khanat-opennel-code/code/nel/tools/3d/tile_edit/resource.h
2010-12-21 15:37:27 +01:00

145 lines
6.2 KiB
C

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//{{NO_DEPENDENCIES}}
// Microsoft Developer Studio generated include file.
// Used by tile_edit_exe.rc
//
#define IDS_LIBDESCRIPTION 1
#define IDS_CATEGORY 2
#define IDS_CLASS_NAME 3
#define ID_SELECT 3
#define IDOKGROUP 3
#define ID_ADD 3
#define ID_ROT1 3
#define IDRESET 3
#define IDS_PARAMS 4
#define IDCANCELGROUP 4
#define ID_SAVE 4
#define ID_DEL 4
#define ID_ROT2 4
#define IDS_SPIN 5
#define ID_SAVE_AS 5
#define ID_ROT3 5
#define ID_EXPORT 6
#define IDD_PANEL 101
#define IDD_TERRITOIRE 101
#define IDC_CURSOR1 104
#define IDD_TERRITOIREMANAGER 106
#define IDD_GETSTR 108
#define IDD_BROWSER 112
#define IDB_BITMAP1 116
#define IDD_GROUPE 121
#define IDD_CUSTOM 123
#define IDD_VIEWPOPUP 124
#define IDD_COLUMN 125
#define IDD_EDIT_LIST 126
#define IDD_DIALOG1 127
#define IDB_BITMAP2 128
#define IDB_BITMAP3 129
#define IDB_BITMAP4 130
#define IDB_BITMAP5 131
#define IDD_CHOOSE_VEGET 132
#define IDI_ICON1 134
#define IDC_CLOSEBUTTON 1000
#define IDC_DOSTUFF 1000
#define IDC_BUTTON_GO 1005
#define IDC_ADD_TERRITOIRE 1005
#define IDC_REMOVE_TERRITOIRE 1006
#define IDC_LIST_TERRITOIRE 1007
#define IDC_EDIT_ADD_TERRITOIRE 1008
#define IDC_ADD_TILESET 1008
#define IDC_ADD_TERRITOIRE2 1009
#define IDC_REMOVE_TILESET 1009
#define IDC_ADD_TERRITOIRE3 1010
#define IDC_TILE_SET 1010
#define IDC_EDIT_TERRITOIRE 1011
#define IDC_EDIT_TILESET 1012
#define IDC_EDIT_CHILDREN 1013
#define IDC_CHOOSE_VEGET 1013
#define IDC_EDIT_MONTER 1014
#define IDC_EDIT_DESCENDRE 1015
#define IDC_JOUR 1020
#define IDC_NUIT 1021
#define IDC_BUMP 1022
#define IDC_ALPHA 1022
#define IDC_ZOOM1 1023
#define IDC_ZOOM2 1024
#define IDC_ZOOM3 1025
#define IDC_NUM 1026
#define IDC_128X128 1026
#define IDC_SORTGROUP 1027
#define IDC_ZOOM5 1027
#define IDC_ZOOM6 1028
#define IDC_DISPLACE 1029
#define IDC_OK 1048
#define IDC_CANCEL 1049
#define IDC_INFONUM 1050
#define IDC_FILENAME 1051
#define IDC_GROUP 1052
#define IDC_OK2 1053
#define IDC_BATCH_LOAD 1054
#define IDC_EXPORT_BORDER 1055
#define IDC_IMPORT_BORDER2 1056
#define IDC_VIEW 1062
#define IDC_LISTGROUP 1063
#define IDC_ADD_GROUP 1064
#define IDC_REMOVE_GROUP 1065
#define IDC_GETFLAG 1066
#define IDC_SETFLAG 1067
#define IDC_BRIGHT 1071
#define IDC_BTOP 1072
#define IDC_BLEFT 1073
#define IDC_BBOTTOM 1074
#define IDC_THETILE 1076
#define IDC_OR 1077
#define IDC_AND 1078
#define IDC_LIST1 1079
#define IDC_COMBO1 1080
#define ID_ROT0 1081
#define IDC_SUBGROUP0 1082
#define IDC_SUBGROUP1 1083
#define IDC_SUBGROUP2 1084
#define IDC_PATH 1084
#define IDC_SUBGROUP3 1085
#define IDC_BROWSE 1085
#define IDC_SUBGROUP4 1086
#define IDC_SURFACE_DATA 1086
#define IDC_SUBGROUP5 1087
#define IDC_SUBGROUP6 1088
#define IDC_SUBGROUP7 1089
#define IDC_SUBGROUP8 1090
#define IDC_SUBGROUP9 1091
#define IDC_SUBGROUP10 1092
#define IDC_SUBGROUP11 1093
#define IDC_ORIENTED 1094
#define IDC_COLOR 1456
#define IDC_EDIT 1490
#define IDC_SPIN 1496
#define ID_INSERER 40001
#define IDM_INSERER 40005
#define ID_SUPPRIMER 40006
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 135
#define _APS_NEXT_COMMAND_VALUE 40007
#define _APS_NEXT_CONTROL_VALUE 1087
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif