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62 lines
1.7 KiB
C++
62 lines
1.7 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef RY_ACTION_NATURE_H
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#define RY_ACTION_NATURE_H
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#include "nel/misc/types_nl.h"
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namespace ACTNATURE
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{
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// action nature
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enum TActionNature
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{
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FIGHT = 0,
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OFFENSIVE_MAGIC,
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CURATIVE_MAGIC,
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CRAFT,
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HARVEST,
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SEARCH_MP,
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DODGE,
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PARRY,
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SHIELD_USE,
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NEUTRAL, //only for multi effect on spell,progression consider it as OFFENSIVE_MAGIC
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UNKNOWN,
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NB_ACTION_NATURE = UNKNOWN
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};
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/**
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* get action nature corresponding to input string
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* \param str the input string
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* \return the TActionNature associated to this string (UNKNOWN if the string cannot be interpreted)
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*/
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TActionNature toActionNature(const std::string &str);
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/**
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* get the action nature string corresponding to enum
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* \param nature the TActionNature value
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* \return nature as a string (or UNKNOWN)
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*/
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const std::string& toString(TActionNature nature);
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}; // ACTNATURE
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#endif // RY_ACTION_NATURE_H
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/* End of action_nature.h */
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