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906 lines
28 KiB
C++
906 lines
28 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdpch.h"
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#include <functional>
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#include "child_container.h"
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#include "ai_mgr.h"
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#include "ai_entity_matrix.h"
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#include "ai_player.h"
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#include "ai_mgr_pet.h"
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#include "ai_grp.h"
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#include "ai_mgr_fauna.h"
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#include "ai_mgr_npc.h"
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#include "ai_bot_npc.h"
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#include "ai_grp_npc.h"
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#include "ai_grp_pet.h"
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#include "ai_script_data_manager.h"
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#include "ais_user_models.h"
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#include "continent.h"
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#include "client_message.h"
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#include "ai_outpost.h"
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// Georges
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#include "nel/georges/u_form_loader.h"
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#include "nel/georges/u_form_elm.h"
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#include "nel/georges/u_form.h"
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#include "nel/georges/u_form_dfn.h"
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// Game share
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#include "game_share/emote_list_parser.h"
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#include "game_share/backup_service_interface.h"
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#include "ai_variables.h"
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#include "server_share/r2_variables.h"
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using namespace NLMISC;
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using namespace NLNET;
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using namespace std;
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using namespace NLGEORGES;
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//--------------------------------------------------------------------------
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// SINGLETON DATA
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//--------------------------------------------------------------------------
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CAIS *CAIS::_Instance = NULL;
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CRandom CAIS::_random;
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const std::string disengageString("DISENGAGE");
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const std::string egsString("EGS");
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const uint32 Default_MaxPlayers=5000;
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const uint32 Default_MaxBotsPet=Default_MaxPlayers*4;
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const uint32 Default_MaxBotsFauna=40000;
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const uint32 Default_MaxBotsNpc=20000;
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const uint32 Default_MaxBotsFx=200;
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CAIS &CAIS::instance()
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{
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if (_Instance == NULL)
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{
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_Instance = new CAIS();
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// init the AI engine
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_Instance->initAI();
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}
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return *_Instance;
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}
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CAIS::CAIS()
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: _PetBotCounter(TotalMaxPet),
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_FaunaBotCounter(TotalMaxFauna),
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_NpcBotCounter(TotalMaxNpc)
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{
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// _initialised=false;
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_TotalBotsSpawned = 0;
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_ClientCreatureDebug=false;
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}
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void setMaxPetCallBack(IVariable &var)
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{
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uint32 newMax=NLMISC::safe_cast<CVariable<uint32>*>(&var)->get();
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if (CAIS::instanceCreated())
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CAIS::instance()._PetBotCounter.setMax(newMax);
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}
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void setMaxFaunaCallBack(IVariable &var)
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{
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uint32 newMax=NLMISC::safe_cast<CVariable<uint32>*>(&var)->get();
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if (CAIS::instanceCreated())
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CAIS::instance()._FaunaBotCounter.setMax(newMax);
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}
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void setMaxNpcCallBack(IVariable &var)
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{
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uint32 newMax=NLMISC::safe_cast<CVariable<uint32>*>(&var)->get();
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if (CAIS::instanceCreated())
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CAIS::instance()._NpcBotCounter.setMax(newMax);
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}
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CVariable<uint32> TotalMaxPlayer("ai", "NbPlayersLimit", "Security absolute limit to the number of Player", Default_MaxPlayers, 0, true );
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CVariable<uint32> TotalMaxPet("ai", "NbPetLimit", "Security absolute limit to the number of Pets", Default_MaxBotsPet, 0, true, setMaxPetCallBack );
