mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-12-16 06:18:43 +00:00
102 lines
3.5 KiB
CMake
102 lines
3.5 KiB
CMake
# These are Windows/MFC apps
|
|
IF(WIN32)
|
|
ADD_SUBDIRECTORY(bug_report)
|
|
SET(SEVENZIP_LIBRARY "ryzom_sevenzip")
|
|
ENDIF(WIN32)
|
|
|
|
ADD_SUBDIRECTORY(client_sheets)
|
|
ADD_SUBDIRECTORY(seven_zip)
|
|
|
|
FILE(GLOB SRC *.cpp *.h motion/*.cpp motion/*.h motion/modes/*.cpp motion/modes/*.h r2/*.h r2/*.cpp r2/dmc/*.h r2/dmc/*.cpp interface_v3/*.h interface_v3/*.cpp)
|
|
|
|
# Filter out the source files not actually compiled.
|
|
LIST(REMOVE_ITEM SRC
|
|
${CMAKE_CURRENT_SOURCE_DIR}/animated_scene_object.cpp
|
|
${CMAKE_CURRENT_SOURCE_DIR}/animated_scene_object.h
|
|
${CMAKE_CURRENT_SOURCE_DIR}/animation_fx_sheet.h
|
|
${CMAKE_CURRENT_SOURCE_DIR}/animation_fx_sheet.cpp
|
|
${CMAKE_CURRENT_SOURCE_DIR}/3d_notes.cpp
|
|
${CMAKE_CURRENT_SOURCE_DIR}/3d_notes.h
|
|
${CMAKE_CURRENT_SOURCE_DIR}/rosace_functions.cpp
|
|
${CMAKE_CURRENT_SOURCE_DIR}/rosace_functions.h
|
|
${CMAKE_CURRENT_SOURCE_DIR}/scene_parser.cpp
|
|
${CMAKE_CURRENT_SOURCE_DIR}/scene_parser.h
|
|
${CMAKE_CURRENT_SOURCE_DIR}/motion/modes/free_head.cpp
|
|
${CMAKE_CURRENT_SOURCE_DIR}/motion/modes/free_head.h
|
|
${CMAKE_CURRENT_SOURCE_DIR}/interface_v3/lua_dll.cpp
|
|
${CMAKE_CURRENT_SOURCE_DIR}/interface_v3/lua_dll.h
|
|
${CMAKE_CURRENT_SOURCE_DIR}/interface_v3/view_bitmap_progress.cpp
|
|
${CMAKE_CURRENT_SOURCE_DIR}/interface_v3/view_bitmap_progress.h)
|
|
|
|
# On Unix we'll need to include config.h
|
|
IF(UNIX)
|
|
INCLUDE(${CMAKE_BINARY_DIR})
|
|
ENDIF(UNIX)
|
|
|
|
# on Mac, create a .App Bundle
|
|
if(APPLE)
|
|
SET(MACOSX_BUNDLE_INFO_STRING "Ryzom Core Client")
|
|
SET(MACOSX_BUNDLE_ICON_FILE "")
|
|
SET(MACOSX_BUNDLE_GUI_IDENTIFIER "")
|
|
SET(MACOSX_BUNDLE_LONG_VERSION_STRING ${NL_VERSION})
|
|
SET(MACOSX_BUNDLE_BUNDLE_NAME "Ryzom Core Client")
|
|
SET(MACOSX_BUNDLE_SHORT_VERSION_STRING "0.8")
|
|
SET(MACOSX_BUNDLE_BUNDLE_VERSION "1.0")
|
|
SET(MACOSX_BUNDLE_COPYRIGHT "Winchgate and The Ryzom Core Community")
|
|
|
|
ADD_EXECUTABLE(ryzom_client MACOSX_BUNDLE ${SRC})
|
|
|
|
# TODO: in release mode, cmake could copy all the dylibs into the .app
|
|
# bundle for redistribution... should some part of cpack handle that?
|
|
# ADD_CUSTOM_COMMAND(TARGET ryzom_client POST_BUILD
|
|
# # make frameworks directory in app bundle
|
|
# COMMAND ${CMAKE_COMMAND} -E make_directory
|
|
# ${CMAKE_CURRENT_BINARY_DIR}/ryzom_client.app/Contents/Frameworks
|
|
# # copy framework into app bundle
|
|
# COMMAND ${CMAKE_COMMAND} -E copy ${SOME_LIBRARY}
|
|
# ${CMAKE_CURRENT_BINARY_DIR}/ryzom_client.app/Contents/Frameworks
|
|
# # ...
|
|
# # install_name_tool the lib pathes
|
|
|
|
ELSE(APPLE)
|
|
ADD_EXECUTABLE(ryzom_client ${SRC})
|
|
ENDIF(APPLE)
|
|
|
|
INCLUDE_DIRECTORIES(
|
|
${LIBXML2_INCLUDE_DIR}
|
|
${NEL_INCLUDE_DIR}
|
|
${LUA_INCLUDE_DIR}
|
|
${LIBWWW_INCLUDE_DIR}
|
|
${CURL_INCLUDE_DIRS}
|
|
${CMAKE_CURRENT_SOURCE_DIR})
|
|
|
|
TARGET_LINK_LIBRARIES(ryzom_client ${PLATFORM_LINKFLAGS}
|
|
${LIBXML2_LIBRARIES}
|
|
${NELMISC_LIBRARY}
|
|
ryzom_gameshare
|
|
${NELNET_LIBRARY}
|
|
${NELLIGO_LIBRARY}
|
|
${NELGEORGES_LIBRARY}
|
|
${NEL3D_LIBRARY}
|
|
${LUA_LIBRARIES}
|
|
${CURL_LIBRARIES}
|
|
${NELSOUND_LIBRARY}
|
|
${NELSNDDRV_LIBRARY}
|
|
ryzom_clientsheets
|
|
${NELPACS_LIBRARY}
|
|
${LIBWWW_LIBRARY}
|
|
${SEVENZIP_LIBRARY}
|
|
luabind # TODO: find luabind and expat cleanly using a find script
|
|
expat)
|
|
|
|
IF(NOT WITH_COCOA)
|
|
TARGET_LINK_LIBRARIES(ryzom_client ${X11_LIBRARIES})
|
|
ENDIF(NOT WITH_COCOA)
|
|
|
|
ADD_DEFINITIONS(${LIBXML2_DEFINITIONS})
|
|
|
|
IF(WITH_PCH)
|
|
ADD_NATIVE_PRECOMPILED_HEADER(ryzom_client ${CMAKE_CURRENT_SOURCE_DIR}/stdpch.h ${CMAKE_CURRENT_SOURCE_DIR}/stdpch.cpp)
|
|
ENDIF(WITH_PCH)
|
|
|
|
INSTALL(TARGETS ryzom_client RUNTIME DESTINATION ${RYZOM_BIN_PREFIX} COMPONENT client BUNDLE DESTINATION /Applications)
|