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205 lines
7.2 KiB
C++
205 lines
7.2 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef _PACKED_ZONE_H
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#define _PACKED_ZONE_H
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#include "nel/3d/scene_group.h"
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#include "nel/3d/landscape.h"
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#include "nel/3d/vertex_buffer.h"
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//
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#include "nel/misc/stream.h"
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#include "nel/misc/aabbox.h"
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#include "nel/misc/vector.h"
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#include "nel/misc/smart_ptr.h"
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#include "nel/misc/class_registry.h"
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//
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#include "nel/misc/array_2d.h"
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#include "nel/3d/shape_info.h"
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//
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#include <vector>
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#include <list>
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namespace NLMISC
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{
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class Cmatrix;
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}
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namespace NL3D
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{
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class IDriver;
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class CMaterial;
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class CPackedVertex
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{
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public:
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uint16 X, Y, Z;
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public:
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void serial(NLMISC::IStream &f) throw(NLMISC::EStream)
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{
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f.serial(X, Y, Z);
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}
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};
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inline bool operator==(const CPackedVertex &lhs, const CPackedVertex &rhs)
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{
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return lhs.X == rhs.X && lhs.Y == rhs.Y && lhs.Z == rhs.Z;
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}
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class CPackedTri
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{
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public:
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uint32 V0, V1, V2;
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public:
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void serial(NLMISC::IStream &f) throw(NLMISC::EStream)
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{
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f.serial(V0, V1, V2);
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}
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};
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class CPackedTri16
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{
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public:
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uint16 V0, V1, V2;
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public:
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void serial(NLMISC::IStream &f) throw(NLMISC::EStream)
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{
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f.serial(V0, V1, V2);
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}
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};
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/** A packed zone
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* Compact representation of a zone with fixed tesseletion
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* for raytarcing tests.
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*
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* \author Nicolas Vizerie
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* \author Nevrax France
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* \date 2005
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*/
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class CPackedZoneBase : public NLMISC::IStreamable, public NLMISC::CRefCount
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{
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public:
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NLMISC::CAABBox Box;
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sint32 ZoneX;
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sint32 ZoneY;
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public:
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virtual ~CPackedZoneBase() {}
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virtual void serial(NLMISC::IStream &f) throw(NLMISC::EStream) = 0;
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// TMP For debug : render position covered by a frustum
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virtual void render(CVertexBuffer &vb, IDriver &drv, CMaterial &mat, CMaterial &wiredMaterial, const NLMISC::CMatrix &camMat, uint batchSize, const NLMISC::CVector localFrustCorners[8]) = 0;
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// raytracing test
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virtual bool raytrace(const NLMISC::CVector &start, const NLMISC::CVector &end, NLMISC::CVector &inter, std::vector<NLMISC::CTriangle> *testedTriangles = NULL, NLMISC::CVector *normal = NULL) const = 0;
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// roughly select triangle inside 'poly' (all triangle that are at least partially inside are guaranteed to be selected)
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virtual void appendSelection(const NLMISC::CPolygon2D &poly, std::vector<NLMISC::CTriangle> &selectedTriangles) const = 0;
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};
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typedef NLMISC::CSmartPtr<CPackedZoneBase> TPackedZoneBaseSPtr;
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class CPackedZone16;
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class CPackedZone32 : public CPackedZoneBase
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{
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public:
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typedef uint32 TIndexType;
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static uint32 UndefIndex; // used as value for undefined index
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std::vector<CPackedVertex> Verts;
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std::vector<CPackedTri> Tris;
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std::vector<uint32> TriLists; // lists of tri for each grid cell, all list are packed in a single vector. std::numeric_limits<uint32>::max() marks the end of a list