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CVariable<uint32> TotalMaxFauna("ai", "NbFaunaLimit", "Security absolute limit to the number of Faunas", Default_MaxBotsFauna, 0, true, setMaxFaunaCallBack );
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CVariable<uint32> TotalMaxNpc("ai", "NbNpcLimit", "Security absolute limit to the number of Npcs", Default_MaxBotsNpc, 0, true, setMaxNpcCallBack );
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CVariable<uint32> TotalMaxFx("ai", "NbFxLimit", "Security absolute limit to the number of Fx", Default_MaxBotsFx, 0, true );
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CVariable<string> BotRepopFx("ai", "BotRepopFx", "Fx sheet to use when changing the sheet of a bot", string(), 0, true );
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//--------------------------------------------------------------------------
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// DATA TABLES FOR ENTITY MATRIX
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//--------------------------------------------------------------------------
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// a series of tables giving the minimum iterator table forms for entity matrix iterators for all sizes up to 127m
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static uint32 EntityMatrixTbl0[] = { 3, 3, 3};
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static uint32 EntityMatrixTbl16[] = { 3, 5, 5, 5, 3};
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static uint32 EntityMatrixTbl23[] = { 5, 5, 5, 5, 5};
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static uint32 EntityMatrixTbl32[] = { 3, 5, 7, 7, 7, 5, 3};
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static uint32 EntityMatrixTbl36[] = { 5, 7, 7, 7, 7, 7, 5};
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static uint32 EntityMatrixTbl46[] = { 7, 7, 7, 7, 7, 7, 7};
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static uint32 EntityMatrixTbl48[] = { 3, 7, 7, 9, 9, 9, 7, 7, 3};
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static uint32 EntityMatrixTbl51[] = { 5, 7, 9, 9, 9, 9, 9, 7, 5};
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static uint32 EntityMatrixTbl58[] = { 7, 9, 9, 9, 9, 9, 9, 9, 7};
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static uint32 EntityMatrixTbl64[] = { 3, 7, 9, 9, 11, 11, 11, 9, 9, 7, 3};
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static uint32 EntityMatrixTbl66[] = { 5, 7, 9, 11, 11, 11, 11, 11, 9, 7, 5};
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static uint32 EntityMatrixTbl68[] = { 5, 9, 9, 11, 11, 11, 11, 11, 9, 9, 5};
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static uint32 EntityMatrixTbl72[] = { 7, 9, 11, 11, 11, 11, 11, 11, 11, 9, 7};
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static uint32 EntityMatrixTbl80[] = { 3, 9, 11, 11, 11, 13, 13, 13, 11, 11, 11, 9, 3};
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static uint32 EntityMatrixTbl82[] = { 5, 9, 11, 11, 13, 13, 13, 13, 13, 11, 11, 9, 5};
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static uint32 EntityMatrixTbl87[] = { 7, 9, 11, 13, 13, 13, 13, 13, 13, 13, 11, 9, 7};
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static uint32 EntityMatrixTbl91[] = { 7, 11, 11, 13, 13, 13, 13, 13, 13, 13, 11, 11, 7};
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static uint32 EntityMatrixTbl94[] = { 9, 11, 13, 13, 13, 13, 13, 13, 13, 13, 13, 11, 9};
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static uint32 EntityMatrixTbl96[] = { 3, 9, 11, 13, 13, 13, 15, 15, 15, 13, 13, 13, 11, 9, 3};
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static uint32 EntityMatrixTbl98[] = { 5, 9, 11, 13, 13, 15, 15, 15, 15, 15, 13, 13, 11, 9, 5};
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static uint32 EntityMatrixTbl102[] = { 7, 9, 11, 13, 15, 15, 15, 15, 15, 15, 15, 13, 11, 9, 7};
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static uint32 EntityMatrixTbl103[] = { 7, 11, 13, 13, 15, 15, 15, 15, 15, 15, 15, 13, 13, 11, 7};
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static uint32 EntityMatrixTbl108[] = { 9, 11, 13, 15, 15, 15, 15, 15, 15, 15, 15, 15, 13, 11, 9};
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static uint32 EntityMatrixTbl112[] = { 3, 9, 11, 13, 15, 15, 15, 17, 17, 17, 15, 15, 15, 13, 11, 9, 3};
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static uint32 EntityMatrixTbl114[] = { 5, 9, 13, 13, 15, 15, 17, 17, 17, 17, 17, 15, 15, 13, 13, 9, 5};
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static uint32 EntityMatrixTbl116[] = { 5, 11, 13, 15, 15, 15, 17, 17, 17, 17, 17, 15, 15, 15, 13, 11, 5};
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static uint32 EntityMatrixTbl117[] = { 7, 11, 13, 15, 15, 17, 17, 17, 17, 17, 17, 17, 15, 15, 13, 11, 7};
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static uint32 EntityMatrixTbl122[] = { 9, 11, 13, 15, 17, 17, 17, 17, 17, 17, 17, 17, 17, 15, 13, 11, 9};
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static uint32 EntityMatrixTbl125[] = { 9, 13, 15, 15, 17, 17, 17, 17, 17, 17, 17, 17, 17, 15, 15, 13, 9};
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// a few larger special case matrices
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static uint32 EntityMatrixTblUpTo150[] = { 7, 11, 15, 17, 17, 19, 19, 21, 21, 21, 21, 21, 21, 21, 19, 19, 17, 17, 15, 11, 7};
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static uint32 EntityMatrixTblUpTo200[] = { 9, 13, 17, 19, 21, 23, 23, 25, 25, 27, 27, 27, 27, 27, 27, 27, 27, 27, 25, 25, 23, 23, 21, 19, 17, 13, 9};
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static uint32 EntityMatrixTblUpTo250[] = {11, 15, 19, 23, 25, 27, 27, 29, 29, 31, 31, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 31, 31, 29, 29, 27, 27, 25, 23, 19, 15, 11};
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static void initLinearMatrixIteratorTables(std::vector<CAIEntityMatrixIteratorTblLinear *> &vect)
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{
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// initialise the vector with the first table
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vect.push_back(new CAIEntityMatrixIteratorTblLinear(&(EntityMatrixTbl0[0]),3));
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// local macro undefined at end of function
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#define ADD_TBL(d) \
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{ \
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while (vect.size()<d) \
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vect.push_back(vect[vect.size()-1]); \
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vect.push_back(new CAIEntityMatrixIteratorTblLinear(EntityMatrixTbl##d,sizeof(EntityMatrixTbl##d)/sizeof(EntityMatrixTbl##d[0]))); \
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}
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// setup the tables ...
