mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-11-15 12:09:06 +00:00
405 lines
11 KiB
C++
405 lines
11 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
#include "std3d.h"
|
|
|
|
#include "nel/3d/landscapeig_manager.h"
|
|
#include "nel/3d/scene_user.h"
|
|
#include "nel/3d/instance_group_user.h"
|
|
#include "nel/3d/shape.h"
|
|
#include "nel/misc/common.h"
|
|
#include "nel/misc/debug.h"
|
|
#include "nel/misc/path.h"
|
|
#include "nel/misc/file.h"
|
|
#include "nel/misc/hierarchical_timer.h"
|
|
|
|
// std.
|
|
#include <fstream>
|
|
|
|
|
|
using namespace NLMISC;
|
|
using namespace std;
|
|
|
|
H_AUTO_DECL ( NL3D_Load_Zone_IG )
|
|
H_AUTO_DECL ( NL3D_Unload_Zone_IG )
|
|
|
|
#define NL3D_HAUTO_LAND_MNGR_LOAD_ZONEIG H_AUTO_USE( NL3D_Load_Zone_IG )
|
|
#define NL3D_HAUTO_LAND_MNGR_UNLOAD_ZONEIG H_AUTO_USE( NL3D_Unload_Zone_IG )
|
|
|
|
namespace NL3D
|
|
{
|
|
|
|
|
|
// ***************************************************************************
|
|
CLandscapeIGManager::CInstanceGroupElement::CInstanceGroupElement(UInstanceGroup *ig, const char *fileName)
|
|
{
|
|
Ig = ig;
|
|
AddedToScene = false;
|
|
if (fileName != NULL)
|
|
FileName = fileName;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CLandscapeIGManager::CInstanceGroupElement::release()
|
|
{
|
|
delete Ig;
|
|
Ig= NULL;
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
CLandscapeIGManager::CLandscapeIGManager()
|
|
{
|
|
_Scene=NULL;
|
|
}
|
|
// ***************************************************************************
|
|
CLandscapeIGManager::~CLandscapeIGManager()
|
|
{
|
|
// reset should have been called.
|
|
if(_Scene != NULL)
|
|
nlwarning ("CLandscapeIGManager not reseted");
|
|
}
|
|
// ***************************************************************************
|
|
void CLandscapeIGManager::initIG(UScene *scene, const std::string &igDesc, UDriver *driver, uint selectedTexture,
|
|
NLMISC::IProgressCallback * /* callBack */)
|
|
{
|
|
nlassert(scene);
|
|
_Scene= scene;
|
|
|
|
// Load the file.
|
|
if(igDesc.empty())
|
|
return;
|
|
|
|
string igFile = CPath::lookup(igDesc);
|
|
|
|
//ifstream file(igFile.c_str(), ios::in);
|
|
|
|
CIFile file;
|
|
|
|
// Shape to add should be empty !
|
|
nlassert(_ShapeAdded.empty ());
|
|
|
|
// if loading ok.
|
|
//if(file.is_open())
|
|
if (file.open (igFile))
|
|
{
|
|
char tmpBuff[260];
|
|
char delimiterBox[] = "\t";
|
|
// While the end of the file is not reached.
|
|
while(!file.eof())
|
|
{
|
|
// Get a line
|
|
file.getline(tmpBuff, 260);
|
|
char *token = strtok(tmpBuff, delimiterBox);
|
|
// create the instance group.
|
|
if(token != NULL)
|
|
{
|
|
if( _ZoneInstanceGroupMap.find(token)!=_ZoneInstanceGroupMap.end() )
|
|
throw Exception("CLandscapeIGManager::initIG() found 2 igs with same name in %s", igFile.c_str());
|
|
else
|
|
{
|
|
// create the instanceGroup.
|
|
UInstanceGroup *ig = UInstanceGroup::createInstanceGroup(token);
|
|
if (ig)
|
|
{
|
|
// add it to the map.
|
|
string tokId= toUpper(string(token));
|
|
_ZoneInstanceGroupMap[tokId]= CInstanceGroupElement(ig, token);
|
|
|
|
// Add a reference on the shapes
|
|
CInstanceGroup &_ig = static_cast<CInstanceGroupUser*>(ig)->getInternalIG();
|
|
CScene &_scene = static_cast<CSceneUser*>(scene)->getScene();
|
|
uint i;
|
|
for (i=0; i<_ig.getNumInstance(); i++)
|
|
{
|
|
// Get the instance name
|
|
string shapeName;
|
|
_ig.getShapeName(i, shapeName);
|
|
if (!shapeName.empty ())
|
|
{
|
|
if (toLower(CFile::getExtension(shapeName)) != "pacs_prim")
|
|
{
|
|
// Insert a new shape ?
|
|
if (_ShapeAdded.find(shapeName) == _ShapeAdded.end())
|
|
{
|
|
// Shape present ?