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NLMISC::CArray2D<uint32> Grid; // grid of entries into TriLists (one list for each cell)
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float CellSize;
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public:
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NLMISC_DECLARE_CLASS(CPackedZone32)
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CPackedZone32();
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void build(std::vector<const CTessFace *> &tessFaces,
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float cellSize,
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std::vector<CInstanceGroup *> igs,
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const TShapeCache &shapeCache,
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const NLMISC::CAABBox &baseZoneBBox,
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sint32 zoneX,
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sint32 zoneY
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);
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void serial(NLMISC::IStream &f) throw(NLMISC::EStream);
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// TMP For debug : render porition covered by a frustum
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void render(CVertexBuffer &vb, IDriver &drv, CMaterial &mat, CMaterial &wiredMaterial, const NLMISC::CMatrix &camMat, uint batchSize, const NLMISC::CVector localFrustCorners[8]);
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// try to build a 16 bit version of this packed zone to save some more place
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NLMISC::CSmartPtr<CPackedZone16> buildPackedZone16();
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// raytracing test
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virtual bool raytrace(const NLMISC::CVector &start, const NLMISC::CVector &end, NLMISC::CVector &inter, std::vector<NLMISC::CTriangle> *testedTriangles = NULL, NLMISC::CVector *normal = NULL) const;
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//
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void appendSelection(const NLMISC::CPolygon2D &poly, std::vector<NLMISC::CTriangle> &selectedTriangles) const;
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private:
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// for fast conversion
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NLMISC::CVector _Origin;
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NLMISC::CVector _WorldToLocal;
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NLMISC::CVector _PackedLocalToWorld;
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//
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typedef NLMISC::CArray2D<std::list<uint32> > TVertexGrid; // grid used during the build to enable vertices sharing
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typedef NLMISC::CArray2D<std::list<uint32> > TTriListGrid; // list of tri indices for each grid cell, before these lists are packed in a single vector (in 'TriLists')
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private:
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void addTri(const NLMISC::CTriangle &tri, TVertexGrid &vertexGrid, TTriListGrid &triListGrid);
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// alloc a packed vertex index, building a new vertex if necessary
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uint32 allocVertex(const NLMISC::CVector &src, TVertexGrid &vertexGrid);
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// add tris from an an instance
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void addInstance(const CShapeInfo &si, const NLMISC::CMatrix &matrix, TVertexGrid &vertexGrid, TTriListGrid &triListGrid);
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public:
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// PRIVATE : unpack a packed tri
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void unpackTri(const CPackedTri &src, NLMISC::CVector dest[3]) const;
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};
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class CPackedZone16 : public CPackedZoneBase
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{
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public:
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typedef uint16 TIndexType;
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static uint16 UndefIndex; // used as value for undefined index
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friend class CPackedZone32;
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std::vector<CPackedVertex> Verts;
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std::vector<CPackedTri16> Tris;
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std::vector<uint16> TriLists; // lists of tri for each grid cell, all lists are packed in a single vector. std::numeric_limits<uint16>::max() marks the end of a list
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NLMISC::CArray2D<uint16> Grid; // grid of entries into TriLists (one list for each cell)
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float CellSize;
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public:
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NLMISC_DECLARE_CLASS(CPackedZone16)
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CPackedZone16();
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//
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void serial(NLMISC::IStream &f) throw(NLMISC::EStream);
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// TMP For debug : render position covered by a frustum
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void render(CVertexBuffer &vb, IDriver &drv, CMaterial &mat, CMaterial &wiredMaterial, const NLMISC::CMatrix &camMat, uint batchSize, const NLMISC::CVector localFrustCorners[8]);
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// raytracing test
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virtual bool raytrace(const NLMISC::CVector &start, const NLMISC::CVector &end, NLMISC::CVector &inter, std::vector<NLMISC::CTriangle> *testedTriangles = NULL, NLMISC::CVector *normal = NULL) const;
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//
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void appendSelection(const NLMISC::CPolygon2D &poly, std::vector<NLMISC::CTriangle> &selectedTriangles) const;
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private:
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// for fast conversion
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NLMISC::CVector _Origin;
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NLMISC::CVector _WorldToLocal;
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NLMISC::CVector _PackedLocalToWorld;
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public:
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// PRIVATE : unpack a packed tri
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void unpackTri(const CPackedTri16 &src, NLMISC::CVector dest[3]) const;
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};
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} // NL3D
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#endif
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