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86 lines
2.6 KiB
C++
86 lines
2.6 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2015 Winch Gate Property Limited
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// Author: Jan Boon <jan.boon@kaetemi.be>
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include <nel/misc/types_nl.h>
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#include "../mesh_utils/mesh_utils.h"
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#include <nel/misc/cmd_args.h>
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#include <nel/misc/path.h>
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#include <nel/3d/register_3d.h>
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#include <nel/3d/scene.h>
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int main(int argc, char *argv[])
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{
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NLMISC::CApplicationContext app;
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NLMISC::CCmdArgs args;
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args.addArg("d", "dst", "destination", "Destination directory path");
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args.addArg("", "dependlog", "log", "Dependencies log path");
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args.addArg("", "errorlog", "log", "Errors log path");
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args.addAdditionalArg("input", "Filename of 3D model to convert", false);
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if (!args.parse(argc, argv)) return EXIT_SUCCESS;
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const std::vector<std::string> &filePathes = args.getAdditionalArg("input");
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NL3D::CScene::registerBasics();
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NL3D::registerSerial3d();
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sint res = 0;
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for(uint i = 0; i < filePathes.size(); ++i)
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{
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std::string filePath = filePathes[i];
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if (!NLMISC::CFile::fileExists(filePath))
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{
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nlerror("File '%s' does not exist", filePath.c_str());
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return EXIT_FAILURE;
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}
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CMeshUtilsSettings settings;
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settings.SourceFilePath = filePath;
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if (args.haveArg("d"))
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settings.DestinationDirectoryPath = args.getArg("d").front();
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if (settings.DestinationDirectoryPath.empty())
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settings.DestinationDirectoryPath = filePath + "_export";
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settings.DestinationDirectoryPath = NLMISC::CPath::standardizePath(settings.DestinationDirectoryPath);
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if (args.haveLongArg("dependlog"))
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settings.ToolDependLog = args.getLongArg("dependlog").front();
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if (settings.ToolDependLog.empty())
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settings.ToolDependLog = settings.DestinationDirectoryPath + "depend.log";
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if (args.haveLongArg("errorlog"))
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settings.ToolErrorLog = args.getLongArg("errorlog").front();
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if (settings.ToolErrorLog.empty())
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settings.ToolErrorLog = settings.DestinationDirectoryPath + "error.log";
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res = exportScene(settings);
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}
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return res;
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}
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/* end of file */
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