mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-12-24 09:58:46 +00:00
78 lines
1.8 KiB
C++
78 lines
1.8 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
#ifndef LANDSCAPE_H
|
|
#define LANDSCAPE_H
|
|
|
|
//
|
|
// Includes
|
|
//
|
|
|
|
#include <vector>
|
|
|
|
#include <nel/3d/u_landscape.h>
|
|
#include <nel/misc/time_nl.h>
|
|
#include <nel/misc/vector.h>
|
|
|
|
//
|
|
// External definitions
|
|
//
|
|
|
|
namespace NL3D
|
|
{
|
|
class UInstanceGroup;
|
|
}
|
|
|
|
namespace SBCLIENT {
|
|
|
|
class CTrajectory;
|
|
|
|
|
|
//
|
|
// External variables
|
|
//
|
|
|
|
extern std::vector<NL3D::UInstanceGroup*> InstanceGroups;
|
|
extern NLMISC::CVector SunDirection;
|
|
|
|
|
|
//
|
|
// External functions
|
|
//
|
|
|
|
void initLight();
|
|
void releaseLight();
|
|
|
|
void initLandscape();
|
|
void releaseLandscape();
|
|
|
|
void initAiming();
|
|
void releaseAiming();
|
|
|
|
void updateLandscape();
|
|
|
|
void loadAllZonesAround();
|
|
|
|
// Compute the collision with the landscape from the start position, using the given step,
|
|
// at maximum numSteps steps from the start. It uses full (!) physics computation, and should be
|
|
// identical on the server
|
|
NLMISC::CVector getTarget(const NLMISC::CVector &start, const NLMISC::CVector &step, uint numSteps);
|
|
|
|
} /* namespace SBCLIENT */
|
|
|
|
#endif // LANDSCAPE_H
|
|
|
|
/* End of landscape.h */
|