d.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\mini_col.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\mini_col.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\nelu.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\nelu.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\register_3d.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\register_3d.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\scene.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\scene.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\scene_group.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\scene_group.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\std3d.cpp"
|
|
>
|
|
<FileConfiguration
|
|
Name="Debug|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
UsePrecompiledHeader="1"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|x64"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
UsePrecompiledHeader="1"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
UsePrecompiledHeader="1"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|x64"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
UsePrecompiledHeader="1"
|
|
/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\std3d.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="3d\vertex_buffer_heap.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\include\nel\3d\vertex_buffer_heap.h"
|
|
>
|
|
</File>
|
|
</Files>
|
|
<Globals>
|
|
</Globals>
|
|
</VisualStudioProject>
|