khanat-opennel-code/code/ryzom/common/data_leveldesign/leveldesign/DFN
2010-07-06 10:56:45 +02:00
..
basics Fixed: Bad way to loop a number between 0 and 5 2010-07-06 10:56:45 +02:00
game_elem Fixed: Bad way to loop a number between 0 and 5 2010-07-06 10:56:45 +02:00
ico Fixed: Bad way to loop a number between 0 and 5 2010-07-06 10:56:45 +02:00
predefs Fixed: Bad way to loop a number between 0 and 5 2010-07-06 10:56:45 +02:00
tmp Fixed: Bad way to loop a number between 0 and 5 2010-07-06 10:56:45 +02:00
world Fixed: Bad way to loop a number between 0 and 5 2010-07-06 10:56:45 +02:00
_attack_radius.typ Fixed: Bad way to loop a number between 0 and 5 2010-07-06 10:56:45 +02:00
_fog.dfn Fixed: Bad way to loop a number between 0 and 5 2010-07-06 10:56:45 +02:00
_light.dfn Fixed: Bad way to loop a number between 0 and 5 2010-07-06 10:56:45 +02:00
_primitive.dfn Fixed: Bad way to loop a number between 0 and 5 2010-07-06 10:56:45 +02:00
_rgba.dfn Fixed: Bad way to loop a number between 0 and 5 2010-07-06 10:56:45 +02:00
_vector.dfn Fixed: Bad way to loop a number between 0 and 5 2010-07-06 10:56:45 +02:00
primitive.typ Fixed: Bad way to loop a number between 0 and 5 2010-07-06 10:56:45 +02:00
reaction.typ Fixed: Bad way to loop a number between 0 and 5 2010-07-06 10:56:45 +02:00
trigger.typ Fixed: Bad way to loop a number between 0 and 5 2010-07-06 10:56:45 +02:00