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92 lines
2.3 KiB
C++
92 lines
2.3 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_HRC_TRAV_H
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#define NL_HRC_TRAV_H
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#include "nel/3d/trav_scene.h"
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#include "nel/misc/matrix.h"
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#include "nel/misc/debug.h"
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namespace NL3D
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{
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using NLMISC::CVector;
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using NLMISC::CPlane;
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using NLMISC::CMatrix;
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class CTransformShape;
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// ***************************************************************************
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/**
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* The hierarchy traversal.
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*
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* NB: see CScene for 3d conventions (orthonormal basis...)
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* \author Lionel Berenguier
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* \author Nevrax France
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* \date 2000
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*/
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class CHrcTrav : public CTraversal
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{
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public:
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/// The visibility flag. In the root case, Herit means Show.
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enum TVisibility
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{
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Show=0, // The model is shown in hte hierarchy
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Hide, // The model is hidden in hte hierarchy
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Herit, // The model herit the visibilty from his father
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VisibilityCount
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};
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public:
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/// Constructor
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CHrcTrav()
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{
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// NB: Now, models update is done before ALL traversals.
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// Hence, we must inc the value before scene rendering. This is equivalent to start with 1, and inc at end of traverse().
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CurrentDate= 1;
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}
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/// \name ITrav/ITravScene Implementation.
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//@{
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void traverse();
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//@}
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public:
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// ClusterSystem. The moving object for the current frame (only TransformShape can be inserted dynamiccaly in Clusters).
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std::vector<CTransformShape*> _MovingObjects;
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// ONLY FOR MODELS.
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sint64 CurrentDate; // The current date of the traversal, useful for matrix update.
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};
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}
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#endif // NL_HRC_TRAV_H
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/* End of hrc_trav.h */
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