khanat-opennel-code/code/nel/include/nel/misc/value_smoother.h

224 lines
4.4 KiB
C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef NL_VALUE_SMOOTHER_H
#define NL_VALUE_SMOOTHER_H
#include "types_nl.h"
#include <vector>
namespace NLMISC {
// ***************************************************************************
/**
* A smoother of values.
* \author Lionel Berenguier
* \author Nevrax France
* \date 2001
*/
template <class T>
class CValueSmootherTemplate
{
public:
/// Constructor
explicit CValueSmootherTemplate(uint n=16)
{
init(n);
}
/// reset the ValueSmoother, and set the number of frame to smooth.
void init(uint n)
{
// reset all the array to 0.
_LastFrames.clear();
if (n > 0)
_LastFrames.resize(n, 0);
_CurFrame = 0;
_NumFrame = 0;
_FrameSum = 0;
_CurrentValue = 0;
}
/// reset only the ValueSmoother
void reset()
{
std::fill(_LastFrames.begin(), _LastFrames.end(), T(0));
_CurFrame = 0;
_NumFrame = 0;
_FrameSum = 0;
_CurrentValue = 0;
}
/// add a new value to be smoothed.
void addValue(T dt)
{
if (_LastFrames.empty())
return;
// update the frame sum. NB: see init(), at start, array is full of 0. so it works even for un-inited values.
_FrameSum-= _LastFrames[_CurFrame];
_FrameSum+= dt;
// backup this value in the array.
_LastFrames[_CurFrame]= dt;
_CurrentValue = dt;
// next frame.
_CurFrame++;
// _CurFrame%=_LastFrames.size();
if (_CurFrame >= _LastFrames.size())
_CurFrame -= (uint)_LastFrames.size();
// update the number of frames added.
_NumFrame++;
_NumFrame= std::min(_NumFrame, (uint)_LastFrames.size());
}
/// get the smoothed value.
T getSmoothValue() const
{
if(_NumFrame>0)
return T(_FrameSum) / T(_NumFrame);
else
return T(0);
}
T getCurrentValue() const
{
if (_NumFrame>0)
return T(_CurrentValue);
else
return T(0);
}
uint getNumFrame() const
{
return _NumFrame;
}
uint getCurrentFrame() const
{
return _CurFrame;
}
const std::vector<T> &getLastFrames() const
{
return _LastFrames;
}
private:
std::vector<T> _LastFrames;
uint _CurFrame;
uint _NumFrame;
T _FrameSum;
T _CurrentValue;
};
// ***************************************************************************
/**
* A smoother replacement for boolean.
* \author Boris Boucher
* \author Nevrax France
* \date 2003
*/
template <>
class CValueSmootherTemplate<bool>
{
public:
/// Constructor
explicit CValueSmootherTemplate(uint n=1)
{
init(n);
}
/// reset the ValueSmoother, and set the number of frame to smooth.
void init(uint n)
{
// reset all the array to 0.
_LastFrames.clear();
if (n>0)
_LastFrames.resize(n, false);
_NumFrame = 0;
}
/// reset only the ValueSmoother
void reset()
{
std::fill(_LastFrames.begin(), _LastFrames.end(), false);
_NumFrame = 0;
}
/// add a new value to be smoothed.
void addValue(bool dt)
{
if(_NumFrame>0)
_LastFrames[0] = dt;
}
/// get the smoothed value.
bool getSmoothValue() const
{
if(_NumFrame>0)
return _LastFrames[0];
else
return false;
}
uint getNumFrame() const
{
return _NumFrame;
}
uint getCurrentFrame() const
{
return 0;
}
const std::vector<bool> &getLastFrames() const
{
return _LastFrames;
}
private:
std::vector<bool> _LastFrames;
uint _NumFrame;
};
class CValueSmoother : public CValueSmootherTemplate<float>
{
public:
/// Constructor
explicit CValueSmoother(uint n=16) : CValueSmootherTemplate<float>(n)
{
}
};
} // NLMISC
#endif // NL_VALUE_SMOOTHER_H
/* End of value_smoother.h */