mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-11-28 10:06:33 +00:00
72 lines
2.4 KiB
C++
72 lines
2.4 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
#ifndef CL_ANIMATION_FX_ID_ARRAY_H
|
|
#define CL_ANIMATION_FX_ID_ARRAY_H
|
|
|
|
#include "animation_fx.h"
|
|
|
|
class CIDToStringArraySheet;
|
|
|
|
namespace NL3D
|
|
{
|
|
class UAnimationSet;
|
|
}
|
|
|
|
/**
|
|
* Sorts animation fx by an arbitrary ID
|
|
* Must be initialized from a .id_to_string_array sheet, which gives the id / sheet_name pairs
|
|
* The sheet name must be a .animation_fx one
|
|
*
|
|
* \author Nicolas Vizerie
|
|
* \author Nevrax France
|
|
* \date 2003
|
|
*/
|
|
class CAnimationFXIDArray
|
|
{
|
|
public:
|
|
// ctor
|
|
CAnimationFXIDArray();
|
|
/** init from a .id_to_string_array sheet
|
|
* animation set is required to build fxs tracks.
|
|
* \param mustDeleteAnimSet true if ownerShip of animset must be given to that object (e.g it is deleted by that object at release())
|
|
*/
|
|
void init(const CIDToStringArraySheet &sheet, NL3D::UAnimationSet *animSet, bool mustDeleteAnimSet = false);
|
|
/** init from a .id_to_string_array sheet name
|
|
* animation set is required to build fxs tracks.
|
|
* \param mustDeleteAnimSet true if ownerShip of animset must be given to that object (e.g it is deleted by that object at release())
|
|
*/
|
|
void init(const std::string &sheetName, NL3D::UAnimationSet *animSet, bool mustDeleteAnimSet = false);
|
|
// release data from that object
|
|
void release();
|
|
// retrieve a fx from its id, or NULL if not known
|
|
const CAnimationFX *getFX(uint32 id) const;
|
|
private:
|
|
struct CIDToFX
|
|
{
|
|
uint32 ID;
|
|
CAnimationFX FX;
|
|
bool operator < (const CIDToFX &rhs) const { return this->ID < rhs.ID; }
|
|
};
|
|
std::vector<CIDToFX> _IDToFXArray;
|
|
NL3D::UAnimationSet *_AnimSet;
|
|
};
|
|
|
|
|
|
|
|
#endif
|