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ADD_TBL(16) ADD_TBL(23)
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ADD_TBL(32) ADD_TBL(36) ADD_TBL(46)
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ADD_TBL(48) ADD_TBL(51) ADD_TBL(58)
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ADD_TBL(64) ADD_TBL(66) ADD_TBL(68) ADD_TBL(72)
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ADD_TBL(80) ADD_TBL(82) ADD_TBL(87) ADD_TBL(91) ADD_TBL(94)
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ADD_TBL(96) ADD_TBL(98) ADD_TBL(102) ADD_TBL(103) ADD_TBL(108)
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ADD_TBL(112) ADD_TBL(114) ADD_TBL(116) ADD_TBL(117) ADD_TBL(122) ADD_TBL(125)
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#undef ADD_TBL
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}
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bool CAIS::markTagForDelete(const std::string &filename)
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{
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const TStringId fileId = CStringMapper::map(filename);
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for (CCont<CAIInstance>::iterator it=_AIInstances.begin(), itEnd=_AIInstances.end(); it!=itEnd;++it)
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{
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// first: tag the dynamic regions in the continents
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for_each(it->continents().begin(), it->continents().end(),
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bind2nd(mem_fun(&CContinent::markTagForDelete), fileId));
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for_each(it->managers().begin(),it->managers().end(),
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CAliasTreeRoot::CMarkTagForDelete(fileId));
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}
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return true;
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}
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void CAIS::deleteTaggedAlias(const std::string &filename)
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{
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const TStringId fileId = CStringMapper::map(filename);
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FOREACH(it, CCont<CAIInstance>, _AIInstances)
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{
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// first: tag the dynamic regions in the continents
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for_each(it->continents().begin(), it->continents().end(),
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bind2nd(mem_fun(&CContinent::deleteTaggedAlias),fileId));
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for_each(it->managers().begin(),it->managers().end(),
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CAliasTreeRoot::CDeleteTagged<CManager>(it->managers()));
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}
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}
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uint32 CAIS::getEmotNumber(const std::string &name)
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{
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std::map<std::string, uint32>::iterator it(_EmotNames.find(name));
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if (it==_EmotNames.end())
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return ~0;
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return it->second;
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}
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bool CAIS::advanceUserTimer (uint32 nbTicks)
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{
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// for each manager, look for a timer event
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for_each(AIList().begin(), AIList().end(), bind2nd(mem_fun(&CAIInstance::advanceUserTimer),nbTicks) );
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return true;
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}
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// initialise the singleton
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void CAIS::initAI()
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{
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// if (_initialised)
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// return;
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// _initialised=true;
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nlinfo("---------- Initialising AI Singleton ----------");
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// setup the random number generator
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_random.srand( (sint32)NLMISC::CTime::getLocalTime() );
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// allocate RAM for the players
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// setup the standard iterator tables for scanning the entity matrices
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_matrixIterator2x2.push_back(-1,-1); _matrixIterator2x2.push_back(1,0);
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_matrixIterator2x2.push_back(-1, 1); _matrixIterator2x2.push_back(1,0);
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_matrixIterator3x3.push_back(-1,-1); _matrixIterator3x3.push_back(1,0); _matrixIterator3x3.push_back(1,0);
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_matrixIterator3x3.push_back(-2, 1); _matrixIterator3x3.push_back(1,0); _matrixIterator3x3.push_back(1,0);
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_matrixIterator3x3.push_back(-2, 1); _matrixIterator3x3.push_back(1,0); _matrixIterator3x3.push_back(1,0);
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// setup the set of linear iterator tables for generating visions of given distances
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initLinearMatrixIteratorTables(_matrixIteratorsByDistance);
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EMOTE_LIST_PARSER::initEmoteList(_EmotNames);
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// init the client message callbacks
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CAIClientMessages::init();
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}
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uint32 CAIS::createAIInstance(const std::string &continentName, uint32 instanceNumber)
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{
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// first, check that an instance with this number is not already running
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for (CCont<CAIInstance>::iterator it=_AIInstances.begin(), itEnd=_AIInstances.end();it!=itEnd;++it)
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{
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if (it->getInstanceNumber()!=instanceNumber)
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continue;
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nlwarning("CAIS::createAIInstance: instance number %u is already in use, can't create new instance.", instanceNumber);
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return ~0;
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}
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CAIInstance *aii = _AIInstances.addChild(new CAIInstance(this));
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// ok, set the continent name and instance number
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aii->initInstance(continentName, instanceNumber);
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return aii->getChildIndex();
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}
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void CAIS::destroyAIInstance(uint32 instanceNumber, bool displayWarningIfInstanceNotExist)
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{
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// this method is not fully tested for a Ryzom shard
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// but it should work as expected for a Ring shard
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nlassert(IsRingShard.get());
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CRefPtr<CAIInstance> aii = getAIInstance(instanceNumber);
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if (aii == NULL)
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{
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if (displayWarningIfInstanceNotExist)
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{
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nlwarning("AI instance %u does not exist but it was asked to delete here", instanceNumber);
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}
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return;
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}
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aii->despawn();
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_AIInstances.removeChildByIndex(aii->getChildIndex());
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nlassert(aii == NULL);
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// notify the EGS
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if (EGSHasMirrorReady)
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{
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CReportAIInstanceDespawnMsg msg;
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msg.InstanceNumbers.push_back(instanceNumber);
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msg.send("EGS");
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}
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}
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// release the singleton before program exit
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void CAIS::release ()
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{
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// force an update to save the persistent var if needed
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updatePersistentVariables();
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// erase all ai instance.
