khanat-opennel-code/code/ryzom/server/dynamic_scenario_service.cfg
2010-10-31 16:50:56 +01:00

320 lines
9.8 KiB
INI

// Auto generated config file
// Use with commandline: dynamic_scenario_service -C. -L. --nobreak --writepid
AESAliasName= "dss";
ASWebPort="46700";
ASPort="46701";
AESPort="46702";
SUPort = 50505;
SUGlobalPort = 50503;
L3BSPort = "49950";
L3SlaveBSPort = "49951";
L3MasterLGSPort = 49992;
LGSBSPort = 49994;
L3LGSBSPort = 49995;
SUHost = "localhost";
MFSHost = "localhost";
BSHost = "localhost:49990";
SlaveBSHost = "";
MasterLGSHost = "localhost";
SlaveLGSHost = "localhost";
LGSBSHost = "localhost";
DBHost = "localhost";
#define DONT_USE_LGS_SLAVE
// Configure module gateway for layer 5 module comm
StartCommands +=
{
// Create a gateway module
"moduleManager.createModule StandardGateway gw",
// add a layer 5 transport
"gw.transportAdd L5Transport l5",
// open the transport
"gw.transportCmd l5(open)",
/// Create default connection with admin executor service
// Create a gateway module
"moduleManager.createModule StandardGateway gw_aes",
// create the admin executor service module
"moduleManager.createModule AdminExecutorServiceClient aes_client",
"aes_client.plug gw_aes",
// create a layer 3 client to connect to aes gateway
"gw_aes.transportAdd L3Client aes_l3c",
"gw_aes.transportCmd aes_l3c(connect addr=localhost:"+AESPort+")",
};
/// A list of vars to graph for any service
GraphVars =
{
"ProcessUsedMemory", "60000", // every minute
};
/* Force default value for PDLib directory (e.g. SaveFilesDirectory...)
* PLEASE NOTICE THAT THIS LINE MUST BE LEFT TO ""
* Only log analyser must have the $shard parameter to find all shards root directory
*/
PDRootDirectory = "";
// Log PD updates to log file (1 enabled, 0 disabled), see PDLogSaveDirectory to choose where to log
PDEnableLog = 1;
// Log PD StringManager updates to log file (1 enabled, 0 disabled), see PDLogSaveDirectory to choose where to log
PDEnableStringLog = 0;
// Number of seconds between 2 logs to file
PDLogUpdate = 10;
// MySGL wrapper strict mode - controls use of asserts if SQL requests fail
MSWStrictMode=0;
// This is the mapping for logical continent to physical one
ContinentNameTranslator =
{
"matis_newbie", "matis",
"zorai_newbie", "zorai",
"terre", "terre_oubliee",
"sources", "sources_interdites"
};
NegFiltersDebug = { "ZZZZZZZZZZZ" };
NegFiltersInfo = { "ZZZZZZZZZZZ" };
NegFiltersWarning = { "ZZZZZZZZZZZ", "Missing log context for log" };
//NegFiltersDebug = { "NET", "ADMIN", "MIRROR", "NC", "PATH" };
//NegFiltersInfo = { "NET", "ADMIN", "MIRROR", "NC", "CF", "TimerManagerUpdate" };
// NegFiltersWarning = { "CT_LRC", "AnimalSpawned" };
// Block the system in the tick service that provokes stalls when overloaded
WaitForBSThreshold=0;
// Only produce log*.log files and not <service name>*.log
DontLog=1;
IgnoredFiles = { "continent.cfg", "__read_me.txt", "bandit.html", "flora_primr.primitive" };
// If the update loop is too slow, a thread will produce an assertion.
// By default, the value is set to 10 minutes.
// Set to 0 for no assertion.
UpdateAssertionThreadTimeout = 6000000;
DefaultMaxExpectedBlockSize = 200000000; // 200 M !
DefaultMaxSentBlockSize = 200000000; // 200 M !