|
|
CShapeBank *shapeBank = _scene.getShapeBank();
|
|
IShape *shape = NULL;
|
|
if (shapeBank->getPresentState (shapeName) == CShapeBank::NotPresent)
|
|
shapeBank->load (shapeName);
|
|
if (shapeBank->getPresentState (shapeName) == CShapeBank::Present)
|
|
shape = shapeBank->addRef(shapeName);
|
|
|
|
// Shape loaded ?
|
|
if (shape)
|
|
{
|
|
// Insert the shape
|
|
CSmartPtr<IShape> *smartPtr = new CSmartPtr<IShape>;
|
|
*smartPtr = shape;
|
|
_ShapeAdded.insert (TShapeMap::value_type (shapeName, smartPtr));
|
|
|
|
// Flush the shape
|
|
IDriver *_driver = static_cast<CDriverUser*>(driver)->getDriver();
|
|
shape->flushTextures(*_driver, selectedTexture);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
nlwarning ("CLandscapeIGManager::initIG() Can't load instance group '%s' in '%s'", token, igFile.c_str());
|
|
}
|
|
}
|
|
}
|
|
}
|
|
file.close();
|
|
}
|
|
else
|
|
{
|
|
nlwarning ("Couldn't load '%s'", igFile.c_str());
|
|
}
|
|
}
|
|
// ***************************************************************************
|
|
UInstanceGroup *CLandscapeIGManager::loadZoneIG(const std::string &name)
|
|
{
|
|
NL3D_HAUTO_LAND_MNGR_LOAD_ZONEIG
|
|
|
|
if(name=="")
|
|
return NULL;
|
|
|
|
// try to find this InstanceGroup.
|
|
ItZoneInstanceGroupMap it;
|
|
it= _ZoneInstanceGroupMap.find( translateName(name) );
|
|
|
|
// if found.
|
|
if( it!= _ZoneInstanceGroupMap.end() )
|
|
{
|
|
// if not already added to the scene.
|
|
if( !it->second.AddedToScene )
|
|
{
|
|
// add to the scene.
|
|
if (it->second.Ig != NULL)
|
|
{
|
|
it->second.Ig->addToScene(*_Scene);
|
|
it->second.AddedToScene= true;
|
|
}
|
|
}
|
|
return it->second.Ig;
|
|
}
|
|
else
|
|
{
|
|
return NULL;
|
|
}
|
|
}
|
|
// ***************************************************************************
|
|
void CLandscapeIGManager::loadArrayZoneIG(const std::vector<std::string> &names, std::vector<UInstanceGroup *> *dest /*= NULL*/)
|
|
{
|
|
if (dest)
|
|
{
|
|
dest->clear();
|
|
dest->reserve(names.size());
|
|
}
|
|
for(uint i=0; i<names.size(); i++)
|
|
{
|
|
UInstanceGroup *ig = loadZoneIG(names[i]);
|
|
if (dest && ig)
|
|
{
|
|
dest->push_back(ig);
|
|
}
|
|
}
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CLandscapeIGManager::unloadArrayZoneIG(const std::vector<std::string> &names)
|
|
{
|
|
for(uint i=0; i<names.size(); i++)
|
|
{
|
|
unloadZoneIG(names[i]);
|
|
}
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CLandscapeIGManager::unloadZoneIG(const std::string &name)
|
|
{
|
|
NL3D_HAUTO_LAND_MNGR_UNLOAD_ZONEIG
|
|
if(name=="")
|
|
return;
|
|
|
|
// try to find this InstanceGroup.
|
|
ItZoneInstanceGroupMap it;
|
|
it= _ZoneInstanceGroupMap.find( translateName(name) );
|
|
|
|
// if found.
|
|
if( it!= _ZoneInstanceGroupMap.end() )
|
|
{
|
|
// if really added to the scene.
|
|
if( it->second.AddedToScene )
|
|
{
|
|
// remove from the scene.
|
|
it->second.Ig->removeFromScene(*_Scene);
|
|
it->second.AddedToScene= false;
|
|
}
|
|
}
|
|
}
|
|
|
|
// ***************************************************************************
|
|
bool CLandscapeIGManager::isIGAddedToScene(const std::string &name) const
|
|
{
|
|
if(name=="")
|
|
return false;
|
|
|
|
// try to find this InstanceGroup.
|
|
ConstItZoneInstanceGroupMap it;
|
|
it= _ZoneInstanceGroupMap.find( translateName(name) );
|
|
|
|
// if found.
|
|
if( it!= _ZoneInstanceGroupMap.end() )
|
|
return it->second.AddedToScene;
|
|
else
|
|
return false;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
UInstanceGroup *CLandscapeIGManager::getIG(const std::string &name) const
|
|
{
|
|
if(name=="")
|
|
return NULL;
|
|
|
|
// try to find this InstanceGroup.