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AIList().clear();
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CAIUserModelManager::getInstance()->destroyInstance();
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// release the client message callbacks
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CAIClientMessages::release();
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// free up the vision matrix iterator tables
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if (!_matrixIteratorsByDistance.empty())
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{
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for (uint i=0;i<_matrixIteratorsByDistance.size();)
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{
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// erase the iterator table
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delete _matrixIteratorsByDistance[i];
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// run i forwards past repeated refs to the iterator tbl that we just deleted
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for (++i;i<_matrixIteratorsByDistance.size() && _matrixIteratorsByDistance[i]==_matrixIteratorsByDistance[i-1];++i) {}
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}
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_matrixIteratorsByDistance.clear();
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}
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_Instance = NULL;
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delete this;
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}
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void CAIS::serviceEvent (const CServiceEvent &info)
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{
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if (info.getEventType() == CServiceEvent::SERVICE_UP && info.getServiceName() == "EGS")
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{
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// send the list of available collision data
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CReportAICollisionAvailableMsg msg;
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msg.ContinentsCollision = CWorldContainer::getContinentList();
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msg.send(info.getServiceId());
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}
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// event on all ai instance
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// for_each(_AIInstances.begin(), _AIInstances.end(), bind2nd(mem_fun1(&CAIInstance::serviceEvent), info));
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// don't compile coz we need to pass an object and not a reference (info). have to build an object that represents the reference.
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FOREACH(it, CCont<CAIInstance>, _AIInstances)
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it->serviceEvent (info);
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}
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//--------------------------------------------------------------------------
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// update() & save()
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//--------------------------------------------------------------------------
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// the update routine called once per tick
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// this is the routine that calls the managers' updates
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extern void execBufferedCommands();
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extern void execNamedEntityChanges();
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void CAIS::update()
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{
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if (!EGSHasMirrorReady)
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return;
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H_AUTO(AIUpdate);
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// Init stat counters
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AISStat::countersBegin();
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// Execute buffered Task
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uint32 tick = CTimeInterface::gameCycle();
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_TickedTaskList.execute(tick);
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// Execute buffered functions that need to be executed in the correct context
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execBufferedCommands();
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execNamedEntityChanges();
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// Update AI instances
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FOREACH(it, CCont<CAIInstance>, CAIS::instance().AIList())
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(*it)->CAIInstance::update();
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// Send systematic messages to EGS
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if (EGSHasMirrorReady)
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{
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// send the fauna description message to EGS then clear the content.