// MS Packet size limit in bytes, PER DATASET (warning: depending on the weights, limits per property may be very small)
MaxOutBandwidth = 100000000;
// how to sleep between 2 network updates
// 0 = pipe
// 1 = usleep
// 2 = nanosleep
// 3 = sched_yield
// 4 = nothing
UseYieldMethod = 0;
// The privileges needed to access any ring session
PrivilegeForSessionAccess = ":DEV:SGM:GM:SG:";
// The max number of ring points (aka ring access) for each ecosystem
MaxRingPoints = "A1:D7:F7:J8:L6:R13";
// Level limit for newb scenarios
FreeTrialSkillLimit=21;
// Level limit for newb scenarios
DefaultInterShardExchangeLevelCap=0;
// Configureation for DSS
MaxNpcs = 300;
MaxStaticObjects = 200;
// the following variable must be defined but should be empty - it's presence is used to change the behaviour
// of the packed sheet reader
GeorgePaths = { "" };
// Dissable nel net verbose logging
VerboseNETTC = 0;
VerboseLNETL0 = 0;
VerboseLNETL1 = 0;
VerboseLNETL2 = 0;
VerboseLNETL3 = 0;
VerboseLNETL4 = 0;
VerboseLNETL5 = 0;
VerboseLNETL6 = 0;
// Dissable ryzom verbose logging
VerboseMIRROR = 0;
VerboseRingRPLog = 0;
VerboseCDBGroup = 0;
// What to do with characters coming from another mainland shard?
// 0: teleport to the stored session id
// 1: let the character play anyway, but leave the stored session id unchanged
// 2: assign the stored session id with FixedSessionId and let play
AllowCharsFromAllSessions = 0;
// Use Shard Unifier or not
DontUseSU = 0;
// the domain's set of useful addresses
LSHost = SUHost;
RSMHost = SUHost;
// MFS config
WebSrvUsersDirectory = "";
WebRootDirectory = "/home/nevrax/live/save_shard/www";
HoFHDTDirectory = "/local/www/hof/hdt";
// BS Specifics --------------------------------------------------------------------------
// BS - set to 1 if a BS is not part of a naming service group (then BS not disclosed
// to other services by the Layer 5, i.e. the services sending requests to BS have
// to know its/their address(es) by another mean)
BSDontUseNS = 1;
// BS - set the host of the naming service where the BS register
BSNSHost = "localhost";
UseBS = 1;
XMLSave = 0;
// Where to save specific shard data (ie: player backup), relatively to SaveShardRoot
SaveFilesDirectory = "";
// where to save generic shard data (ie: packed_sheet)
WriteFilesDirectory = "r2_shard/data_shard";
// Will SaveFilesDirectory will be converted to a full path?
ConvertSaveFilesDirectoryToFullPath = 0;
// BS - Root directory where data are backuped to
IncrementalBackupDirectory = "../incremental_backup";
// IOS - Directory to store ios.string_cache file
StringManagerCacheDirectory = "../data_shard_local";
// IOS - Directory to log chat into
LogChatDirectory = "../data_shard_local";
// MFS - Directories
WebRootDirectory = "../www";
// Root directory where data from shards are stored into
SaveShardRoot = "../save_shard/";
// SU Specifics --------------------------------------------------------------------------
// SU - set to 1 if SU didn't use a naming service
SUDontUseNS = 1;
// SU - host for the NS used by SU
SUNSHost = "localhost";
// SU - listen address of the SU service (for L5 connections)
SUAddress = SUHost+":"+SUPort;
// SU - nel and ring database names
DBNelName = "nel";
DBRingName = "ring_open";
// Nel DB user
DBNelUser = "open";
// Ring DB user
DBRingUser = "open";
// SU - password to access to the nel database with DBNelUseruser (default is no password)
DBNelPass = "";
// SU - password to access to the ring database with DBRingUser (default is no password)
DBRingPass = "";
// WS Specifics --------------------------------------------------------------------------
// WS - use or not the legacy WelcomeService from nel ns (only for backward compatibility during transition to ring)
DontUseLSService = 1;
// Global config --------------------------------------------------------------------------
// set to 0 if you want to use the admin system
DontUseAES = 1;
// Dissable generation / display of nldebug messages
DissableNLDebug = 1;
DisableNLDebug = 1;
ShardId = 201;
BasePort = 51400;
SaveFilesDirectory="open_ring01/";
NSHost = "localhost";
// Player limits (AIS, EGS, WS, FS)
NbPlayersLimit = 5000;
NbGuildLimit = 15000;
PlayerLimit = NbPlayersLimit;
ClientLimit = 1000;
// Set this shard as a ring (1) or mainland (0) shard (main behavior switch)
IsRingShard = 1;
// Set a mainland SessionId.
