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87 lines
2.8 KiB
Python
87 lines
2.8 KiB
Python
#!/usr/bin/python
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#
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# \file 2_build.py
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# \brief Build sheets
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# \date 2009-06-03 10:47GMT
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# \author Jan Boon (Kaetemi)
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# Python port of game data build pipeline.
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# Build sheets
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#
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# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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# Copyright (C) 2010 Winch Gate Property Limited
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU Affero General Public License as
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# published by the Free Software Foundation, either version 3 of the
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# License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU Affero General Public License for more details.
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#
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# You should have received a copy of the GNU Affero General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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#
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import time, sys, os, shutil, subprocess, distutils.dir_util
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sys.path.append("../../configuration")
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if os.path.isfile("log.log"):
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os.remove("log.log")
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log = open("log.log", "w")
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from scripts import *
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from buildsite import *
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from process import *
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from tools import *
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from directories import *
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printLog(log, "")
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printLog(log, "-------")
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printLog(log, "--- Build sheets")
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printLog(log, "-------")
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printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
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printLog(log, "")
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# Find tools
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SheetsPacker = findTool(log, ToolDirectories, SheetsPackerTool, ToolSuffix)
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printLog(log, "")
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# For each sheets directory
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printLog(log, ">>> Build sheets <<<")
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if SheetsPacker == "":
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toolLogFail(log, SheetsPackerTool, ToolSuffix)
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else:
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mkPath(log, LeveldesignDirectory)
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mkPath(log, LeveldesignDfnDirectory)
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mkPath(log, DataCommonDirectory)
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mkPath(log, GamedevDirectory)
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mkPath(log, PrimitivesDirectory)
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mkPath(log, ExportBuildDirectory + "/" + SheetsBuildDirectory)
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cf = open("sheets_packer.cfg", "w")
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cf.write("\n")
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cf.write("// SHEETS PACKER CONFIG FILE\n")
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cf.write("\n")
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cf.write("DataPath = \n")
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cf.write("{\n")
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cf.write("\t\"" + LeveldesignDirectory + "\", \n")
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cf.write("\t\"" + LeveldesignDfnDirectory + "\", \n")
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cf.write("\t\"" + DataCommonDirectory + "\", \n")
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cf.write("\t\"" + GamedevDirectory + "\", \n")
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cf.write("\t\"" + PrimitivesDirectory + "\", \n")
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cf.write("};\n")
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cf.write("WorldSheet = \"" + WorldSheet + "\";\n")
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cf.write("PrimitivesPath = \"" + PrimitivesDirectory + "\";\n")
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cf.write("OutputDataPath = \"" + ExportBuildDirectory + "/" + SheetsBuildDirectory + "\";\n")
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cf.write("LigoPrimitiveClass = \"" + LigoPrimitiveClass + "\";\n")
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cf.write("\n")
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cf.close()
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subprocess.call([ SheetsPacker ])
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copyFileIfNeeded(log, "visual_slot.tab", DataCommonDirectory + "/visual_slot.tab")
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os.remove("visual_slot.tab")
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printLog(log, "")
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log.close()
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# end of file
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