mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-11-14 11:19:07 +00:00
262 lines
9.6 KiB
C++
262 lines
9.6 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
||
// Copyright (C) 2010 Winch Gate Property Limited
|
||
//
|
||
// This program is free software: you can redistribute it and/or modify
|
||
// it under the terms of the GNU Affero General Public License as
|
||
// published by the Free Software Foundation, either version 3 of the
|
||
// License, or (at your option) any later version.
|
||
//
|
||
// This program is distributed in the hope that it will be useful,
|
||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
// GNU Affero General Public License for more details.
|
||
//
|
||
// You should have received a copy of the GNU Affero General Public License
|
||
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||
|
||
|
||
|
||
#include "stdpch.h"
|
||
#include "magic_action.h"
|
||
#include "magic_phrase.h"
|
||
#include "creature.h"
|
||
#include "character.h"
|
||
#include "phrase_utilities_functions.h"
|
||
#include "game_share/entity_structure/statistic.h"
|
||
#include "game_share/magic_fx.h"
|
||
#include "s_effect.h"
|
||
#include "phrase_manager.h"
|
||
|
||
using namespace NLNET;
|
||
using namespace NLMISC;
|
||
using namespace RY_GAME_SHARE;
|
||
using namespace std;
|
||
|
||
std::vector< std::pair< std::string , IMagicActionFactory* > >* IMagicActionFactory::Factories = NULL;
|
||
|
||
|
||
class CMagicActionBasicDamage : public IMagicAction
|
||
{
|
||
public:
|
||
CMagicActionBasicDamage()
|
||
:_DmgHp(0),_DmgSap(0),_DmgSta(0),_DmgType(DMGTYPE::UNDEFINED){}
|
||
protected:
|
||
virtual bool addBrick( const CStaticBrick & brick, CMagicPhrase * phrase, bool &effectEnd )
|
||
{
|
||
for ( uint i=0 ; i<brick.Params.size() ; ++i)
|
||
{
|
||
switch(brick.Params[i]->id())
|
||
{
|
||
case TBrickParam::MA_END:
|
||
INFOLOG("MA_END Found: end of effect");
|
||
effectEnd = true;
|
||
return true;
|
||
|
||
case TBrickParam::MA_DMG_TYPE:
|
||
INFOLOG("MA_DMG_TYPE: %s",((CSBrickParamMagicDmgType *)brick.Params[i])->DmgType.c_str());
|
||
_DmgType = DMGTYPE::stringToDamageType( ((CSBrickParamMagicDmgType *)brick.Params[i])->DmgType );
|
||
if ( _DmgType == DMGTYPE::UNDEFINED )
|
||
{
|
||
nlwarning("<CMagicActionBasicDamage addBrick> invalid dmg type %s", ((CSBrickParamMagicDmgType *)brick.Params[i])->DmgType.c_str());
|
||
return false;
|
||
}
|
||
break;
|
||
|
||
case TBrickParam::MA_DMG:
|
||
INFOLOG("MA_DMG: %u %u %u",((CSBrickParamMagicDmg *)brick.Params[i])->Hp,((CSBrickParamMagicDmg *)brick.Params[i])->Sap,((CSBrickParamMagicDmg *)brick.Params[i])->Sta);
|
||
_DmgHp = ((CSBrickParamMagicDmg *)brick.Params[i])->Hp;
|
||
_DmgSap = ((CSBrickParamMagicDmg *)brick.Params[i])->Sap;
|
||
_DmgSta = ((CSBrickParamMagicDmg *)brick.Params[i])->Sta;
|
||
break;
|
||
|
||
default:
|
||
// unused param, can be useful in the phrase
|
||
phrase->applyBrickParam( brick.Params[i] );
|
||
break;
|
||
}
|
||
}
|
||
///\todo nico: check if everything is set
|
||
return true;
|
||
}
|
||
virtual bool validate(CMagicPhrase * phrase)
|
||
{
|
||
return PHRASE_UTILITIES::validateSpellTarget(phrase->getActor(),phrase->getTargets()[0],ACTNATURE::OFFENSIVE);
|
||
}
|
||
virtual void apply( CMagicPhrase * phrase, float successFactor,MBEHAV::CBehaviour & behav , bool isMad )