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if (!_FaunaDescriptionList.Bots.empty())
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{
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nlassert(_FaunaDescriptionList.Bots.size() == _FaunaDescriptionList.GrpAlias.size());
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_FaunaDescriptionList.send("EGS");
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_FaunaDescriptionList.Bots.clear();
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_FaunaDescriptionList.GrpAlias.clear();
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}
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// send agglomerated hp changes
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if (!_CreatureChangeHPList.Entities.empty())
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{
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nlassert(_CreatureChangeHPList.Entities.size()==_CreatureChangeHPList.DeltaHp.size());
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_CreatureChangeHPList.send("EGS");
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_CreatureChangeHPList.Entities.clear();
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_CreatureChangeHPList.DeltaHp.clear();
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}
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}
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//
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// update persistent variables every 1024 tick if AI script data manager is flagged
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if ((tick & 0x3FF) == 0)
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{
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updatePersistentVariables();
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}
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//TODO: UserModelManager must send UserModels to EGS if not done yet
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//CAIUserModelManager::getInstance()->sendUserModels();
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// Terminate counters and store stats in an accessible place
|
|
AISStat::countersEnd();
|
|
}
|
|
|
|
// provoke a general 'save to backup' across the whole service
|
|
void CAIS::save()
|
|
{
|
|
nlinfo("*** save() NOT IMPLEMENTED YET ***");
|
|
}
|
|
|
|
|
|
//--------------------------------------------------------------------------
|
|
// management of iterator tables for vision matrices
|
|
//--------------------------------------------------------------------------
|
|
|
|
const CAIEntityMatrixIteratorTblLinear* CAIS::bestLinearMatrixIteratorTbl(uint32 distInMeters)
|
|
{
|
|
#if !FINAL_VERSION
|
|
nlassert(!_matrixIteratorsByDistance.empty());
|
|
#endif
|
|
|
|
if (distInMeters >= _matrixIteratorsByDistance.size())
|
|
{
|
|
//nlwarning("Try to access to a Vision Matrix to far %u the farest is only %u", distInMeters, _matrixIteratorsByDistance.size());
|
|
return _matrixIteratorsByDistance.back();
|
|
}
|
|
|
|
return _matrixIteratorsByDistance[distInMeters];
|
|
}
|
|
|
|
int getInt64FromStr (const char* str)
|
|
{
|
|
if(str[0] == '0' && (str[1] == 'x' || str[1] == 'X'))
|
|
return (int) atoiInt64(str+2,16);
|
|
return (int) atoiInt64(str,10);
|
|
}
|
|
|
|
// all these dynamics casts can be throwned away ..
|
|
CAIInstance* CAIS::tryToGetAIInstance(const char* str)
|
|
{
|
|
return dynamic_cast<CAIInstance*> (tryToGetEntity(str,CAIS::AI_INSTANCE));
|
|
}
|
|
|
|
CContinent *CAIS::tryToGetContinent (const char *str)
|
|
{
|
|
return dynamic_cast<CContinent*> (tryToGetEntity(str,CAIS::AI_CONTINENT));
|
|
}
|
|
|
|
CRegion *CAIS::tryToGetRegion (const char *str)
|
|
{
|
|
return dynamic_cast<CRegion*> (tryToGetEntity(str,CAIS::AI_REGION));
|
|
}
|
|
|
|
CCellZone *CAIS::tryToGetCellZone (const char *str)
|
|
{
|
|
return dynamic_cast<CCellZone*> (tryToGetEntity(str,CAIS::AI_CELL_ZONE));
|
|
}
|
|
|
|
CFamilyBehavior *CAIS::tryToGetFamilyBehavior (const char *str)
|
|
{
|
|
return dynamic_cast<CFamilyBehavior*> (tryToGetEntity(str,CAIS::AI_FAMILY_BEHAVIOR));
|
|
}
|
|
|
|
|
|
CManager* CAIS::tryToGetManager(const char* str)
|
|
{
|
|
return dynamic_cast<CManager*> (tryToGetEntity(str,CAIS::AI_MANAGER));
|
|
}
|
|
|
|
CGroup* CAIS::tryToGetGroup(const char* str)
|
|
{
|
|
return dynamic_cast<CGroup*> (tryToGetEntity(str,CAIS::AI_GROUP));
|
|
}
|
|
|
|
CBot* CAIS::tryToGetBot(const char* str)
|
|
{
|
|
return dynamic_cast<CBot*> (tryToGetEntity(str,CAIS::AI_BOT));
|
|
}
|
|
|
|
CAIEntity* CAIS::tryToGetAIEntity(const char* str)
