mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
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98 lines
2.6 KiB
C++
98 lines
2.6 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdpch.h"
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#include "npc_editor.h"
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#include "../entity_cl.h"
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#include "../interface_v3/interface_3d_scene.h"
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#include "../interface_v3/character_3d.h"
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#include "editor.h"
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#include "../interface_v3/interface_manager.h"
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#include "../interface_v3/group_container.h"
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#include "displayer_visual_entity.h"
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#include "../interface_v3/dbgroup_combo_box.h"
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#include "../sheet_manager.h"
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using namespace NLMISC;
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using namespace NL3D;
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using namespace std;
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namespace R2
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{
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CNPCEditor::CNPCEditor()
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{
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}
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//--------------------------------------------------------------------------------
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CNPCEditor::~CNPCEditor()
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{
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}
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//--------------------------------------------------------------------------------
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void CNPCEditor::updateNPCView(uint slot)
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{
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_NPCWindow = dynamic_cast<CGroupContainer *>(
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CEditor::getUI().getElementFromId("ui:interface:r2ed_npc"));
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if (!_NPCWindow)
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{
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nlwarning("<CNPCEditor::updateNPCView> can't retrieve npc window, or bad type");
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}
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else
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{
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CInterface3DScene *sceneI = dynamic_cast<CInterface3DScene *>(_NPCWindow->getGroup("char3d"));
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if (!sceneI)
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{
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nlwarning("<CNPCEditor::updateNPCView> can't retrieve character 3d view, or bad type");
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}
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CInterface3DCharacter *char3DI = NULL;
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if (sceneI->getCharacter3DCount() != 0)
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{
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char3DI = sceneI->getCharacter3D(0);
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}
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if (char3DI == NULL)
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{
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nlwarning("<CNPCEditor::updateNPCView> Can't retrieve char 3D Interface");
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}
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else
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{
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CCharacter3D * char3D = NULL;
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char3D = char3DI->getCharacter3D();
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if (char3D == NULL)
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{
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nlwarning("<CNPCEditor::updateNPCView> Can't retrieve char3D");
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}
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else
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{
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SCharacter3DSetup c3Ds = char3D->getCurrentSetup();
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c3Ds.setupFromSERVERDataBase(slot);
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char3D->setup(c3Ds);
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}
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}
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}
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}
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//--------------------------------------------------------------------------------
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}
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