khanat-opennel-code/code/ryzom/server/src/ai_service/bot_chat_interface.h

58 lines
2.1 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#error "Deprecated"
#ifndef RYAI_BOT_CHAT_INTERFACE_H
#define RYAI_BOT_CHAT_INTERFACE_H
// Nel Misc
#include "nel/misc/types_nl.h"
#include "nel/misc/entity_id.h"
#include "game_share/news_types.h"
#include "game_share/bot_chat_types.h"
// the class
class CBotChatInterface
{
public:
// the callback type for user callbacks for start of bot chat
// returns the name of the bot chat automaton to use
// if an empty string is returned no bot chat is launched
typedef std::string (*TCallbackBegin)(NLMISC::CEntityId player,NLMISC::CEntityId bot);
// the callback types for user callback for end of bot chat
// called just after the chat session has been closed
typedef void (*TCallbackEnd)(NLMISC::CEntityId player,NLMISC::CEntityId bot);
public:
// classic init() and release()
static void init(TCallbackBegin cbBegin=NULL,TCallbackEnd cbEnd=NULL);
static void release();
// build a vector of the players currently chatting with a given bot
// this routine may not be very fast as the entire bot chat map is
// parsed in order to build the vector
static void getBotChatPartners(NLMISC::CEntityId bot,std::vector<NLMISC::CEntityId> &result);
// routines to force the end of a bot chat
static void endChatForPlayer(NLMISC::CEntityId player);
static void endAllChatForBot(NLMISC::CEntityId bot);
};
#endif