|
|
{
|
|
return dynamic_cast<CAIEntity*> (tryToGetEntity(str));
|
|
}
|
|
|
|
CAIEntityPhysical* CAIS::tryToGetEntityPhysical(const char* str)
|
|
{
|
|
CEntityId entityId;
|
|
entityId.fromString(str);
|
|
return CAIS::getEntityPhysical(CMirrors::DataSet->getDataSetRow(entityId));
|
|
}
|
|
|
|
CAIEntity* CAIS::tryToGetEntity(const char* str, TSearchType searchType)
|
|
{
|
|
CAIInstance *aii = NULL;
|
|
CManager *mgr = NULL;
|
|
CBot *bot = NULL;
|
|
CGroup *grp = NULL;
|
|
|
|
|
|
vector<string> parts;
|
|
explode(string(str), string(":"), parts, false);
|
|
|
|
if (parts.empty() || parts[0].empty())
|
|
return NULL;
|
|
|
|
// skip AIS number if any
|
|
if (parts[0].substr(0, 4) == "AIS_")
|
|
parts.erase(parts.begin());
|
|
|
|
// check
|
|
if (parts.empty() || parts[0].empty()) return NULL;
|
|
|
|
// instance index
|
|
uint32 index = atoui(parts[0].c_str());
|
|
if (index >= CAIS::instance().AIList().size())
|
|
goto tryWithEntityId;
|
|
aii = CAIS::AIList()[index];
|
|
if (!aii)
|
|
goto tryWithEntityId;
|
|
if (searchType==CAIS::AI_INSTANCE
|
|
|| (searchType == CAIS::AI_UNDEFINED && parts.size() == 1))
|
|
return aii;
|
|
|
|
parts.erase(parts.begin());
|
|
|
|
// check
|
|
if (parts.empty() || parts[0].empty()) return NULL;
|
|
|
|
// branch on static or dynamic system
|
|
// manager index
|
|
if (parts[0].find("dyn_") == 0)
|
|
{
|
|
// parse dynamic id
|
|
|
|
// continent index
|
|
index = atoui(parts[0].substr(4).c_str());
|
|
if (index >= aii->continents().size())
|
|
return NULL;
|
|
CContinent *continent = aii->continents()[index];
|
|
if (searchType==CAIS::AI_CONTINENT
|
|
|| (searchType == CAIS::AI_UNDEFINED && parts.size() == 1))
|
|
return continent;
|
|
|
|
parts.erase(parts.begin());
|
|
|
|
// check
|
|
if (parts.empty() || parts[0].empty()) return NULL;
|
|
|
|
// region index
|
|
index = atoui(parts[0].c_str());
|
|
if (index >= continent->regions().size())
|
|
return NULL;
|
|
CRegion *region = continent->regions()[index];
|
|
if (searchType==CAIS::AI_REGION
|
|
|| (searchType == CAIS::AI_UNDEFINED && parts.size() == 1))
|
|
return region;
|
|
|
|
parts.erase(parts.begin());
|
|
|
|
// check
|
|
if (parts.empty() || parts[0].empty()) return NULL;
|
|
|
|
// cellzone index
|
|
index = atoui(parts[0].c_str());
|
|
if (index >= region->cellZones().size())
|
|
return NULL;
|
|
CCellZone *cz = region->cellZones()[index];
|
|
if (searchType==CAIS::AI_CELL_ZONE
|
|
|| (searchType == CAIS::AI_UNDEFINED && parts.size() == 1))
|
|
return cz;
|
|
|
|
parts.erase(parts.begin());
|
|
|
|
// check
|
|
if (parts.empty() || parts[0].empty()) return NULL;
|
|
|
|
// family behavior index
|
|
index = atoui(parts[0].c_str());
|
|
if (index >= cz->familyBehaviors().size())
|
|
return NULL;
|
|
CFamilyBehavior *fb = cz->familyBehaviors()[index];
|
|
if (searchType==CAIS::AI_FAMILY_BEHAVIOR
|
|
|| (searchType == CAIS::AI_UNDEFINED && parts.size() == 1))
|
|
return fb;
|
|
|
|
parts.erase(parts.begin());
|
|
|
|
// check
|
|
if (parts.empty() || parts[0].empty())
|
|
return NULL;
|
|
|
|
// manager index
|
|
if (parts[0] == "npc")
|
|
mgr = fb->mgrNpc();
|
|
else if (parts[0] == "fauna")
|
|
mgr = fb->mgrFauna();
|
|
|
|
if (!mgr)
|
|
return NULL;
|
|
|
|
if (searchType==CAIS::AI_MANAGER
|
|
|| (searchType == CAIS::AI_UNDEFINED && parts.size() == 1)
|
|
|| mgr == NULL)
|
|
return mgr;
|
|
|
|
parts.erase(parts.begin());
|
|
|
|
// check
|
|
if (parts.empty() || parts[0].empty()) return NULL;
|
|
}
|
|
else
|
|
{
|
|
// parse static id
|
|
|
|
// Manager index
|
|
index = atoui(parts[0].c_str());
|
|
if (index >= aii->managers().size())
|
|
return NULL;
|
|
mgr = aii->managers()[index];
|
|
if (searchType==CAIS::AI_MANAGER
|
|
|| (searchType == CAIS::AI_UNDEFINED && parts.size() == 1)
|
|
|| mgr == NULL)
|
|
return mgr;
|
|
|
|
parts.erase(parts.begin());
|
|
|
|
|
|
// check
|
|
if (parts.empty() || parts[0].empty()) return NULL;
|
|
}
|
|
|
|
// group index
|
|
index = atoui(parts[0].c_str());
|
|
if (index >= mgr->groups().size())
|
|
return NULL;
|
|
grp = mgr->groups()[index];
|
|
if (searchType==CAIS::AI_GROUP
|
|
|| (searchType == CAIS::AI_UNDEFINED && parts.size() == 1))
|
|
return grp;
|
|
|
|
parts.erase(parts.begin());
|
|
|
|
// check
|
|
if (parts.empty() || parts[0].empty()) return NULL;
|
|
|
|
// bot index
|
|
index = atoui(parts[0].c_str());
|
|
if (index >= grp->bots().size())
|
|
return NULL;
|
|
bot = grp->bots()[index];
|
|
if (searchType==CAIS::AI_BOT
|
|
|| (searchType == CAIS::AI_UNDEFINED && parts.size() == 1))
|
|
return bot;
|
|
|
|
// what ?
