khanat-opennel-code/code/ryzom/common/src/game_share/dir_light_setup.h
2010-05-06 02:08:41 +02:00

67 lines
1.8 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef RY_DIR_LIGHT_SETUP_H
#define RY_DIR_LIGHT_SETUP_H
#include "nel/misc/rgba.h"
#include "nel/misc/stream.h"
namespace NLGEORGES
{
class UFormElm;
}
// Setup for a directionnal light
struct CDirLightSetup
{
NLMISC::CRGBA Ambiant;
NLMISC::CRGBA Diffuse;
NLMISC::CRGBA Specular;
NLMISC::CVector Direction;
// default ctor
CDirLightSetup();
// ctor
CDirLightSetup(NLMISC::CRGBA ambiant,
NLMISC::CRGBA diffuse,
NLMISC::CRGBA specular,
const NLMISC::CVector &dir)
: Ambiant(ambiant), Diffuse(diffuse), Specular(specular), Direction(dir)
{
}
// blend
void blend(const CDirLightSetup &setup0, const CDirLightSetup &setup1, float blendFactor);
// modulate
void modulate(float level);
/** load from sheet.
* \return true if the loading was ok
*/
bool build(const NLGEORGES::UFormElm &elm);
//
void serial(class NLMISC::IStream &f) throw(NLMISC::EStream)
{
f.serial(Ambiant, Diffuse, Specular, Direction);
}
};
#endif