khanat-opennel-code/code/ryzom/server/src/ai_data_service/aids_actions.h

78 lines
2.3 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef RYAI_AIDS_ACTIONS_H
#define RYAI_AIDS_ACTIONS_H
#include "ai_share/ai_actions.h"
#include "ai_manager.h"
#include <vector>
class CAIDSActions: public CAIActions::IExecutor
{
public:
//----------------------------------------------------------------------------
// init & release
static void init()
{
if (Instance==NULL)
Instance=new CAIDSActions;
CAIActions::init(Instance);
}
static void release()
{
if (Instance!=NULL)
{
CAIActions::release();
delete Instance;
Instance=NULL;
}
}
//----------------------------------------------------------------------------
// inheritted virtual interface
virtual void openFile(const std::string &fileName);
virtual void closeFile(const std::string &fileName);
virtual void begin(const std::string &contextName);
virtual void end(const std::string &contextName);
virtual void execute(uint64 action,const std::vector <CAIActions::CArg> &args);
virtual void begin(uint32 context) {}
virtual void end(uint32 context) {}
//----------------------------------------------------------------------------
// public singleton data
static uint CurrentManager;
private:
//----------------------------------------------------------------------------
// This is a singleton class so make constructor private
CAIDSActions() {}
~CAIDSActions() {}
//----------------------------------------------------------------------------
// the singleton class instance
static CAIDSActions *Instance;
};
#endif