khanat-opennel-code/code/nel/tools/3d/object_viewer/vegetable_apperance_page.h
2013-11-13 20:31:08 +01:00

110 lines
3 KiB
C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#if !defined(AFX_VEGETABLEAPPERANCEPAGE_H__BCF1C014_7271_4F83_9E62_F45C434B64F7__INCLUDED_)
#define AFX_VEGETABLEAPPERANCEPAGE_H__BCF1C014_7271_4F83_9E62_F45C434B64F7__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// VegetableApperancePage.h : header file
//
#include "vegetable_list_color.h"
namespace NL3D
{
class CVegetable;
}
class CVegetableNoiseValueDlg;
class CVegetableDlg;
/////////////////////////////////////////////////////////////////////////////
// CVegetableApperancePage dialog
class CVegetableApperancePage : public CPropertyPage
{
DECLARE_DYNCREATE(CVegetableApperancePage)
// Construction
public:
CVegetableApperancePage();
~CVegetableApperancePage();
void initVegetableDlg(CVegetableDlg *vegetableDlg) {_VegetableDlg= vegetableDlg;}
// Dialog Data
//{{AFX_DATA(CVegetableApperancePage)
enum { IDD = IDD_VEGETABLE_APPEARANCE_DLG };
CVegetableListColor ColorList;
//}}AFX_DATA
// Overrides
// ClassWizard generate virtual function overrides
//{{AFX_VIRTUAL(CVegetableApperancePage)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
public:
/** set the vegetble to edit. NULL will disable all the controls.
* Called by CVegetableDlg.
*/
void setVegetableToEdit(NL3D::CVegetable *vegetable);
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CVegetableApperancePage)
virtual BOOL OnInitDialog();
afx_msg void OnButtonVegetableAdd();
afx_msg void OnButtonVegetableGetother();
afx_msg void OnButtonVegetableInsert();
afx_msg void OnButtonVegetableRemove();
afx_msg void OnDblclkListVegetableColor();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
// The "father" VegetableDlg.
CVegetableDlg *_VegetableDlg;
// The NoiseValue edition.
CVegetableNoiseValueDlg *_BendPhaseDlg;
CVegetableNoiseValueDlg *_BendFactorDlg;
CVegetableNoiseValueDlg *_ColorDlg;
// The vegetable to edit.
NL3D::CVegetable *_Vegetable;
void writeToVegetableColor(NL3D::CVegetable *vegetable);
void readFromVegetableColor(NL3D::CVegetable *vegetable);
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_VEGETABLEAPPERANCEPAGE_H__BCF1C014_7271_4F83_9E62_F45C434B64F7__INCLUDED_)