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221 lines
7.1 KiB
C++
221 lines
7.1 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_ANIMAL_POSITION_STATE_H
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#define NL_ANIMAL_POSITION_STATE_H
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#include "nel/misc/types_nl.h"
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#include "nel/misc/smart_ptr.h"
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#include "nel/misc/class_registry.h"
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#include "game_share/entity_types.h"
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// ***************************************************************************
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namespace NLMISC{
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class CCDBNodeLeaf;
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}
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// ***************************************************************************
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/**
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* A class used to retrieve position of some entities like animals or team mates
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* The best position is returned: if entity in vision, its pos is returned, else take from Database
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* \author Matthieu Besson
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* \author Nevrax France
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* \date February 2003
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*/
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class CPositionState : public NLMISC::CRefCount, public NLMISC::IStreamable
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{
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public:
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virtual ~CPositionState() {}
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/** From DB/EntityMngr, get the accurate entity position (*1000).
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* 0 and return false, if error or if the animal no more present
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*/
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bool getPos(sint32 &px, sint32 &py);
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// serial supported ?
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virtual bool canSave() const = 0;
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protected:
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virtual bool dbOk() = 0;
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// if an entity is available, get it for more precise localisation
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virtual class CEntityCL *getEntity() = 0;
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// if no entity is available, then can retrieve less precise position from database
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virtual bool getDbPos(sint32 &px, sint32 &py) = 0;
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// helper to serial a CDBNodeLeaf, based on itsname
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void serialNodeLeaf(NLMISC::IStream &f, NLMISC::CCDBNodeLeaf *&dbNode);
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};
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// ***************************************************************************
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/**
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* Implementation of CPositionState for an entity that is identified by its compressed uid
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* \author Nicolas Vizerie
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* \author Nevrax France
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* \date 2004
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*/
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class CUIDEntityPositionState : public CPositionState
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{
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public:
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CUIDEntityPositionState();
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virtual bool dbOk() {return _DBPos && _Uid;}
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/// get the DB states related to the animal
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void build(const std::string &baseDB);
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// try to retrieve current tracked pos
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bool getPos(sint32 &px, sint32 &py);
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//
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virtual void serial(NLMISC::IStream &f);
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protected:
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// Database infos
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NLMISC::CCDBNodeLeaf *_DBPos;
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NLMISC::CCDBNodeLeaf *_Uid;
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// The slot of the entity that may be used to get more precise position
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CLFECOMMON::TCLEntityId _EntitySlot;
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virtual CEntityCL *getEntity();
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virtual bool getDbPos(sint32 &px, sint32 &py);
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};
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// ***************************************************************************
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/**
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* Implementation of CPositionState for an entity that is identified by its name (encoded as a dynamic string id in db)
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* \author Nicolas Vizerie
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* \author Nevrax France
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* \date 2004
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*/
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class CNamedEntityPositionState : public CPositionState
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{
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public:
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NLMISC_DECLARE_CLASS(CNamedEntityPositionState)
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virtual bool dbOk() {return _Name && _X && _Y;}
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void build(NLMISC::CCDBNodeLeaf *name, NLMISC::CCDBNodeLeaf *x, NLMISC::CCDBNodeLeaf *y);
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NLMISC::CCDBNodeLeaf *getNameNode() const { return _Name; }
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NLMISC::CCDBNodeLeaf *getXNode() const { return _X; }
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NLMISC::CCDBNodeLeaf *getYNode() const { return _X; }
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//
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virtual bool canSave() const { return true; }
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virtual void serial(NLMISC::IStream &f);
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protected:
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// Database infos
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NLMISC::CCDBNodeLeaf *_Name;
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NLMISC::CCDBNodeLeaf *_X;
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NLMISC::CCDBNodeLeaf *_Y;
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virtual CEntityCL *getEntity();
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virtual bool getDbPos(sint32 &px, sint32 &py);
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};
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// ***************************************************************************
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/**
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* A class used to retrieve position of some entities like animals or team mates
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* The best position is returned: if entity in vision, its pos is returned, else take from Database
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* \author Matthieu Besson
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* \author Nevrax France
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* \date February 2003
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*/
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class CTeammatePositionState : public CUIDEntityPositionState
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{
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public:
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NLMISC_DECLARE_CLASS(CTeammatePositionState)
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/// Constructor
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CTeammatePositionState();
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/// get the DB states related to the animal
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void build(const std::string &baseDB);
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/** From DB/EntityMngr, get the accurate entity position (*1000).
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* 0 and return false, if error or if the animal no more present
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*/
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bool getPos(sint32 &px, sint32 &py);
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virtual bool canSave() const { return false; }
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virtual void serial(NLMISC::IStream &/* f */) { nlassert(0); /* notsavable */ }
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protected:
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// Database infos
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NLMISC::CCDBNodeLeaf *_Present;
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// DB ok.
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bool dbOk() {return _DBPos && _Present && _Uid;}
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};
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// ***************************************************************************
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/**
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* A class used to retrieve position of the Steed or of a PackAnimal.
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* The best position is returned: if entity in vision, its pos is returned, else take from Database
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* \author Lionel Berenguier
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* \author Nevrax France
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* \date 2003
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*/
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class CAnimalPositionState : public CUIDEntityPositionState
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{
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public:
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NLMISC_DECLARE_CLASS(CAnimalPositionState)
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/// Constructor
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CAnimalPositionState();
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/// get the DB states related to the animal
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void build(const std::string &baseDB);
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/** From DB/EntityMngr, get the accurate entity position (*1000).
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* 0 and return false, if error or if the animal no more present
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*/
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bool getPos(sint32 &px, sint32 &py);
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virtual bool canSave() const { return true; }
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virtual void serial(NLMISC::IStream &f);
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private:
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// Animal Database infos
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NLMISC::CCDBNodeLeaf *_Status;
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// DB ok.
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bool dbOk() {return _DBPos && _Status && _Uid;}
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};
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// ***************************************************************************
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/**
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* A class used to retrieve position of some entities sent by server as "compass dialog"
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* The best position is returned: if entity in vision, its pos is returned, else take from Database
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* \author Matthieu Besson
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* \author Nevrax France
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* \date February 2003
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*/
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class CDialogEntityPositionState : public CPositionState
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{
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public:
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NLMISC_DECLARE_CLASS(CDialogEntityPositionState)
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CDialogEntityPositionState(uint dialogIndex = 0)
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:CPositionState(),_DialogIndex(dialogIndex){}
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virtual bool dbOk() {return true;}
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virtual bool canSave() const { return false; }
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virtual void serial(NLMISC::IStream &/* f */) { nlassert(0); /* notsavable */ }
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protected:
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uint _DialogIndex;
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virtual CEntityCL *getEntity();
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virtual bool getDbPos(sint32 &px, sint32 &py);
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};
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#endif // NL_ANIMAL_POSITION_STATE_H
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/* End of animal_position_state.h */
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