khanat-opennel-code/code
2010-10-15 20:46:01 -05:00
..
CMakeModules Changed: Added 'export' and 'prim_export' to CMake build for build_gamedata pipeline. 2010-10-15 20:38:01 -05:00
nel Changed: Moved zone_region.h header - used by leveldesign tools. 2010-10-15 20:39:59 -05:00
nelns Changed: Added 'export' and 'prim_export' to CMake build for build_gamedata pipeline. 2010-10-15 20:38:01 -05:00
ryzom Added: .flora and .plant sheets for the jungle ecosystem - trees now build correctly via build_gamedata 2010-10-15 20:46:01 -05:00
snowballs2 Changed: Added 'export' and 'prim_export' to CMake build for build_gamedata pipeline. 2010-10-15 20:38:01 -05:00
tool Changed: Added 'export' and 'prim_export' to CMake build for build_gamedata pipeline. 2010-10-15 20:38:01 -05:00
acinclude.m4 Changed: Added 'export' and 'prim_export' to CMake build for build_gamedata pipeline. 2010-10-15 20:38:01 -05:00
changelog.template Changed: Added 'export' and 'prim_export' to CMake build for build_gamedata pipeline. 2010-10-15 20:38:01 -05:00
CMakeLists.txt Changed: Added 'export' and 'prim_export' to CMake build for build_gamedata pipeline. 2010-10-15 20:38:01 -05:00
CMakePackaging.txt Changed: Added 'export' and 'prim_export' to CMake build for build_gamedata pipeline. 2010-10-15 20:38:01 -05:00
config.h.cmake Changed: Added 'export' and 'prim_export' to CMake build for build_gamedata pipeline. 2010-10-15 20:38:01 -05:00
COPYING Changed: Added 'export' and 'prim_export' to CMake build for build_gamedata pipeline. 2010-10-15 20:38:01 -05:00
CTestConfig.cmake Changed: Added 'export' and 'prim_export' to CMake build for build_gamedata pipeline. 2010-10-15 20:38:01 -05:00
nelDashBuild.cmd Changed: Added 'export' and 'prim_export' to CMake build for build_gamedata pipeline. 2010-10-15 20:38:01 -05:00
nelDashBuild.sh Changed: Added 'export' and 'prim_export' to CMake build for build_gamedata pipeline. 2010-10-15 20:38:01 -05:00
README Changed: Added 'export' and 'prim_export' to CMake build for build_gamedata pipeline. 2010-10-15 20:38:01 -05:00

Introduction
------------

NeL is a software platform for creating and running massively multi-user
entertainment in a 3D environment over the Internet.

The NeL library is further divided into specific modules: network, ai, 3d
and misc. If you want to use any of these, you also need to use the misc
part of the library, but ai, 3d and network are totally independant from
each other so you can use only the parts you really need in your project.

If you want know more about the library content and functionalities, you
should take a look on the documents present in the doc directory.

NeL is currently developped and tested under GNU/Linux and Windows
environments. 


License
-------

NeL is a Free Software project under the GNU Affero General Public License,
which means all its code is available for everyone to download, examine,
use, modify, and distribute, subject to the usual restrictions attached
to any GPL software. If you are not familiar with the AGPL, see the COPYING
file for for more details on license terms and other legal issues.


Installation
------------

Please check the dev.ryzom.com for more information