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68 lines
1.5 KiB
C++
68 lines
1.5 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_TDS_H
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#define NL_TDS_H
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#include "types_nl.h"
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namespace NLMISC
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{
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/**
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* Thread dependant storage class
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*
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* This class provides a thread specific (void*).
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* It is initialized at NULL.
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*
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* \author Cyril 'Hulud' Corvazier
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* \author Nevrax France
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* \date 2002
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*/
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class CTDS
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{
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public:
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/// Constructor. The pointer is initialized with NULL.
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CTDS ();
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/// Destructor
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~CTDS ();
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/// Get the thread specific pointer
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void *getPointer () const;
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/// Set the thread specific pointer
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void setPointer (void* pointer);
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private:
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#ifdef NL_OS_WINDOWS
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uint32 _Handle;
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#else // NL_OS_WINDOWS
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pthread_key_t _Key;
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#endif // NL_OS_WINDOWS
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};
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} // NLMISC
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#endif // NL_TDS_H
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/* End of tds.h */
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