|
|
return NULL;
|
|
|
|
tryWithEntityId:
|
|
|
|
CEntityId entityId;
|
|
entityId.fromString(str);
|
|
|
|
if (entityId.isUnknownId())
|
|
return NULL;
|
|
|
|
CCont<CAIInstance>::iterator instanceIt=CAIS::instance().AIList().begin(), instanceItEnd=CAIS::instance().AIList().end();
|
|
|
|
while (instanceIt!=instanceItEnd)
|
|
{
|
|
CAIInstance *instancePtr=*instanceIt;
|
|
|
|
CCont<CManager>::iterator it=instancePtr->managers().begin(), itEnd=instancePtr->managers().end();
|
|
|
|
while (it!=itEnd)
|
|
{
|
|
CManager *mgrPtr = *it;
|
|
|
|
CGroup *grpPtr = mgrPtr->getNextValidGroupChild ();
|
|
while (grpPtr)
|
|
{
|
|
CBot *botPtr = grpPtr->getNextValidBotChild();
|
|
while (botPtr)
|
|
{
|
|
if ( botPtr->isSpawned()
|
|
&& botPtr->getSpawnObj()->getEntityId() == entityId)
|
|
return dynamic_cast<CAIEntity*> (botPtr);
|
|
botPtr = grpPtr->getNextValidBotChild (botPtr);
|
|
}
|
|
grpPtr=mgrPtr->getNextValidGroupChild (grpPtr);
|
|
}
|
|
++it;
|
|
}
|
|
++instanceIt;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//--------------------------------------------------------------------------
|
|
// manageing the set of maps
|
|
//--------------------------------------------------------------------------
|
|
|
|
CAIEntityPhysical *CAIS::getEntityPhysical(const TDataSetRow& row)
|
|
{
|
|
CHashMap<int,NLMISC::CDbgPtr<CAIEntityPhysical> >::iterator it(_CAIEntityByDataSetRow.find(row.getIndex()));
|
|
|
|
if (it!=_CAIEntityByDataSetRow.end())
|
|
return (*it).second;
|
|
else
|
|
return NULL;
|
|
// the code below generates an error .. :( hu !
|
|
}
|
|
|
|
|
|
//-------------------------------------------------------------------
|
|
// Interface to bot chat - callbacks called when bots start or
|
|
// stop chatting with player(s)
|
|
//-------------------------------------------------------------------
|
|
|
|
void CAIS::beginBotChat(const TDataSetRow &bot,const TDataSetRow &player)
|
|
{
|
|
#ifdef NL_DEBUG
|
|
/// Is this still true?
|
|
nlwarning("Chat can't work now as bot are now splitted in persistent and spawnable part. Have to rework on this part.");
|
|
#endif
|
|
|
|
// get a pointer to the bot
|
|
CSpawnBotNpc* botNpc=dynamic_cast<CSpawnBotNpc*>(CAIS::getEntityPhysical(bot));
|
|
if (!botNpc)
|
|
{
|
|
// nlwarning("CAIS::beginBotChat(): Bot chat message identifies an entity that isn't an NPC!!!");
|
|
return;
|
|
}
|
|
|
|
// get a pointer to the player
|
|
CBotPlayer* plrPtr = dynamic_cast<CBotPlayer*>(CAIS::getEntityPhysical(player));
|
|
if (plrPtr==NULL)
|
|
{
|
|
// nlwarning("CAIS::beginBotChat(): Bot chat message identifies an unknown player!!!");
|
|
return;
|
|
}
|
|
|
|
// have the bot register the chat
|
|
botNpc->beginBotChat(plrPtr);
|
|
}
|
|
|
|
void CAIS::endBotChat(const TDataSetRow &bot, const TDataSetRow &player)
|
|
{
|
|
// get a pointer to the bot
|
|
CSpawnBotNpc* botNpc=dynamic_cast<CSpawnBotNpc*>(CAIS::getEntityPhysical(bot));
|
|
if (!botNpc)
|
|
{
|
|
// nlwarning("CAIS::endBotChat(): Bot chat message identifies an entity that isn't an NPC!!!");
|
|
return;
|
|
}
|
|
|
|
// get a pointer to the player
|
|
CBotPlayer* plrPtr = dynamic_cast<CBotPlayer*>(CAIS::getEntityPhysical(player));
|
|
if (!plrPtr)
|
|
{
|
|
// nlwarning("CAIS::endBotChat(): Bot chat message identifies an unknown player!!!");
|
|
return;
|
|