|
||
{
|
||
///\todo nico:
|
||
// - localisation
|
||
// - armure + bouclier
|
||
// - deg<65>ts sur perso + sur armure
|
||
// - behaviour + messages de chat
|
||
// - aggro
|
||
|
||
CEntityBase* actor = CEntityBaseManager::getEntityBasePtr( phrase->getActor() );
|
||
if (!actor)
|
||
return;
|
||
|
||
/// test resistance
|
||
if ( successFactor <= 0.0f )
|
||
{
|
||
if ( actor->getId().getType() == RYZOMID::player )
|
||
CCharacter::sendMessageToClient( actor->getId(),"MAGIC_TOTAL_MISS" );
|
||
return;
|
||
}
|
||
|
||
const std::vector< TDataSetRow > & targets = phrase->getTargets();
|
||
|
||
SSkill * skillAtt = actor->getSkills().getSkillStruct( _Skill );
|
||
if ( ! skillAtt )
|
||
{
|
||
nlwarning("<CMagicActionBasicDamage apply> %s is not a valid skill",SKILLS::toString(_Skill).c_str());
|
||
return;
|
||
}
|
||
|
||
const CSEffect * debuff = actor->lookForSEffect( EFFECT_FAMILIES::DebuffSkillMagic );
|
||
sint skillValue = skillAtt->Current;
|
||
if ( debuff )
|
||
skillValue -= debuff->getParamValue();
|
||
|
||
for ( uint i = 0; i < targets.size(); i++ )
|
||
{
|
||
// check target
|
||
CEntityBase* target = CEntityBaseManager::getEntityBasePtr( targets[i] );
|
||
if ( !target)
|
||
continue;
|
||
if ( isMad || PHRASE_UTILITIES::validateSpellTarget(actor->getEntityRowId(),target->getEntityRowId(),ACTNATURE::OFFENSIVE) )
|
||
{
|
||
///\NOT USED NOW
|
||
//behav.Magic.SpellPower = PHRASE_UTILITIES::getAttackIntensity( phrase->getSabrinaCost() );
|
||
|
||
|
||
// test resistance
|
||
/* SSkill * skillResist = target->getSkills().getSkillStruct( SKILLS::MagicDefense ); //TODO skill missing
|
||
if ( ! skillResist )
|
||
{
|
||
nlwarning("<CMagicActionBasicDamage apply> MagicDefense is not a valid skill");
|
||
return;
|
||
}
|
||
*/ // get the chances ( delta level is divided by 10 because a level is 10
|
||
const uint8 chances = PHRASE_UTILITIES::getSuccessChance( ( skillValue /*- skillResist->Current*/ )/10 ); //TODO skillResist
|
||
const uint8 roll = (uint8)RandomGenerator.rand( 99 );
|
||
float resistFactor = PHRASE_UTILITIES::getSucessFactor(chances, roll);
|
||
|
||
if ( resistFactor > 0.0f )
|
||
{
|
||
if ( resistFactor > 1.0f )
|
||
resistFactor = 1.0f;
|
||
//behav.Spell.Resist = 0;
|
||
behav.Spell.SpellId = MAGICFX::toMagicFx( _DmgType ,false);
|
||
|
||
float mult = resistFactor;
|
||
const CSEffect * effect = target->lookForSEffect( EFFECT_FAMILIES::MagicDmgAmpli );
|
||
if ( effect )
|
||
mult *= ( effect->getParamValue() / 100.0f );
|
||
|
||
sint32 realDmgHp = sint32 ( _DmgHp * mult );
|
||
realDmgHp = sint32( target->applyDamageOnArmor( _DmgType, realDmgHp ) );
|
||
if ( target->changeCurrentHp( - realDmgHp ) )
|
||
{
|
||
// send mission event
|
||
if ( actor->getId().getType()== RYZOMID::player )
|
||
{
|
||
CMissionEventKill event ( target->getEntityRowId() );
|
||
((CCharacter*) actor)->processMissionEvent( event );
|
||
}
|
||
}
|
||
if ( target->getScores()._PhysicalScores[SCORES::hit_points].Current <= 0)
|
||
{
|
||
target->getScores()._PhysicalScores[SCORES::hit_points].Current = 0;
|
||
//behav.Spell.KillingBlow = 1;
|
||
}
|
||
PHRASE_UTILITIES::sendScoreModifierSpellMessage( actor, target, realDmgHp ,SCORES::hit_points , ACTNATURE::OFFENSIVE);
|
||
|
||
sint32 realDmgSap;
|
||
{
|
