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67 lines
1.9 KiB
C++
67 lines
1.9 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_U_PRIMITIVE_BLOCK_H
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#define NL_U_PRIMITIVE_BLOCK_H
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#include <string>
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#include "nel/pacs/u_move_primitive.h"
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namespace NLMISC
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{
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class IStream;
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}
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namespace NLPACS
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{
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/**
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* Block of pacs primitives, user interface.
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* They can be created from a stream (*.pacs_prim)
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* A primitive block can be instanciated in a move container.
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* \author Nicolas Vizerie
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* \author Nevrax France
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* \date 2002
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*/
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class UPrimitiveBlock
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{
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public:
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// dtor
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virtual ~UPrimitiveBlock() {}
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/** Create a primitive block from a stream.
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* This may raise exception if loading failed
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*/
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static UPrimitiveBlock *createPrimitiveBlock(NLMISC::IStream &src);
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/** Create a primitive block from its file name.
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* This may raise exceptions if loading failed.
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*/
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static UPrimitiveBlock *createPrimitiveBlockFromFile(const std::string &fileName);
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/// get the number of primitives in the block
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virtual uint getNbPrimitive() = 0;
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/// return the user data for a primitive of the block
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virtual UMovePrimitive::TUserData getUserData(uint nPrimNb) = 0;
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};
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}
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#endif
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