|
|
ConstItZoneInstanceGroupMap it;
|
|
it= _ZoneInstanceGroupMap.find( translateName(name) );
|
|
|
|
// if found.
|
|
if( it!= _ZoneInstanceGroupMap.end() )
|
|
return it->second.Ig;
|
|
else
|
|
return NULL;
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
std::string CLandscapeIGManager::translateName(const std::string &name) const
|
|
{
|
|
std::string ret;
|
|
ret= toUpper(name + ".ig");
|
|
return ret;
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
void CLandscapeIGManager::reset()
|
|
{
|
|
while( _ZoneInstanceGroupMap.begin() != _ZoneInstanceGroupMap.end() )
|
|
{
|
|
string name= _ZoneInstanceGroupMap.begin()->first;
|
|
// first remove from scene
|
|
unloadZoneIG( name.substr(0, name.find('.')) );
|
|
|
|
// then delete this entry.
|
|
_ZoneInstanceGroupMap.begin()->second.release();
|
|
_ZoneInstanceGroupMap.erase(_ZoneInstanceGroupMap.begin());
|
|
}
|
|
|
|
// For all shape reference
|
|
TShapeMap::iterator ite = _ShapeAdded.begin ();
|
|
while (ite != _ShapeAdded.end())
|
|
{
|
|
// Unreference shape
|
|
CScene &_scene = static_cast<CSceneUser*>(_Scene)->getScene();
|
|
CSmartPtr<IShape> *smartPtr = (CSmartPtr<IShape> *)(ite->second);
|
|
IShape *shapeToRelease = *smartPtr;
|
|
*smartPtr = NULL;
|
|
_scene.getShapeBank()->release(shapeToRelease);
|
|
delete smartPtr;
|
|
|
|
// Next
|
|
ite++;
|
|
}
|
|
_ShapeAdded.clear ();
|
|
|
|
_Scene=NULL;
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
void CLandscapeIGManager::reloadAllIgs()
|
|
{
|
|
vector<std::string> bkupIgFileNameList;
|
|
vector<bool> bkupIgAddedToScene;
|
|
|
|
// First, erase all igs.
|
|
while( _ZoneInstanceGroupMap.begin() != _ZoneInstanceGroupMap.end() )
|
|
{
|
|
string name= _ZoneInstanceGroupMap.begin()->first;
|
|
|
|
// bkup the state of this ig.
|
|
bkupIgFileNameList.push_back(_ZoneInstanceGroupMap.begin()->second.FileName);
|
|
bkupIgAddedToScene.push_back(_ZoneInstanceGroupMap.begin()->second.AddedToScene);
|
|
|
|
// first remove from scene
|
|
unloadZoneIG( name.substr(0, name.find('.')) );
|
|
|
|
// then delete this entry.
|
|
_ZoneInstanceGroupMap.begin()->second.release();
|
|
_ZoneInstanceGroupMap.erase(_ZoneInstanceGroupMap.begin());
|
|
}
|
|
|
|
// Then reload all Igs.
|
|
for(uint i=0; i<bkupIgFileNameList.size(); i++)
|
|
{
|
|
const char *token= bkupIgFileNameList[i].c_str();
|
|
UInstanceGroup *ig = UInstanceGroup::createInstanceGroup(token);
|
|
// add it to the map.
|
|
string tokId= toUpper(token);
|
|
_ZoneInstanceGroupMap[tokId]= CInstanceGroupElement(ig, token);
|
|
|
|
// If was addedToScene before, re-add to scene now.
|
|
if(bkupIgAddedToScene[i])
|
|
{
|
|
loadZoneIG( tokId.substr(0, tokId.find('.')) );
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
void CLandscapeIGManager::getAllIG(std::vector<UInstanceGroup *> &dest) const
|
|
{
|
|
dest.clear();
|
|
dest.reserve(_ZoneInstanceGroupMap.size());
|
|
// add the instances
|
|
for(TZoneInstanceGroupMap::const_iterator it = _ZoneInstanceGroupMap.begin(); it != _ZoneInstanceGroupMap.end(); ++it)
|
|
{
|
|
dest.push_back(it->second.Ig);
|
|
}
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CLandscapeIGManager::getAllIGWithNames(std::vector<std::pair<UInstanceGroup *, std::string> > &dest) const
|
|
{
|
|
dest.clear();
|
|
dest.reserve(_ZoneInstanceGroupMap.size());
|
|
// add the instances
|
|
for(TZoneInstanceGroupMap::const_iterator it = _ZoneInstanceGroupMap.begin(); it != _ZoneInstanceGroupMap.end(); ++it)
|
|
{
|
|
dest.push_back(std::make_pair(it->second.Ig, it->second.FileName));
|
|
}
|
|
}
|
|
|
|
|
|
} // NL3D
|