||
RY_GAME_SHARE::SCharacteristicsAndScores &score = target->getScores()._PhysicalScores[SCORES::sap];
|
||
realDmgSap = sint32( _DmgSap * mult );
|
||
realDmgSap = target->applyDamageOnArmor( _DmgType, realDmgSap );
|
||
score.Current = score.Current - realDmgSap;
|
||
if ( score.Current < 0)
|
||
score.Current = 0;
|
||
PHRASE_UTILITIES::sendScoreModifierSpellMessage( actor, target, realDmgSap ,SCORES::sap , ACTNATURE::OFFENSIVE);
|
||
}
|
||
|
||
sint32 realDmgSta;
|
||
{
|
||
RY_GAME_SHARE::SCharacteristicsAndScores &score = target->getScores()._PhysicalScores[SCORES::stamina];
|
||
realDmgSta = sint32( _DmgSta * mult );
|
||
realDmgSta = target->applyDamageOnArmor( _DmgType, realDmgSta );
|
||
score.Current = score.Current - realDmgSta;
|
||
if ( score.Current < 0)
|
||
score.Current = 0;
|
||
PHRASE_UTILITIES::sendScoreModifierSpellMessage( actor, target, realDmgSta ,SCORES::stamina , ACTNATURE::OFFENSIVE);
|
||
}
|
||
|
||
///\todo nico: real value
|
||
behav.Spell.SpellIntensity = 5;
|
||
|
||
// compute aggro
|
||
sint32 max = target->getPhysScores()._PhysicalScores[SCORES::hit_points].Max;
|
||
if (max)
|
||
{
|
||
const sint32 aggro = (-1) * sint32((100.0 * float(realDmgHp))/float(max) );
|
||
// update the report
|
||
CAiEventReport report;
|
||
report.AggroMul = 1.0f;
|
||
report.AggroAdd = aggro;
|
||
report.addDelta(AI_EVENT_REPORT::HitPoints, (-1)*realDmgHp);
|
||
CPhraseManager::getInstance()->addAiEventReport(report);
|
||
}
|
||
|
||
max = target->getPhysScores()._PhysicalScores[SCORES::sap].Max;
|
||
if (max)
|
||
{
|
||
const sint32 aggro = (-1) * sint32((100.0 * float(realDmgSap))/float(max) );
|
||
// update the report
|
||
CAiEventReport report;
|
||
report.AggroMul = 1.0f;
|
||
report.AggroAdd = aggro;
|
||
report.addDelta(AI_EVENT_REPORT::Sap, (-1)*realDmgSap);
|
||
CPhraseManager::getInstance()->addAiEventReport(report);
|
||
}
|
||
|
||
max = target->getPhysScores()._PhysicalScores[SCORES::stamina].Max;
|
||
if (max)
|
||
{
|
||
const sint32 aggro = (-1) * sint32((100.0 * float(realDmgSta))/float(max) );
|
||
// update the report
|
||
CAiEventReport report;
|
||
report.AggroMul = 1.0f;
|
||
report.AggroAdd = aggro;
|
||
report.addDelta(AI_EVENT_REPORT::Stamina, (-1)*realDmgSta);
|
||
CPhraseManager::getInstance()->addAiEventReport(report);
|
||
}
|
||
}
|
||
else
|
||
{
|
||
if ( actor->getId().getType() == RYZOMID::player )
|
||
CCharacter::sendMessageToClient( actor->getId(),"MAGIC_TOTAL_RESIST" );
|
||
if ( target->getId().getType() == RYZOMID::player )
|
||
CCharacter::sendMessageToClient( target->getId(),"MAGIC_U_TOTAL_RESIST" );
|
||
///\todo nico msgs
|
||
//behav.Spell.Resist = 1;
|
||
}
|
||
/// compute resist XP gain
|
||
/* if ( target->getId().getType() == RYZOMID::player && resistFactor < 1.0f)
|
||
{
|
||
///\todo nico resistFactor is the quality factor of the action for xp
|
||
((CCharacter*) target)->actionReport( actor, (skillResist->Current - skillValue)/10, ACTNATURE::DEFENSIVE, SKILLS::toString( SKILLS::MagicDefense ) );
|
||
}
|
||
*/ }
|
||
}
|
||
}
|
||
DMGTYPE::EDamageType _DmgType;
|
||
sint32 _DmgHp;
|
||
sint32 _DmgSap;
|
||
sint32 _DmgSta;
|
||
};
|
||
BEGIN_MAGIC_ACTION_FACTORY(CMagicActionBasicDamage)
|
||
ADD_MAGIC_ACTION_TYPE( "mto" )
|
||
END_MAGIC_ACTION_FACTORY(CMagicActionBasicDamage)
|
||
|