// Live: Must be 0 for ring shards, non-zero (usually ShardId) for mainland shards
// Dev: Can be non-zero to initially connect a client to a ring shard
NoWSShardId = ShardId;
FixedSessionId = 0;
// Mirror limits
DatasetSizefe_temp = 600000;
DatasetSizefame = 26000;
// FS Specifics --------------------------------------------------------------------------
// Client bandwidth ratio, set to 1 for standard operation, more than one allocate more bandwidth
BandwidthRatio = 2;
// EGS Specifics --------------------------------------------------------------------------
// Entity Limits (EGS)
NbObjectsLimit = 2000;
NbNpcSpawnedByEGSLimit = 5000;
NbForageSourcesLimit = 10000;
NbToxicCloudsLimit = 5000;
// AIS Specifics --------------------------------------------------------------------------
// Entity Limits (AIS)
NbPetLimit = NbPlayersLimit*4;
NbFaunaLimit = 50000;
NbNpcLimit = 50000;
NbFxLimit = 500;
// This is the list of continent to use with their unique instance number
UsedContinents =
{
"r2_desert", "10000",
"r2_forest", "10001",
"r2_jungle", "10002",
"r2_lakes", "10003",
"r2_roots", "10004",
};
// define the primitives configuration used.
UsedPrimitives =
{
};
FSListenHost = "localhost";
#include "dynamic_scenario_service_default.cfg"
WriteFilesDirectory="../live/service_dynamic_scenario_service/";
DontLog = 1;
WebSrvHost = "http://localhost:50000/";
Mainlands = {
"302", "Open", "(Open Developer Community)", "en",
};
HomeMainlandNames =
{
"302", "Open", "open",
};
RRDVarPath = "../rrd_graphs";
NegFiltersInfo+= {"FESTATS", "FETIME", "FERECV", "FESEND: sent SYNC message to client 1", "EIT: Register EId"};
NegFiltersWarning+= {"PIPO_SESSION1", "casino_session_matis01", "invalid damage type 10", "_log_Item_Delete",
"_log_Item_Money", "_log_Item_Create", "_log_Item_Move", "botChatMissionAdvance> invalid index 0",
"_MaxRange(0) < _MinRange(1)", "Can't find craft plan sheet 'unknown.unknown'"};
DontUseAES=1;
RingRPEnabled=0;
DomainName = "ryzom_open";
EnableStlAllocatorChecker = 0;
// start commands for setting up the exchange level caps of different ryzom shards
StartCommands += { "setShardExchangeLimit 101 250" };
StartCommands += { "setShardExchangeLimit 102 250" };
StartCommands += { "setShardExchangeLimit 103 250" };
StartCommands += { "setShardExchangeLimit 104 0" };
StartCommands += { "setShardExchangeLimit 105 0" };
StartCommands += { "displayShardExchangeLimits" };
StartCommands += { "EnableStlAllocatorChecker 0" };
Paths = {
".",
"../common/data_common",
"../common/data_leveldesign",
};