}
|
|
|
|
// have the bot register the chat end
|
|
botNpc->endBotChat(plrPtr);
|
|
}
|
|
|
|
void CAIS::beginDynChat(const TDataSetRow &bot)
|
|
{
|
|
// get a pointer to the bot
|
|
CSpawnBotNpc* botNpc=dynamic_cast<CSpawnBotNpc*>(CAIS::getEntityPhysical(bot));
|
|
if (!botNpc)
|
|
{
|
|
// nlwarning("CAIS::beginBotChat(): Bot chat message identifies an entity that isn't an NPC!!!");
|
|
return;
|
|
}
|
|
|
|
// have the bot register the chat
|
|
botNpc->beginDynChat();
|
|
nldebug( "DYNCHT: E%u: %u dyn chats", bot.getIndex(), botNpc->getNbActiveDynChats() );
|
|
}
|
|
|
|
void CAIS::endDynChat(const TDataSetRow &bot)
|
|
{
|
|
// get a pointer to the bot
|
|
CSpawnBotNpc* botNpc=dynamic_cast<CSpawnBotNpc*>(CAIS::getEntityPhysical(bot));
|
|
if (!botNpc)
|
|
{
|
|
// nlwarning("CAIS::endBotChat(): Bot chat message identifies an entity that isn't an NPC!!!");
|
|
return;
|
|
}
|
|
|
|
// have the bot register the chat end
|
|
botNpc->endDynChat();
|
|
nldebug( "DYNCHT: E%u: %u dyn chats", bot.getIndex(), botNpc->getNbActiveDynChats() );
|
|
}
|
|
|
|
|
|
void CAIPlaceXYR::display(CStringWriter &stringWriter) const
|
|
{
|
|
stringWriter.append("XYR: ("+_pos.x().toString()
|
|
+" "
|
|
+_pos.y().toString()
|
|
+" "+toString(_pos.h())
|
|
+") Radius "
|
|
+toString(_radius)
|
|
+" "
|
|
+getName());
|
|
|
|
// nlinfo("XYR: (%s,%s,%d) x %f :%s",_pos.x().toString().c_str(),_pos.y().toString().c_str(),_pos.h(),_radius,getName().c_str());
|
|
}
|
|
|
|
|
|
void CAIS::warnBadInstanceMsgImp(const std::string &serviceName, TServiceId serviceId, CWarnBadInstanceMsgImp &msg)
|
|
{
|
|
// EGS says that an instance is spoofing an instance number or using a bad static instance number/continent name association.
|
|
// we must despawn/delete the aiinstance
|
|
|
|
FOREACH(it, CCont<CAIInstance>, _AIInstances)
|
|
{
|
|
if ((*it)->getInstanceNumber()!=msg.InstanceNumber)
|
|
continue;
|
|
|
|
// ok, we found the bad guy !
|
|
nlwarning("CAIS::warnBadInstanceMsgImp: despawning AIInstance %u, instance number %u, continent '%s'",
|
|
(*it)->getChildIndex(), msg.InstanceNumber, (*it)->getContinentName().c_str());
|
|
_AIInstances.removeChildByIndex((*it)->getChildIndex());
|
|
return;
|
|
}
|
|
|
|
// not found
|
|
nlwarning("CAIS::warnBadInstanceMsgImp: can't find AIInstance with instance number %u ! Can't despawn it", msg.InstanceNumber);
|
|
}
|
|
|
|
void CAIS::updatePersistentVariables()
|
|
{
|
|
if (CAIScriptDataManager::getInstance()->needsPersistentVarUpdate() == true)
|
|
{
|
|
// sending data to bs
|
|
CPersistentDataRecord pdr("AiTokenFamily");
|
|
|
|
CAIScriptDataManager::getInstance()->getPersistentVariables().store(pdr);
|
|
|
|
uint32 bufSize= pdr.totalDataSize();
|
|
vector<char> buffer;
|
|
buffer.resize(bufSize);
|
|
pdr.toBuffer(&buffer[0],bufSize);
|
|
|
|
CBackupMsgSaveFile msg( CAIScriptDataManager::getInstance()->makePdrFileName(), CBackupMsgSaveFile::SaveFile, Bsi );
|
|
msg.DataMsg.serialBuffer((uint8*)&buffer[0], bufSize);
|
|
|
|
Bsi.sendFile( msg );
|
|
CAIScriptDataManager::getInstance()->clearDirtyFlag();
|
|
}
|
|
}
|
|
|
|
CAIInstance *CAIS::getAIInstance(uint32 instanceNumber)
|
|
{
|
|
FOREACH(it, CCont<CAIInstance>, _AIInstances)
|
|
{
|
|
if ((*it)->getInstanceNumber()==instanceNumber)
|
|
return *it;
|
|
}
|
|
return NULL;
|
|
}
|