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https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
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224 lines
4.4 KiB
C++
224 lines
4.4 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_VALUE_SMOOTHER_H
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#define NL_VALUE_SMOOTHER_H
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#include "types_nl.h"
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#include <vector>
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namespace NLMISC {
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// ***************************************************************************
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/**
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* A smoother of values.
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* \author Lionel Berenguier
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* \author Nevrax France
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* \date 2001
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*/
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template <class T>
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class CValueSmootherTemplate
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{
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public:
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/// Constructor
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explicit CValueSmootherTemplate(uint n=16)
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{
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init(n);
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}
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/// reset the ValueSmoother, and set the number of frame to smooth.
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void init(uint n)
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{
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// reset all the array to 0.
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_LastFrames.clear();
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if (n > 0)
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_LastFrames.resize(n, 0);
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_CurFrame = 0;
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_NumFrame = 0;
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_FrameSum = 0;
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_CurrentValue = 0;
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}
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/// reset only the ValueSmoother
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void reset()
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{
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std::fill(_LastFrames.begin(), _LastFrames.end(), T(0));
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_CurFrame = 0;
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_NumFrame = 0;
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_FrameSum = 0;
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_CurrentValue = 0;
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}
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/// add a new value to be smoothed.
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void addValue(T dt)
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{
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if (_LastFrames.empty())
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return;
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// update the frame sum. NB: see init(), at start, array is full of 0. so it works even for un-inited values.
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_FrameSum-= _LastFrames[_CurFrame];
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_FrameSum+= dt;
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// backup this value in the array.
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_LastFrames[_CurFrame]= dt;
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_CurrentValue = dt;
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// next frame.
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_CurFrame++;
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// _CurFrame%=_LastFrames.size();
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if (_CurFrame >= _LastFrames.size())
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_CurFrame -= (uint)_LastFrames.size();
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// update the number of frames added.
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_NumFrame++;
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_NumFrame= std::min(_NumFrame, (uint)_LastFrames.size());
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}
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/// get the smoothed value.
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T getSmoothValue() const
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{
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if(_NumFrame>0)
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return T(_FrameSum) / T(_NumFrame);
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else
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return T(0);
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}
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T getCurrentValue() const
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{
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if (_NumFrame>0)
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return T(_CurrentValue);
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else
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return T(0);
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}
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uint getNumFrame() const
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{
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return _NumFrame;
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}
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uint getCurrentFrame() const
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{
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return _CurFrame;
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}
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const std::vector<T> &getLastFrames() const
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{
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return _LastFrames;
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}
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private:
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std::vector<T> _LastFrames;
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uint _CurFrame;
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uint _NumFrame;
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T _FrameSum;
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T _CurrentValue;
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};
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// ***************************************************************************
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/**
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* A smoother replacement for boolean.
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* \author Boris Boucher
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* \author Nevrax France
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* \date 2003
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*/
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template <>
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class CValueSmootherTemplate<bool>
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{
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public:
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/// Constructor
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explicit CValueSmootherTemplate(uint n=1)
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{
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init(n);
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}
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/// reset the ValueSmoother, and set the number of frame to smooth.
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void init(uint n)
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{
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// reset all the array to 0.
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_LastFrames.clear();
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if (n>0)
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_LastFrames.resize(n, false);
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_NumFrame = 0;
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}
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/// reset only the ValueSmoother
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void reset()
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{
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std::fill(_LastFrames.begin(), _LastFrames.end(), false);
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_NumFrame = 0;
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}
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/// add a new value to be smoothed.
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void addValue(bool dt)
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{
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if(_NumFrame>0)
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_LastFrames[0] = dt;
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}
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/// get the smoothed value.
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bool getSmoothValue() const
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{
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if(_NumFrame>0)
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return _LastFrames[0];
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else
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return false;
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}
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uint getNumFrame() const
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{
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return _NumFrame;
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}
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uint getCurrentFrame() const
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{
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return 0;
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}
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const std::vector<bool> &getLastFrames() const
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{
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return _LastFrames;
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}
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private:
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std::vector<bool> _LastFrames;
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uint _NumFrame;
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};
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class CValueSmoother : public CValueSmootherTemplate<float>
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{
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public:
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/// Constructor
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explicit CValueSmoother(uint n=16) : CValueSmootherTemplate<float>(n)
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{
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}
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};
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} // NLMISC
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#endif // NL_VALUE_SMOOTHER_H
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/* End of value_smoother.h */
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