mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-11-23 07:36:16 +00:00
211 lines
7.1 KiB
INI
211 lines
7.1 KiB
INI
//////////////////////////////////////////////////////////////////////////////
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// Config file for NeL Qt ////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////
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//
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// This file is used to setup the NeL Qt tool.
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//
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//////////////////////////////////////////////////////////////////////////////
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// NeL Qt ////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////
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// Root directory where we can find the client datas (zones, tiles, maps, ...)
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// You must uncomment this line on GNU/Linux and comment the next one
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//SearchPaths = { "/usr/local/share/games/nel_qt/" };
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SearchPaths = { "data" };
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// Which extensions to remap to what if needed (pairs of 2)
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RemapExtensions = { "dds", "tga" };
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// Log filters
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NegFiltersDebug += { ".zonel", "FRONT: " };
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NegFiltersInfo += { };
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NegFiltersWarning += { ".zonel", "FRONT: " };
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NegFiltersAssert += { };
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NegFiltersError += { };
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// The language code of the client
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LanguageCode = "en";
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// If changes to the config should be saved on exit
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SaveConfig = 1;
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//////////////////////////////////////////////////////////////////////////////
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// Qt ////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////
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QtStyle = "Cleanlooks";
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QtPalette = 0;
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//////////////////////////////////////////////////////////////////////////////
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// Login /////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////
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LSAddr = "ls.shards.kaetemi.be";
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Username = "";
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Application = "nel_qt";
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LoginBackground = "login_background.dds";
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//////////////////////////////////////////////////////////////////////////////
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// Graphics //////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////
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// Use OpenGL or Direct3D (Windows)
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GraphicsEnabled = 1;
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GraphicsDrivers = { "OpenGL", "Direct3D" };
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GraphicsDriver = "OpenGL";
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// Resolution of the screen
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// ScreenWidth = 1360;
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// ScreenHeight = 768;
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// ScreenDepth = 32;
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// If 1, run in fullscreen mode, 0 for windowed
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// Fullscreen = 0;
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// Font name used for all text in the client (it can be a .ttf, .fon, .pfb)
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FontName = "andbasr.ttf";
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FontShadow = 1;
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// Background color
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BackgroundColor = { 151, 156, 182 };
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// Path where screenshots are saved
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ScreenshotName = "nel_qt";
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ScreenshotJPG = 1;
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ScreenshotPNG = 1;
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ScreenshotTGA = 0;
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ScreenshotPath = "screenshots";
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//////////////////////////////////////////////////////////////////////////////
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// Environment ///////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////
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SunDirection = { -2.935, +0.107, -1.22 };
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SunAmbient = { 190, 170, 150 };
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SunDiffuse = { 255, 248, 255 };
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SunSpecular = { 255, 255, 255};
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// 1 if you want to see the fog
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FogEnable = 1;
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FogStart = 100.0; // in meter
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FogEnd = 250.0; // in meter
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FogColor = { 129, 136, 205 }; // { 147, 125, 114 };
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// Name of the landscape tilebank
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LandscapeSmallBank = "nel_qt.smallbank";
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LandscapeFarBank = "nel_qt.farbank";
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// Landscape color (can't be modified in real time)
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LandscapeAmbient = { 50, 23, 16 };
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LandscapeDiffuse = { 250, 242, 243 };
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LandscapeMultiply = 1.5;
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// Landscape view distance for zone loading
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LandscapeVisionInitial = 250.0;
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LandscapeVision = 500.0;
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// Enable the landscape to receive dynamic shadows
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LandscapeReceiveShadowMap = 1;
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// Landscape tesselation
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LandscapeTileNear = 50.0; // more is bigger more is faster
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LandscapeThreshold = 0.001; // more is bigger more is faster
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// Collision data
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RetrieverBankName = "nel_qt.rbank";
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GlobalRetrieverName = "nel_qt.gr";
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//////////////////////////////////////////////////////////////////////////////
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// Time //////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////
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FpsSmoothing = 64;
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//////////////////////////////////////////////////////////////////////////////
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// Sound /////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////
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// The sound driver, choose between "Auto", "FMod", "DSound" and "OpenAl"
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SoundEnabled = 1;
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SoundDrivers = { "Auto", "OpenAL", "XAudio2", "FMod", "DSound" };
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SoundDriver = "OpenAL";
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SoundDevice = "";
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SoundMaxTrack = 48;
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SoundEnableOccludeObstruct = 1;
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SoundEnableReverb = 1;
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SoundManualRolloff = 1;
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SoundUseADPCM = 0;
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SoundForceSoftware = 0;
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SoundAutoLoadSample = 1;
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//////////////////////////////////////////////////////////////////////////////
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// Interface /////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////
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// This setting is used to bind keys to actions.
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// "key_handler", "args", "***", "Key1|Key2",
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// *** -> CTRL, SHIFT, ALT don't matter
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// --- -> CTRL, SHIFT, ALT must all be disabled
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// -+- -> only SHIFT must be down
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KeySettings = {
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"screenshot", "", "***", "KeyF5",
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"command", "set_state Exit", "-+-", "KeyESCAPE",
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"command", "set_state Login", "+--", "KeyESCAPE",
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"command", "set_state Unload", "***", "KeyF8",
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"command", "set_state Demo", "***", "KeyF7",
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"move_forward", "", "***", "KeyUP|KeyZ|KeyW",
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"move_backward", "", "***", "KeyDOWN|KeyS",
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"move_left", "", "***", "KeyLEFT|KeyQ|KeyA",
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"move_right", "", "***", "KeyRIGHT|KeyD",
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"move_forward", "", "***", "KeyZ|KeyW",
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"move_backward", "", "***", "KeyS",
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"move_left", "", "***", "KeyQ|KeyA",
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"move_right", "", "***", "KeyD",
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"chat_begin", "", "***", "KeyT",
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"chat_send", "", "***", "KeyENTER",
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"chat_leave", "", "***", "KeyESCAPE",
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"display_test", "", "***", "KeyTAB",
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"send_action", "0", "---", "Key1",
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"send_action", "1", "---", "Key2",
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"send_action", "2", "---", "Key3",
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"send_action", "3", "---", "Key4",
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"send_action", "4", "---", "Key5",
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"send_action", "5", "---", "Key6",
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"send_action", "6", "---", "Key7",
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"send_action", "7", "---", "Key8",
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"send_action", "8", "---", "Key9",
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"send_action", "9", "---", "Key0",
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"demo_crystal_spawn", "", "---", "KeyO",
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"demo_crystal_explode", "", "---", "KeyP",
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"free_camera_forward", "", "---", "KeyNUMPAD8",
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"free_camera_backward", "", "---", "KeyNUMPAD2",
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"free_camera_left", "", "---", "KeyNUMPAD4",
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"free_camera_right", "", "---", "KeyNUMPAD6",
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"switch_camera", "", "---", "KeyF4",
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"switch_ui_visible" ,"", "---", "KeyF6",
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};
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//////////////////////////////////////////////////////////////////////////////
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// Debug HUD /////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////
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DebugBarColor = { 255, 255, 255, 127 }; // color of the debug bars
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DebugBar800x600 = 1; // auto resize depending on height
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DebugBarHeight = 24; // height in pixels of the debug bar
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DebugBarFontSize = 16; // size of the font
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DebugBarFontColor = { 0, 0, 0, 191 };
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// end of file
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